Add vault2 package.

All classes are the same as their v1 selves.
This commit is contained in:
Llm Dl 2022-06-27 19:30:54 -05:00
parent 657069232e
commit 5348352f5d
3 changed files with 1789 additions and 0 deletions

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/* This file is part of Vault.
Vault is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Vault is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Vault. If not, see <http://www.gnu.org/licenses/>.
*/
package net.milkbowl.vault2.chat;
import net.milkbowl.vault2.permission.Permission;
import org.bukkit.OfflinePlayer;
import org.bukkit.World;
import org.bukkit.entity.Player;
/**
* The main Chat API - allows for Prefix/Suffix nodes along with generic Info nodes if the linked Chat system supports them
*
*/
public abstract class Chat {
private Permission perms;
public Chat(Permission perms) {
this.perms = perms;
}
/**
* Gets name of permission method
* @return Name of Permission Method
*/
abstract public String getName();
/**
* Checks if permission method is enabled.
* @return Success or Failure
*/
abstract public boolean isEnabled();
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerPrefix(String, OfflinePlayer)} instead.
*
* Get players prefix
* @param world World name
* @param player Player name
* @return Prefix
*/
@Deprecated
abstract public String getPlayerPrefix(String world, String player);
/**
* Get a players prefix in the given world
* Use NULL for world if requesting a global prefix
*
* @param world World name
* @param player OfflinePlayer
* @return Prefix
*/
public String getPlayerPrefix(String world, OfflinePlayer player) {
return getPlayerPrefix(world, player.getName());
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerPrefix(String, OfflinePlayer)} instead.
*
* Get players prefix
* @param world World Object
* @param player Player name
* @return Prefix
*/
@Deprecated
public String getPlayerPrefix(World world, String player) {
return getPlayerPrefix(world.getName(), player);
}
/**
* Get players prefix from the world they are currently in.
* May or may not return the global prefix depending on implementation.
*
* @param player Player Object
* @return Prefix
*/
public String getPlayerPrefix(Player player) {
return getPlayerPrefix(player.getWorld().getName(), player);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerPrefix(String, OfflinePlayer, String)} instead.
*
* Set players prefix
* @param world World name
* @param player Player name
* @param prefix Prefix
*/
@Deprecated
abstract public void setPlayerPrefix(String world, String player, String prefix);
/**
* Sets players prefix in the given world.
* Use NULL for world for setting in the Global scope.
*
* @param world World name
* @param player OfflinePlayer
* @param prefix Prefix
*/
public void setPlayerPrefix(String world, OfflinePlayer player, String prefix) {
setPlayerPrefix(world, player.getName(), prefix);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerPrefix(String, OfflinePlayer, String)} instead.
*
* Set players prefix in the given world.
*
* @param world World Object
* @param player Player name
* @param prefix Prefix
*/
@Deprecated
public void setPlayerPrefix(World world, String player, String prefix) {
setPlayerPrefix(world.getName(), player, prefix);
}
/**
* Set players prefix in the world they are currently in.
*
* @param player Player Object
* @param prefix Prefix
*/
public void setPlayerPrefix(Player player, String prefix) {
setPlayerPrefix(player.getWorld().getName(), player, prefix);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerSuffix(String, OfflinePlayer)} instead.
*
* Get players suffix
* @param world World name
* @param player Player name
* @return Suffix
*/
@Deprecated
abstract public String getPlayerSuffix(String world, String player);
/**
* Get players suffix in the specified world.
*
* @param world World name
* @param player OfflinePlayer name
* @return Suffix
*/
public String getPlayerSuffix(String world, OfflinePlayer player) {
return getPlayerSuffix(world, player.getName());
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerSuffix(String, OfflinePlayer)} instead.
*
* Get players suffix
* @param world World Object
* @param player Player name
* @return Suffix
*/
@Deprecated
public String getPlayerSuffix(World world, String player) {
return getPlayerSuffix(world.getName(), player);
}
/**
* Get players suffix in the world they are currently in.
*
* @param player Player Object
* @return Suffix
*/
public String getPlayerSuffix(Player player) {
return getPlayerSuffix(player.getWorld().getName(), player);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerSuffix(String, OfflinePlayer, String)} instead.
*
* Set players suffix
* @param world World name
* @param player Player name
* @param suffix Suffix
*/
@Deprecated
abstract public void setPlayerSuffix(String world, String player, String suffix);
/**
* Set players suffix for the world specified
*
* @param world World name
* @param player OfflinePlayer
* @param suffix Suffix
*/
public void setPlayerSuffix(String world, OfflinePlayer player, String suffix) {
setPlayerSuffix(world, player.getName(), suffix);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerSuffix(String, OfflinePlayer, String)} instead.
*
* Set players suffix
* @param world World Object
* @param player Player name
* @param suffix Suffix
*/
@Deprecated
public void setPlayerSuffix(World world, String player, String suffix) {
setPlayerSuffix(world.getName(), player, suffix);
}
/**
* Set players suffix in the world they currently occupy.
*
* @param player Player Object
* @param suffix Suffix
*/
public void setPlayerSuffix(Player player, String suffix) {
setPlayerSuffix(player.getWorld().getName(), player, suffix);
}
/**
* Get group prefix
* @param world World name
* @param group Group name
* @return Prefix
*/
abstract public String getGroupPrefix(String world, String group);
/**
* Get group prefix
* @param world World Object
* @param group Group name
* @return Prefix
*/
public String getGroupPrefix(World world, String group) {
return getGroupPrefix(world.getName(), group);
}
/**
* Set group prefix
* @param world World name
* @param group Group name
* @param prefix Prefix
*/
abstract public void setGroupPrefix(String world, String group, String prefix);
/**
* Set group prefix
* @param world World Object
* @param group Group name
* @param prefix Prefix
*/
public void setGroupPrefix(World world, String group, String prefix) {
setGroupPrefix(world.getName(), group, prefix);
}
/**
* Get group suffix
* @param world World name
* @param group Group name
* @return Suffix
*/
abstract public String getGroupSuffix(String world, String group);
/**
* Get group suffix
* @param world World Object
* @param group Group name
* @return Suffix
*/
public String getGroupSuffix(World world, String group) {
return getGroupSuffix(world.getName(), group);
}
/**
* Set group suffix
* @param world World name
* @param group Group name
* @param suffix Suffix
*/
abstract public void setGroupSuffix(String world, String group, String suffix);
/**
* Set group suffix
* @param world World Object
* @param group Group name
* @param suffix Suffix
*/
public void setGroupSuffix(World world, String group, String suffix) {
setGroupSuffix(world.getName(), group, suffix);
}
/**
* Get a players informational node (Integer) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public int getPlayerInfoInteger(String world, OfflinePlayer player, String node, int defaultValue) {
return getPlayerInfoInteger(world, player.getName(), node, defaultValue);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoInteger(String, OfflinePlayer, String, int)} instead.
* Get a players informational node (Integer) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
abstract public int getPlayerInfoInteger(String world, String player, String node, int defaultValue);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoInteger(String, OfflinePlayer, String, int)} instead.
*
* Get a players informational node (Integer) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
public int getPlayerInfoInteger(World world, String player, String node, int defaultValue) {
return getPlayerInfoInteger(world.getName(), player, node, defaultValue);
}
/**
* Get a players informational node (Integer) value
* @param player Player Object
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public int getPlayerInfoInteger(Player player, String node, int defaultValue) {
return getPlayerInfoInteger(player.getWorld().getName(), player, node, defaultValue);
}
/**
* Set a players informational node (Integer) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoInteger(String world, OfflinePlayer player, String node, int value) {
setPlayerInfoInteger(world, player.getName(), node, value);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoInteger(String, OfflinePlayer, String, int)} instead.
*
* Set a players informational node (Integer) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
abstract public void setPlayerInfoInteger(String world, String player, String node, int value);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoInteger(String, OfflinePlayer, String, int)} instead.
*
* Set a players informational node (Integer) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
public void setPlayerInfoInteger(World world, String player, String node, int value) {
setPlayerInfoInteger(world.getName(), player, node, value);
}
/**
* Set a players informational node (Integer) value
* @param player Player Object
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoInteger(Player player, String node, int value) {
setPlayerInfoInteger(player.getWorld().getName(), player, node, value);
}
/**
* Get a groups informational node (Integer) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public int getGroupInfoInteger(String world, String group, String node, int defaultValue);
/**
* Get a groups informational node (Integer) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public int getGroupInfoInteger(World world, String group, String node, int defaultValue) {
return getGroupInfoInteger(world.getName(), group, node, defaultValue);
}
/**
* Set a groups informational node (Integer) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
abstract public void setGroupInfoInteger(String world, String group, String node, int value);
/**
* Set a groups informational node (Integer) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
public void setGroupInfoInteger(World world, String group, String node, int value) {
setGroupInfoInteger(world.getName(), group, node, value);
}
/**
* Get a players informational node (Double) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public double getPlayerInfoDouble(String world, OfflinePlayer player, String node, double defaultValue) {
return getPlayerInfoDouble(world, player.getName(), node, defaultValue);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoDouble(String, OfflinePlayer, String, double)} instead.
*
* Get a players informational node (Double) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
abstract public double getPlayerInfoDouble(String world, String player, String node, double defaultValue);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoDouble(String, OfflinePlayer, String, double)} instead
*
* Get a players informational node (Double) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
public double getPlayerInfoDouble(World world, String player, String node, double defaultValue) {
return getPlayerInfoDouble(world.getName(), player, node, defaultValue);
}
/**
* Get a players informational node (Double) value
* @param player Player Object
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public double getPlayerInfoDouble(Player player, String node, double defaultValue) {
return getPlayerInfoDouble(player.getWorld().getName(), player, node, defaultValue);
}
/**
* Set a players informational node (Double) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoDouble(String world, OfflinePlayer player, String node, double value) {
setPlayerInfoDouble(world, player.getName(), node, value);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoDouble(String, OfflinePlayer, String, double)} instead.
* Set a players informational node (Double) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
abstract public void setPlayerInfoDouble(String world, String player, String node, double value);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoDouble(String, OfflinePlayer, String, double)} instead.
* Set a players informational node (Double) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
public void setPlayerInfoDouble(World world, String player, String node, double value) {
setPlayerInfoDouble(world.getName(), player, node, value);
}
/**
* Set a players informational node (Double) value
* @param player Player Object
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoDouble(Player player, String node, double value) {
setPlayerInfoDouble(player.getWorld().getName(), player, node, value);
}
/**
* Get a groups informational node (Double) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public double getGroupInfoDouble(String world, String group, String node, double defaultValue);
/**
* Get a groups informational node (Double) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public double getGroupInfoDouble(World world, String group, String node, double defaultValue) {
return getGroupInfoDouble(world.getName(), group, node, defaultValue);
}
/**
* Set a groups informational node (Double) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
abstract public void setGroupInfoDouble(String world, String group, String node, double value);
/**
* Set a groups informational node (Double) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
public void setGroupInfoDouble(World world, String group, String node, double value) {
setGroupInfoDouble(world.getName(), group, node, value);
}
/**
* Get a players informational node (Boolean) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public boolean getPlayerInfoBoolean(String world, OfflinePlayer player, String node, boolean defaultValue) {
return getPlayerInfoBoolean(world, player.getName(), node, defaultValue);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoBoolean(String, OfflinePlayer, String, boolean)} instead.
*
* Get a players informational node (Boolean) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
abstract public boolean getPlayerInfoBoolean(String world, String player, String node, boolean defaultValue);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoBoolean(String, OfflinePlayer, String, boolean)} instead.
*
* Get a players informational node (Boolean) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
public boolean getPlayerInfoBoolean(World world, String player, String node, boolean defaultValue) {
return getPlayerInfoBoolean(world.getName(), player, node, defaultValue);
}
/**
* Get a players informational node (Boolean) value
* @param player Player Object
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public boolean getPlayerInfoBoolean(Player player, String node, boolean defaultValue) {
return getPlayerInfoBoolean(player.getWorld().getName(), player, node, defaultValue);
}
/**
* Set a players informational node (Boolean) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoBoolean(String world, OfflinePlayer player, String node, boolean value) {
setPlayerInfoBoolean(world, player.getName(), node, value);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoBoolean(String, OfflinePlayer, String, boolean)} instead.
* Set a players informational node (Boolean) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
abstract public void setPlayerInfoBoolean(String world, String player, String node, boolean value);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoBoolean(String, OfflinePlayer, String, boolean)} instead.
* Set a players informational node (Boolean) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
public void setPlayerInfoBoolean(World world, String player, String node, boolean value) {
setPlayerInfoBoolean(world.getName(), player, node, value);
}
/**
* Set a players informational node (Boolean) value
* @param player Player Object
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoBoolean(Player player, String node, boolean value) {
setPlayerInfoBoolean(player.getWorld().getName(), player, node, value);
}
/**
* Get a groups informational node (Boolean) value
* @param world Name of World
* @param group Name of Group
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public boolean getGroupInfoBoolean(String world, String group, String node, boolean defaultValue);
/**
* Set a players informational node (Boolean) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public boolean getGroupInfoBoolean(World world, String group, String node, boolean defaultValue) {
return getGroupInfoBoolean(world.getName(), group, node, defaultValue);
}
/**
* Set a groups informational node (Boolean) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
abstract public void setGroupInfoBoolean(String world, String group, String node, boolean value);
/**
* Set a players informational node (Boolean) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
public void setGroupInfoBoolean(World world, String group, String node, boolean value) {
setGroupInfoBoolean(world.getName(), group, node, value);
}
/**
* Get a players informational node (String) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public String getPlayerInfoString(String world, OfflinePlayer player, String node, String defaultValue) {
return getPlayerInfoString(world, player.getName(), node, defaultValue);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoString(String, OfflinePlayer, String, String)} instead.
*
* Get a players informational node (String) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
abstract public String getPlayerInfoString(String world, String player, String node, String defaultValue);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerInfoString(String, OfflinePlayer, String, String)} instead.
* Get a players informational node (String) value
* @param world World Object
* @param player Player name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
@Deprecated
public String getPlayerInfoString(World world, String player, String node, String defaultValue) {
return getPlayerInfoString(world.getName(), player, node, defaultValue);
}
/**
* Get a players informational node (String) value
* @param player Player Object
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public String getPlayerInfoString(Player player, String node, String defaultValue) {
return getPlayerInfoString(player.getWorld().getName(), player, node, defaultValue);
}
/**
* Set a players informational node (String) value
* @param world World name
* @param player OfflinePlayer
* @param node Permission node
* @param value Value to set
*/
public void setPlayerInfoString(String world, OfflinePlayer player, String node, String value) {
setPlayerInfoString(world, player.getName(), node, value);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoString(String, OfflinePlayer, String, String)} instead.
* Set a players informational node (String) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
abstract public void setPlayerInfoString(String world, String player, String node, String value);
/**
* @deprecated As of VaultAPI 1.4 use {{@link #setPlayerInfoString(String, OfflinePlayer, String, String)} instead.
* Set a players informational node (String) value
* @param world World name
* @param player Player name
* @param node Permission node
* @param value Value to set
*/
@Deprecated
public void setPlayerInfoString(World world, String player, String node, String value) {
setPlayerInfoString(world.getName(), player, node, value);
}
/**
* Set a players informational node (String) value
* @param player Player Object
* @param node Permission node
* @param value Value ot set
*/
public void setPlayerInfoString(Player player, String node, String value) {
setPlayerInfoString(player.getWorld().getName(), player, node, value);
}
/**
* Get a groups informational node (String) value
* @param world Name of World
* @param group Name of Group
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
abstract public String getGroupInfoString(String world, String group, String node, String defaultValue);
/**
* Set a players informational node (String) value
* @param world World Object
* @param group Group name
* @param node Permission node
* @param defaultValue Default value
* @return Value
*/
public String getGroupInfoString(World world, String group, String node, String defaultValue) {
return getGroupInfoString(world.getName(), group, node, defaultValue);
}
/**
* Set a groups informational node (String) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
abstract public void setGroupInfoString(String world, String group, String node, String value);
/**
* Set a groups informational node (String) value
* @param world World name
* @param group Group name
* @param node Permission node
* @param value Value to set
*/
public void setGroupInfoString(World world, String group, String node, String value) {
setGroupInfoString(world.getName(), group, node, value);
}
/**
* Check if player is member of a group.
* @param world World name
* @param player OfflinePlayer
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(String world, OfflinePlayer player, String group) {
return perms.playerInGroup(world, player, group);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #playerInGroup(String, OfflinePlayer, String)} instead.
* Check if player is member of a group.
* @param world World name
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
@Deprecated
public boolean playerInGroup(String world, String player, String group) {
return perms.playerInGroup(world, player, group);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #playerInGroup(String, OfflinePlayer, String)} instead.
* Check if player is member of a group.
* @param world World Object
* @param player Player name
* @param group Group name
* @return Success or Failure
*/
@Deprecated
public boolean playerInGroup(World world, String player, String group) {
return playerInGroup(world.getName(), player, group);
}
/**
* Check if player is member of a group.
* @param player Player Object
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(Player player, String group) {
return playerInGroup(player.getWorld().getName(), player, group);
}
/**
* Gets the list of groups that this player has
* @param world World name
* @param player OfflinePlayer
* @return Array of groups
*/
public String[] getPlayerGroups(String world, OfflinePlayer player) {
return perms.getPlayerGroups(world, player);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerGroups(String, OfflinePlayer)} instead.
* Gets the list of groups that this player has
* @param world World name
* @param player Player name
* @return Array of groups
*/
@Deprecated
public String[] getPlayerGroups(String world, String player) {
return perms.getPlayerGroups(world, player);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPlayerGroups(String, OfflinePlayer)} instead.
* Gets the list of groups that this player has
* @param world World Object
* @param player Player name
* @return Array of groups
*/
@Deprecated
public String[] getPlayerGroups(World world, String player) {
return getPlayerGroups(world.getName(), player);
}
/**
* Gets the list of groups that this player has
* @param player Player Object
* @return Array of groups
*/
public String[] getPlayerGroups(Player player) {
return getPlayerGroups(player.getWorld().getName(), player);
}
/**
* Gets players primary group
* @param world World name
* @param player OfflinePlayer
* @return Players primary group
*/
public String getPrimaryGroup(String world, OfflinePlayer player) {
return perms.getPrimaryGroup(world, player);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPrimaryGroup(String, OfflinePlayer)} instead.
* Gets players primary group
* @param world World name
* @param player Player name
* @return Players primary group
*/
@Deprecated
public String getPrimaryGroup(String world, String player) {
return perms.getPrimaryGroup(world, player);
}
/**
* @deprecated As of VaultAPI 1.4 use {{@link #getPrimaryGroup(String, OfflinePlayer)} instead.
* Gets players primary group
* @param world World Object
* @param player Player name
* @return Players primary group
*/
@Deprecated
public String getPrimaryGroup(World world, String player) {
return getPrimaryGroup(world.getName(), player);
}
/**
* Get players primary group
* @param player Player Object
* @return Players primary group
*/
public String getPrimaryGroup(Player player) {
return getPrimaryGroup(player.getWorld().getName(), player);
}
/**
* Returns a list of all known groups
* @return an Array of String of all groups
*/
public String[] getGroups() {
return perms.getGroups();
}
}

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/* This file is part of Vault.
Vault is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Vault is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Vault. If not, see <http://www.gnu.org/licenses/>.
*/
package net.milkbowl.vault2.economy;
/**
* Indicates a typical Return for an Economy method.
* It includes a {@link ResponseType} indicating whether the plugin currently being used for Economy actually allows
* the method, or if the operation was a success or failure.
*
*/
public class EconomyResponse {
/**
* Enum for types of Responses indicating the status of a method call.
*/
public static enum ResponseType {
SUCCESS(1),
FAILURE(2),
NOT_IMPLEMENTED(3);
private int id;
ResponseType(int id) {
this.id = id;
}
int getId() {
return id;
}
}
/**
* Amount modified by calling method
*/
public final double amount;
/**
* New balance of account
*/
public final double balance;
/**
* Success or failure of call. Using Enum of ResponseType to determine valid
* outcomes
*/
public final ResponseType type;
/**
* Error message if the variable 'type' is ResponseType.FAILURE
*/
public final String errorMessage;
/**
* Constructor for EconomyResponse
* @param amount Amount modified during operation
* @param balance New balance of account
* @param type Success or failure type of the operation
* @param errorMessage Error message if necessary (commonly null)
*/
public EconomyResponse(double amount, double balance, ResponseType type, String errorMessage) {
this.amount = amount;
this.balance = balance;
this.type = type;
this.errorMessage = errorMessage;
}
/**
* Checks if an operation was successful
* @return Value
*/
public boolean transactionSuccess() {
switch (type) {
case SUCCESS:
return true;
default:
return false;
}
}
}

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/* This file is part of Vault.
Vault is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Vault is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Vault. If not, see <http://www.gnu.org/licenses/>.
*/
package net.milkbowl.vault2.permission;
import java.util.logging.Logger;
import org.bukkit.OfflinePlayer;
import org.bukkit.World;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.permissions.PermissionAttachment;
import org.bukkit.permissions.PermissionAttachmentInfo;
import org.bukkit.plugin.Plugin;
/**
* The main Permission API - allows for group and player based permission tests
*
*/
public abstract class Permission {
protected static final Logger log = Logger.getLogger("Minecraft");
protected Plugin plugin = null;
/**
* Gets name of permission method
* @return Name of Permission Method
*/
abstract public String getName();
/**
* Checks if permission method is enabled.
* @return Success or Failure
*/
abstract public boolean isEnabled();
/**
* Returns if the permission system is or attempts to be compatible with super-perms.
* @return True if this permission implementation works with super-perms
*/
abstract public boolean hasSuperPermsCompat();
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerHas(String, OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean has(String world, String player, String permission) {
if (world == null) {
return playerHas((String) null, player, permission);
}
return playerHas(world, player, permission);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerHas(String, OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean has(World world, String player, String permission) {
if (world == null) {
return playerHas((String) null, player, permission);
}
return playerHas(world.getName(), player, permission);
}
/**
* Checks if a CommandSender has a permission node.
* This will return the result of bukkits, generic .hasPermission() method and is identical in all cases.
* This method will explicitly fail if the registered permission system does not register permissions in bukkit.
*
* For easy checking of a commandsender
* @param sender to check permissions on
* @param permission to check for
* @return true if the sender has the permission
*/
public boolean has(CommandSender sender, String permission) {
return sender.hasPermission(permission);
}
/**
* Checks if player has a permission node. (Short for playerHas(...)
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean has(Player player, String permission) {
return player.hasPermission(permission);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerHas(String, OfflinePlayer, String)} instead.
*/
@Deprecated
abstract public boolean playerHas(String world, String player, String permission);
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerHas(String, OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean playerHas(World world, String player, String permission) {
if (world == null) {
return playerHas((String) null, player, permission);
}
return playerHas(world.getName(), player, permission);
}
/**
* Checks if player has a permission node.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world String world name
* @param player to check
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerHas(String world, OfflinePlayer player, String permission) {
if (world == null) {
return has((String) null, player.getName(), permission);
}
return has(world, player.getName(), permission);
}
/**
* Checks if player has a permission node.
* Defaults to world-specific permission check if the permission system supports it.
* See {@link #playerHas(String, OfflinePlayer, String)} for explicit global or world checks.
*
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerHas(Player player, String permission) {
return has(player, permission);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerAdd(String, OfflinePlayer, String)} instead.
* Add permission to a player.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
@Deprecated
abstract public boolean playerAdd(String world, String player, String permission);
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerAdd(String, OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean playerAdd(World world, String player, String permission) {
if (world == null) {
return playerAdd((String) null, player, permission);
}
return playerAdd(world.getName(), player, permission);
}
/**
* Add permission to a player.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world String world name
* @param player to add to
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAdd(String world, OfflinePlayer player, String permission) {
if (world == null) {
return playerAdd((String) null, player.getName(), permission);
}
return playerAdd(world, player.getName(), permission);
}
/**
* Add permission to a player ONLY for the world the player is currently on.
* This is a world-specific operation, if you want to add global permission you must explicitly use NULL for the world.
* See {@link #playerAdd(String, OfflinePlayer, String)} for global permission use.
*
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAdd(Player player, String permission) {
return playerAdd(player.getWorld().getName(), player, permission);
}
/**
* Add transient permission to a player.
* This implementation can be used by any subclass which implements a "pure" superperms plugin, i.e.
* one that only needs the built-in Bukkit API to add transient permissions to a player.
*
* @param player to add to
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAddTransient(OfflinePlayer player, String permission) throws UnsupportedOperationException {
if (player.isOnline()) {
return playerAddTransient((Player) player, permission);
}
throw new UnsupportedOperationException(getName() + " does not support offline player transient permissions!");
}
/**
* Add transient permission to a player.
* This operation adds a permission onto the player object in bukkit via Bukkit's permission interface.
*
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerAddTransient(Player player, String permission) {
for (PermissionAttachmentInfo paInfo : player.getEffectivePermissions()) {
if (paInfo.getAttachment() != null && paInfo.getAttachment().getPlugin().equals(plugin)) {
paInfo.getAttachment().setPermission(permission, true);
return true;
}
}
PermissionAttachment attach = player.addAttachment(plugin);
attach.setPermission(permission, true);
return true;
}
/**
* Adds a world specific transient permission to the player, may only work with some permission managers.
* Defaults to GLOBAL permissions for any permission system that does not support world-specific transient permissions!
*
* @param worldName to check on
* @param player to add to
* @param permission to test
* @return Success or Failure
*/
public boolean playerAddTransient(String worldName, OfflinePlayer player, String permission) {
return playerAddTransient(player, permission);
}
/**
* Adds a world specific transient permission to the player, may only work with some permission managers.
* Defaults to GLOBAL permissions for any permission system that does not support world-specific transient permissions!
*
* @param worldName to check on
* @param player to check
* @param permission to check for
* @return Success or Failure
*/
public boolean playerAddTransient(String worldName, Player player, String permission) {
return playerAddTransient(player, permission);
}
/**
* Removes a world specific transient permission from the player, may only work with some permission managers.
* Defaults to GLOBAL permissions for any permission system that does not support world-specific transient permissions!
*
* @param worldName to remove for
* @param player to remove for
* @param permission to remove
* @return Success or Failure
*/
public boolean playerRemoveTransient(String worldName, OfflinePlayer player, String permission) {
return playerRemoveTransient(player, permission);
}
/**
* Removes a world specific transient permission from the player, may only work with some permission managers.
* Defaults to GLOBAL permissions for any permission system that does not support world-specific transient permissions!
*
* @param worldName to check on
* @param player to check
* @param permission to check for
* @return Success or Failure
*/
public boolean playerRemoveTransient(String worldName, Player player, String permission) {
return playerRemoveTransient((OfflinePlayer) player, permission);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerRemove(String, OfflinePlayer, String)} instead.
*/
@Deprecated
abstract public boolean playerRemove(String world, String player, String permission);
/**
* Remove permission from a player.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param player OfflinePlayer
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemove(String world, OfflinePlayer player, String permission) {
if (world == null) {
return playerRemove((String) null, player.getName(), permission);
}
return playerRemove(world, player.getName(), permission);
}
/**
* Remove permission from a player.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param player Player name
* @param permission Permission node
* @return Success or Failure
*/
@Deprecated
public boolean playerRemove(World world, String player, String permission) {
if (world == null) {
return playerRemove((String) null, player, permission);
}
return playerRemove(world.getName(), player, permission);
}
/**
* Remove permission from a player.
* Will attempt to remove permission from the player on the player's current world. This is NOT a global operation.
*
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemove(Player player, String permission) {
return playerRemove(player.getWorld().getName(), player, permission);
}
/**
* Remove transient permission from a player.
* This implementation can be used by any subclass which implements a "pure" superperms plugin, i.e.
* one that only needs the built-in Bukkit API to remove transient permissions from a player. Any subclass
* implementing a plugin which provides its own API for this needs to override this method.
*
* @param player OfflinePlayer
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemoveTransient(OfflinePlayer player, String permission) {
if (player.isOnline()) {
return playerRemoveTransient((Player) player, permission);
} else {
return false;
}
}
/**
* Remove transient permission from a player.
*
* @param player Player Object
* @param permission Permission node
* @return Success or Failure
*/
public boolean playerRemoveTransient(Player player, String permission) {
for (PermissionAttachmentInfo paInfo : player.getEffectivePermissions()) {
if (paInfo.getAttachment() != null && paInfo.getAttachment().getPlugin().equals(plugin)) {
paInfo.getAttachment().unsetPermission(permission);
return true;
}
}
return false;
}
/**
* Checks if group has a permission node.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean groupHas(String world, String group, String permission);
/**
* Checks if group has a permission node.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
public boolean groupHas(World world, String group, String permission) {
if (world == null) {
return groupHas((String) null, group, permission);
}
return groupHas(world.getName(), group, permission);
}
/**
* Add permission to a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean groupAdd(String world, String group, String permission);
/**
* Add permission to a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
public boolean groupAdd(World world, String group, String permission) {
if (world == null) {
return groupAdd((String) null, group, permission);
}
return groupAdd(world.getName(), group, permission);
}
/**
* Remove permission from a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World name
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
abstract public boolean groupRemove(String world, String group, String permission);
/**
* Remove permission from a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param group Group name
* @param permission Permission node
* @return Success or Failure
*/
public boolean groupRemove(World world, String group, String permission) {
if (world == null) {
return groupRemove((String) null, group, permission);
}
return groupRemove(world.getName(), group, permission);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerInGroup(String, OfflinePlayer, String)} instead.
*/
@Deprecated
abstract public boolean playerInGroup(String world, String player, String group);
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerInGroup(String, OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean playerInGroup(World world, String player, String group) {
if (world == null) {
return playerInGroup((String) null, player, group);
}
return playerInGroup(world.getName(), player, group);
}
/**
* Check if player is member of a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param player to check
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(String world, OfflinePlayer player, String group) {
if (world == null) {
return playerInGroup((String) null, player.getName(), group);
}
return playerInGroup(world, player.getName(), group);
}
/**
* Check if player is member of a group.
* This method will ONLY check groups for which the player is in that are defined for the current world.
* This may result in odd return behaviour depending on what permission system has been registered.
*
* @param player Player Object
* @param group Group name
* @return Success or Failure
*/
public boolean playerInGroup(Player player, String group) {
return playerInGroup(player.getWorld().getName(), player, group);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerAddGroup(String, OfflinePlayer, String)} instead.
*/
@Deprecated
abstract public boolean playerAddGroup(String world, String player, String group);
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerAddGroup(String, OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean playerAddGroup(World world, String player, String group) {
if (world == null) {
return playerAddGroup((String) null, player, group);
}
return playerAddGroup(world.getName(), player, group);
}
/**
* Add player to a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world String world name
* @param player to add
* @param group Group name
* @return Success or Failure
*/
public boolean playerAddGroup(String world, OfflinePlayer player, String group) {
if (world == null) {
return playerAddGroup((String) null, player.getName(), group);
}
return playerAddGroup(world, player.getName(), group);
}
/**
* Add player to a group.
* This will add a player to the group on the current World. This may return odd results if the permission system
* being used on the server does not support world-specific groups, or if the group being added to is a global group.
*
* @param player Player Object
* @param group Group name
* @return Success or Failure
*/
public boolean playerAddGroup(Player player, String group) {
return playerAddGroup(player.getWorld().getName(), player, group);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerRemoveGroup(String, OfflinePlayer, String)} instead.
*/
@Deprecated
abstract public boolean playerRemoveGroup(String world, String player, String group);
/**
* @deprecated As of VaultAPI 1.4 use {@link #playerRemoveGroup(String, OfflinePlayer, String)} instead.
*/
@Deprecated
public boolean playerRemoveGroup(World world, String player, String group) {
if (world == null) {
return playerRemoveGroup((String) null, player, group);
}
return playerRemoveGroup(world.getName(), player, group);
}
/**
* Remove player from a group.
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world World Object
* @param player to remove
* @param group Group name
* @return Success or Failure
*/
public boolean playerRemoveGroup(String world, OfflinePlayer player, String group) {
if (world == null) {
return playerRemoveGroup((String) null, player.getName(), group);
}
return playerRemoveGroup(world, player.getName(), group);
}
/**
* Remove player from a group.
* This will add a player to the group on the current World. This may return odd results if the permission system
* being used on the server does not support world-specific groups, or if the group being added to is a global group.
*
* @param player Player Object
* @param group Group name
* @return Success or Failure
*/
public boolean playerRemoveGroup(Player player, String group) {
return playerRemoveGroup(player.getWorld().getName(), player, group);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #getPlayerGroups(String, OfflinePlayer)} instead.
*/
@Deprecated
abstract public String[] getPlayerGroups(String world, String player);
/**
* @deprecated As of VaultAPI 1.4 use {@link #getPlayerGroups(String, OfflinePlayer)} instead.
*/
@Deprecated
public String[] getPlayerGroups(World world, String player) {
if (world == null) {
return getPlayerGroups((String) null, player);
}
return getPlayerGroups(world.getName(), player);
}
/**
* Gets the list of groups that this player has
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world String world name
* @param player OfflinePlayer
* @return Array of groups
*/
public String[] getPlayerGroups(String world, OfflinePlayer player) {
return getPlayerGroups(world, player.getName());
}
/**
* Returns a list of world-specific groups that this player is currently in. May return unexpected results if
* you are looking for global groups, or if the registered permission system does not support world-specific groups.
* See {@link #getPlayerGroups(String, OfflinePlayer)} for better control of World-specific or global groups.
*
* @param player Player Object
* @return Array of groups
*/
public String[] getPlayerGroups(Player player) {
return getPlayerGroups(player.getWorld().getName(), player);
}
/**
* @deprecated As of VaultAPI 1.4 use {@link #getPrimaryGroup(String, OfflinePlayer)} instead.
*/
@Deprecated
abstract public String getPrimaryGroup(String world, String player);
/**
* @deprecated As of VaultAPI 1.4 use {@link #getPrimaryGroup(String, OfflinePlayer)} instead.
*/
@Deprecated
public String getPrimaryGroup(World world, String player) {
if (world == null) {
return getPrimaryGroup((String) null, player);
}
return getPrimaryGroup(world.getName(), player);
}
/**
* Gets players primary group
* Supports NULL value for World if the permission system registered supports global permissions.
* But May return odd values if the servers registered permission system does not have a global permission store.
*
* @param world String world name
* @param player to get from
* @return Players primary group
*/
public String getPrimaryGroup(String world, OfflinePlayer player) {
return getPrimaryGroup(world, player.getName());
}
/**
* Get players primary group.
* Defaults to the players current world, so may return only world-specific groups.
* In most cases {@link #getPrimaryGroup(String, OfflinePlayer)} is preferable.
*
* @param player Player Object
* @return Players primary group
*/
public String getPrimaryGroup(Player player) {
return getPrimaryGroup(player.getWorld().getName(), player);
}
/**
* Returns a list of all known groups
* @return an Array of String of all groups
*/
abstract public String[] getGroups();
/**
* Returns true if the given implementation supports groups.
* @return true if the implementation supports groups
*/
abstract public boolean hasGroupSupport();
}