commit b288eeb470bb4b75530813510bca2c87810e00d1 Author: Nick Minkler Date: Thu May 8 19:07:01 2014 -0700 Initial creation of VaultAPI diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..71018fd --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +/target +/dependency-reduced-pom.xml diff --git a/README.md b/README.md new file mode 100644 index 0000000..5a26a2a --- /dev/null +++ b/README.md @@ -0,0 +1,224 @@ +# Vault - Abstraction Library for Bukkit Plugin + +## Installing +Installing Vault is as simple as copying the provided "Vault.jar" to your +"/plugins" directory and the rest is automatic! If you +wish to perform configuration changes, this can be done via a configuration +file but should not be necessary in most cases. See the "Advanced +Configuration" section for more information. + + +## Why Vault? +I have no preference which library suits your plugin and development efforts +best. Really, I thought a central suite (rather...Vault) of solutions was the +the proper avenue than focusing on a single category of plugin. That's where +the idea for Vault came into play. + +So, what features do I _think_ you'll like the most? + + * No need to include my source code in your plugin + All of Vault is run in its own plugin, so all you need to do is obtain an + instance of it! This simplifies issues with multiple plugins using the same + namespaces. Just simply add Vault.jar to your download zip file! + * Broad range of supported plugins + I wanted an abstraction layer not only for Economic plugins but also + Permission plugins as well. The future will likely add more, but what + types, I have yet to decide, let me know! + * Choice! + That's half the fun of Bukkit, we get to choose what to use! More choice + has never hurt developers so here's to choice! + + +## Permissions + * vault.admin + - Determines if a player should recieve the update notices + +## License +Copyright (C) 2011 Morgan Humes + +Vault is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Vault is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Vault. If not, see . + +## Building +Vault comes with all libraries needed to build from the current branch and +also comes with an Apache Ant build file (build.xml). + + +## Dependencies +Because Vault provides a bridge to other plugins, their binaries will be +required to build from. To ease this, they have been included in the lib +folder and will be updated from time to time. For plugin developers, it +is not necessary to use these libraries when implementing Vault. You will +only need to compile against Vault. + + +## Supported Plugins +Vault provides abstraction for the following categories and plugins. If you +have your own plugin that you believe should be supported, fork Vault or create +a patch with the necessary changes. Additionally you can create an issue on +Github and we'll get to it at our convenience. + +* Economy + - 3co (http://forums.bukkit.org/threads/22461/) + - AEco + - BOSEconomy 6 (http://forums.bukkit.org/threads/19025/) + - BOSEconomy 7 + - CommandsEX Economy (http://dev.bukkit.org/server-mods/commandsex/) + - CraftConomy2 (http://dev.bukkit.org/server-mods/craftconomy/) + - CraftConomy3 (http://dev.bukkit.org/server-mods/craftconomy/) + - CurrencyCore (http://dev.bukkit.org/server-mods/currency/) + - Dosh + - EconXP (http://dev.bukkit.org/server-mods/econxp/) + - Essentials Economy (http://forums.bukkit.org/threads/15312/) + - eWallet (http://dev.bukkit.org/server-mods/ewallet/) + - GoldIsMoney + - GoldIsMoney2 + - Gringotts + - iConomy 4 (http://forums.bukkit.org/threads/40/) + - iConomy 5 (http://forums.bukkit.org/threads/40/) + - iConomy 6 (http://forums.bukkit.org/threads/40/) + - McMoney + - Miconomy + - MineConomy (http://dev.bukkit.org/server-mods/mineconomy/) + - MineFaconomy2 + - MultiCurrency + - SDFEconomy + - TAEcon + - XPBank + +* Permissions + - bPermissions + - bPermissions 2 (http://dev.bukkit.org/server-mods/bpermissions/) + - DroxPerms + - Group Manager (Essentials) (http://forums.bukkit.org/threads/15312/) + - Permissions 3 (http://forums.bukkit.org/threads/18430/) + - PermissionsBukkit + - Permissions Ex (http://forums.bukkit.org/threads/18140/) + - Privileges + - rscPermissions + - SimplyPerms + - SuperPerms (Bukkit's default) + - TotalPermissions (http://dev.bukkit.org/bukkit-mods/totalpermissions) + - XPerms + - zPermissions + +* Chat + - bPermissions + - Group Manager (Essentials) + - iChat + - mChat + - mChatSuite + - Permissions3 + - PEX + - rscPermissions + - TotalPermissions + - zPermissions + +## Implementing Vault +Implementing Vault is quite simple. It requires getting the Economy, Permission, or Chat service from the Bukkit ServiceManager. See the example below: + +```java +package com.example.plugin; + +import java.util.logging.Logger; + +import net.milkbowl.vault.chat.Chat; +import net.milkbowl.vault.economy.Economy; +import net.milkbowl.vault.economy.EconomyResponse; +import net.milkbowl.vault.permission.Permission; + +import org.bukkit.command.Command; +import org.bukkit.command.CommandSender; +import org.bukkit.entity.Player; +import org.bukkit.plugin.RegisteredServiceProvider; +import org.bukkit.plugin.java.JavaPlugin; + +public class ExamplePlugin extends JavaPlugin { + + private static final Logger log = Logger.getLogger("Minecraft"); + public static Economy econ = null; + public static Permission perms = null; + public static Chat chat = null; + + @Override + public void onDisable() { + log.info(String.format("[%s] Disabled Version %s", getDescription().getName(), getDescription().getVersion())); + } + + @Override + public void onEnable() { + if (!setupEconomy() ) { + log.severe(String.format("[%s] - Disabled due to no Vault dependency found!", getDescription().getName())); + getServer().getPluginManager().disablePlugin(this); + return; + } + setupPermissions(); + setupChat(); + } + + private boolean setupEconomy() { + if (getServer().getPluginManager().getPlugin("Vault") == null) { + return false; + } + RegisteredServiceProvider rsp = getServer().getServicesManager().getRegistration(Economy.class); + if (rsp == null) { + return false; + } + econ = rsp.getProvider(); + return econ != null; + } + + private boolean setupChat() { + RegisteredServiceProvider rsp = getServer().getServicesManager().getRegistration(Chat.class); + chat = rsp.getProvider(); + return chat != null; + } + + private boolean setupPermissions() { + RegisteredServiceProvider rsp = getServer().getServicesManager().getRegistration(Permission.class); + perms = rsp.getProvider(); + return perms != null; + } + + public boolean onCommand(CommandSender sender, Command command, String commandLabel, String[] args) { + if(!(sender instanceof Player)) { + log.info("Only players are supported for this Example Plugin, but you should not do this!!!"); + return true; + } + + Player player = (Player) sender; + + if(command.getLabel().equals("test-economy")) { + // Lets give the player 1.05 currency (note that SOME economic plugins require rounding!) + sender.sendMessage(String.format("You have %s", econ.format(econ.getBalance(player.getName())))); + EconomyResponse r = econ.depositPlayer(player.getName(), 1.05); + if(r.transactionSuccess()) { + sender.sendMessage(String.format("You were given %s and now have %s", econ.format(r.amount), econ.format(r.balance))); + } else { + sender.sendMessage(String.format("An error occured: %s", r.errorMessage)); + } + return true; + } else if(command.getLabel().equals("test-permission")) { + // Lets test if user has the node "example.plugin.awesome" to determine if they are awesome or just suck + if(perms.has(player, "example.plugin.awesome")) { + sender.sendMessage("You are awesome!"); + } else { + sender.sendMessage("You suck!"); + } + return true; + } else { + return false; + } + } +} +``` diff --git a/license.txt b/license.txt new file mode 100644 index 0000000..f0156c5 --- /dev/null +++ b/license.txt @@ -0,0 +1,165 @@ + GNU LESSER GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + + This version of the GNU Lesser General Public License incorporates +the terms and conditions of version 3 of the GNU General Public +License, supplemented by the additional permissions listed below. + + 0. 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Combined Libraries. + + You may place library facilities that are a work based on the +Library side by side in a single library together with other library +facilities that are not Applications and are not covered by this +License, and convey such a combined library under terms of your +choice, if you do both of the following: + + a) Accompany the combined library with a copy of the same work based + on the Library, uncombined with any other library facilities, + conveyed under the terms of this License. + + b) Give prominent notice with the combined library that part of it + is a work based on the Library, and explaining where to find the + accompanying uncombined form of the same work. + + 6. Revised Versions of the GNU Lesser General Public License. + + The Free Software Foundation may publish revised and/or new versions +of the GNU Lesser General Public License from time to time. Such new +versions will be similar in spirit to the present version, but may +differ in detail to address new problems or concerns. + + Each version is given a distinguishing version number. If the +Library as you received it specifies that a certain numbered version +of the GNU Lesser General Public License "or any later version" +applies to it, you have the option of following the terms and +conditions either of that published version or of any later version +published by the Free Software Foundation. If the Library as you +received it does not specify a version number of the GNU Lesser +General Public License, you may choose any version of the GNU Lesser +General Public License ever published by the Free Software Foundation. + + If the Library as you received it specifies that a proxy can decide +whether future versions of the GNU Lesser General Public License shall +apply, that proxy's public statement of acceptance of any version is +permanent authorization for you to choose that version for the +Library. \ No newline at end of file diff --git a/pom.xml b/pom.xml new file mode 100644 index 0000000..b34729b --- /dev/null +++ b/pom.xml @@ -0,0 +1,94 @@ + + 4.0.0 + net.milkbowl.vault + VaultAPI + 1.3.01 + VaultAPI + http://dev.bukkit.org/server-mods/vault/ + + + UTF-8 + 1.7.9-R0.1-SNAPSHOT + + + + + MilkBowl + https://github.com/MilkBowl/Vault + + + + https://github.com/MilkBowl/Vault + scm:git:git://github.com:MilkBowl/Vault.git + scm:git:git@github.com:MilkBowl/Vault.git + + + + GitHub + https://github.com/MilkBowl/Vault/issues + + + + + bukkit-repo + http://repo.bukkit.org/content/groups/public/ + + + + + + org.bukkit + bukkit + ${bukkitVersion} + jar + + + + junit + junit + 4.11 + jar + test + true + + + + + clean install + + + org.apache.maven.plugins + maven-compiler-plugin + 2.0.2 + + 1.6 + 1.6 + + + + org.apache.maven.plugins + maven-source-plugin + 2.2.1 + + + org.apache.maven.plugins + maven-javadoc-plugin + 2.9.1 + + public + Vault + false + true + true + true + net.milkbowl.vault.chat.plugin:net.milkbowl.vault.economy.plugin:net.milkbowl.vault.permission.plugin + Milkbowl, 2014]]> + + + + + Vault is a Permissions & Economy API to allow plugins to more easily hook into these systems without needing to hook each individual system themselves. + +Vault currently supports the following: Permissions 3, PEX, GroupManager, bPerms, bPerms2, SimplyPerms, DroxPerms, zPermissions, rscPermissions, KPerms, Starburst, iConomy (4/5/6) BOSEconomy *6/7), EssentialsEcon, 3Co, MultiConomy, MineConomy, EconXP, eWallet, CurrencyCore, XPBank, CraftConomy, AEco, SDFEconomy, TAEcon + diff --git a/src/main/java/net/milkbowl/vault/chat/Chat.java b/src/main/java/net/milkbowl/vault/chat/Chat.java new file mode 100644 index 0000000..ecf959b --- /dev/null +++ b/src/main/java/net/milkbowl/vault/chat/Chat.java @@ -0,0 +1,742 @@ +/* This file is part of Vault. + + Vault is free software: you can redistribute it and/or modify + it under the terms of the GNU Lesser General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + Vault is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public License + along with Vault. If not, see . +*/ +package net.milkbowl.vault.chat; + +import net.milkbowl.vault.permission.Permission; + +import org.bukkit.World; +import org.bukkit.entity.Player; + +/** + * The main Chat API - allows for Prefix/Suffix nodes along with generic Info nodes if the linked Chat system supports them + * + */ +public abstract class Chat { + + private Permission perms; + + public Chat(Permission perms) { + this.perms = perms; + } + /** + * Gets name of permission method + * @return Name of Permission Method + */ + abstract public String getName(); + + /** + * Checks if permission method is enabled. + * @return Success or Failure + */ + abstract public boolean isEnabled(); + + /** + * Get players prefix + * @param world World name + * @param player Player name + * @return Prefix + */ + abstract public String getPlayerPrefix(String world, String player); + + /** + * Get players prefix + * @param world World Object + * @param player Player name + * @return Prefix + */ + public String getPlayerPrefix(World world, String player) { + return getPlayerPrefix(world.getName(), player); + } + + /** + * Get players prefix + * @param player Player Object + * @return Prefix + */ + public String getPlayerPrefix(Player player) { + return getPlayerPrefix(player.getWorld().getName(), player.getName()); + } + + /** + * Set players prefix + * @param world World name + * @param player Player name + * @param prefix Prefix + */ + abstract public void setPlayerPrefix(String world, String player, String prefix); + + /** + * Set players prefix + * @param world World Object + * @param player Player name + * @param prefix Prefix + */ + public void setPlayerPrefix(World world, String player, String prefix) { + setPlayerPrefix(world.getName(), player, prefix); + } + + /** + * Set players prefix + * @param player Player Object + * @param prefix Prefix + */ + public void setPlayerPrefix(Player player, String prefix) { + setPlayerPrefix(player.getWorld().getName(), player.getName(), prefix); + } + + /** + * Get players suffix + * @param world World name + * @param player Player name + * @return Suffix + */ + abstract public String getPlayerSuffix(String world, String player); + + /** + * Get players suffix + * @param world World Object + * @param player Player name + * @return Suffix + */ + public String getPlayerSuffix(World world, String player) { + return getPlayerSuffix(world.getName(), player); + } + + /** + * Get players suffix + * @param player Player Object + * @return Suffix + */ + public String getPlayerSuffix(Player player) { + return getPlayerSuffix(player.getWorld().getName(), player.getName()); + } + + /** + * Set players suffix + * @param world World name + * @param player Player name + * @param suffix Suffix + */ + abstract public void setPlayerSuffix(String world, String player, String suffix); + + /** + * Set players suffix + * @param world World Object + * @param player Player name + * @param suffix Suffix + */ + public void setPlayerSuffix(World world, String player, String suffix) { + setPlayerSuffix(world.getName(), player, suffix); + } + + /** + * Set players suffix + * @param player Player Object + * @param suffix Suffix + */ + public void setPlayerSuffix(Player player, String suffix) { + setPlayerSuffix(player.getWorld().getName(), player.getName(), suffix); + } + + /** + * Get group prefix + * @param world World name + * @param group Group name + * @return Prefix + */ + abstract public String getGroupPrefix(String world, String group); + + /** + * Get group prefix + * @param world World Object + * @param group Group name + * @return Prefix + */ + public String getGroupPrefix(World world, String group) { + return getGroupPrefix(world.getName(), group); + } + + /** + * Set group prefix + * @param world World name + * @param group Group name + * @param prefix Prefix + */ + abstract public void setGroupPrefix(String world, String group, String prefix); + + /** + * Set group prefix + * @param world World Object + * @param group Group name + * @param prefix Prefix + */ + public void setGroupPrefix(World world, String group, String prefix) { + setGroupPrefix(world.getName(), group, prefix); + } + + /** + * Get group suffix + * @param world World name + * @param group Group name + * @return Suffix + */ + abstract public String getGroupSuffix(String world, String group); + + /** + * Get group suffix + * @param world World Object + * @param group Group name + * @return Suffix + */ + public String getGroupSuffix(World world, String group) { + return getGroupSuffix(world.getName(), group); + } + + /** + * Set group suffix + * @param world World name + * @param group Group name + * @param suffix Suffix + */ + abstract public void setGroupSuffix(String world, String group, String suffix); + + /** + * Set group suffix + * @param world World Object + * @param group Group name + * @param suffix Suffix + */ + public void setGroupSuffix(World world, String group, String suffix) { + setGroupSuffix(world.getName(), group, suffix); + } + /** + * Get a players informational node (Integer) value + * @param world World name + * @param player Player name + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + abstract public int getPlayerInfoInteger(String world, String player, String node, int defaultValue); + + /** + * Get a players informational node (Integer) value + * @param world World Object + * @param player Player name + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + public int getPlayerInfoInteger(World world, String player, String node, int defaultValue) { + return getPlayerInfoInteger(world.getName(), player, node, defaultValue); + } + + /** + * Get a players informational node (Integer) value + * @param player Player Object + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + public int getPlayerInfoInteger(Player player, String node, int defaultValue) { + return getPlayerInfoInteger(player.getWorld().getName(), player.getName(), node, defaultValue); + } + + /** + * Set a players informational node (Integer) value + * @param world World name + * @param player Player name + * @param node Permission node + * @param value Value to set + */ + abstract public void setPlayerInfoInteger(String world, String player, String node, int value); + + /** + * Set a players informational node (Integer) value + * @param world World Object + * @param player Player name + * @param node Permission node + * @param value Value to set + */ + public void setPlayerInfoInteger(World world, String player, String node, int value) { + setPlayerInfoInteger(world.getName(), player, node, value); + } + + /** + * Set a players informational node (Integer) value + * @param player Player Object + * @param node Permission node + * @param value Value to set + */ + public void setPlayerInfoInteger(Player player, String node, int value) { + setPlayerInfoInteger(player.getWorld().getName(), player.getName(), node, value); + } + + /** + * Get a groups informational node (Integer) value + * @param world World name + * @param group Group name + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + abstract public int getGroupInfoInteger(String world, String group, String node, int defaultValue); + + /** + * Get a groups informational node (Integer) value + * @param world World Object + * @param group Group name + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + public int getGroupInfoInteger(World world, String group, String node, int defaultValue) { + return getGroupInfoInteger(world.getName(), group, node, defaultValue); + } + + /** + * Set a groups informational node (Integer) value + * @param world World name + * @param group Group name + * @param node Permission node + * @param value Value to set + */ + abstract public void setGroupInfoInteger(String world, String group, String node, int value); + + /** + * Set a groups informational node (Integer) value + * @param world World Object + * @param group Group name + * @param node Permission node + * @param value Value to set + */ + public void setGroupInfoInteger(World world, String group, String node, int value) { + setGroupInfoInteger(world.getName(), group, node, value); + } + + /** + * Get a players informational node (Double) value + * @param world World name + * @param player Group name + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + abstract public double getPlayerInfoDouble(String world, String player, String node, double defaultValue); + + /** + * Get a players informational node (Double) value + * @param world World Object + * @param player Player name + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + public double getPlayerInfoDouble(World world, String player, String node, double defaultValue) { + return getPlayerInfoDouble(world.getName(), player, node, defaultValue); + } + + /** + * Get a players informational node (Double) value + * @param player Player Object + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + public double getPlayerInfoDouble(Player player, String node, double defaultValue) { + return getPlayerInfoDouble(player.getWorld().getName(), player.getName(), node, defaultValue); + } + + /** + * Set a players informational node (Double) value + * @param world World name + * @param player Group name + * @param node Permission node + * @param value Value to set + */ + abstract public void setPlayerInfoDouble(String world, String player, String node, double value); + + /** + * Set a players informational node (Double) value + * @param world World Object + * @param player Player name + * @param node Permission node + * @param value Value to set + */ + public void setPlayerInfoDouble(World world, String player, String node, double value) { + setPlayerInfoDouble(world.getName(), player, node, value); + } + + /** + * Set a players informational node (Double) value + * @param player Player Object + * @param node Permission node + * @param value Value to set + */ + public void setPlayerInfoDouble(Player player, String node, double value) { + setPlayerInfoDouble(player.getWorld().getName(), player.getName(), node, value); + } + + /** + * Get a groups informational node (Double) value + * @param world World name + * @param group Group name + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + abstract public double getGroupInfoDouble(String world, String group, String node, double defaultValue); + + /** + * Get a groups informational node (Double) value + * @param world World Object + * @param group Group name + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + public double getGroupInfoDouble(World world, String group, String node, double defaultValue) { + return getGroupInfoDouble(world.getName(), group, node, defaultValue); + } + + /** + * Set a groups informational node (Double) value + * @param world World name + * @param group Group name + * @param node Permission node + * @param value Value to set + */ + abstract public void setGroupInfoDouble(String world, String group, String node, double value); + + /** + * Set a groups informational node (Double) value + * @param world World Object + * @param group Group name + * @param node Permission node + * @param value Value to set + */ + public void setGroupInfoDouble(World world, String group, String node, double value) { + setGroupInfoDouble(world.getName(), group, node, value); + } + + /** + * Get a players informational node (Boolean) value + * @param world World name + * @param player Player name + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + abstract public boolean getPlayerInfoBoolean(String world, String player, String node, boolean defaultValue); + + /** + * Get a players informational node (Boolean) value + * @param world World Object + * @param player Player name + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + public boolean getPlayerInfoBoolean(World world, String player, String node, boolean defaultValue) { + return getPlayerInfoBoolean(world.getName(), player, node, defaultValue); + } + + /** + * Get a players informational node (Boolean) value + * @param player Player Object + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + public boolean getPlayerInfoBoolean(Player player, String node, boolean defaultValue) { + return getPlayerInfoBoolean(player.getWorld().getName(), player.getName(), node, defaultValue); + } + + /** + * Set a players informational node (Boolean) value + * @param world World name + * @param player Player name + * @param node Permission node + * @param value Value to set + */ + abstract public void setPlayerInfoBoolean(String world, String player, String node, boolean value); + + /** + * Set a players informational node (Boolean) value + * @param world World Object + * @param player Player name + * @param node Permission node + * @param value Value to set + */ + public void setPlayerInfoBoolean(World world, String player, String node, boolean value) { + setPlayerInfoBoolean(world.getName(), player, node, value); + } + + /** + * Set a players informational node (Boolean) value + * @param player Player Object + * @param node Permission node + * @param value Value to set + */ + public void setPlayerInfoBoolean(Player player, String node, boolean value) { + setPlayerInfoBoolean(player.getWorld().getName(), player.getName(), node, value); + } + + /** + * Get a groups informational node (Boolean) value + * @param world Name of World + * @param group Name of Group + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + abstract public boolean getGroupInfoBoolean(String world, String group, String node, boolean defaultValue); + + /** + * Set a players informational node (Boolean) value + * @param world World Object + * @param group Group name + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + public boolean getGroupInfoBoolean(World world, String group, String node, boolean defaultValue) { + return getGroupInfoBoolean(world.getName(), group, node, defaultValue); + } + + /** + * Set a groups informational node (Boolean) value + * @param world World name + * @param group Group name + * @param node Permission node + * @param value Value to set + */ + abstract public void setGroupInfoBoolean(String world, String group, String node, boolean value); + + /** + * Set a players informational node (Boolean) value + * @param world World Object + * @param group Group name + * @param node Permission node + * @param value Value to set + */ + public void setGroupInfoBoolean(World world, String group, String node, boolean value) { + setGroupInfoBoolean(world.getName(), group, node, value); + } + + /** + * Get a players informational node (String) value + * @param world World name + * @param player Player name + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + abstract public String getPlayerInfoString(String world, String player, String node, String defaultValue); + + /** + * Get a players informational node (String) value + * @param world World Object + * @param player Player name + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + public String getPlayerInfoString(World world, String player, String node, String defaultValue) { + return getPlayerInfoString(world.getName(), player, node, defaultValue); + } + + /** + * Get a players informational node (String) value + * @param player Player Object + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + public String getPlayerInfoString(Player player, String node, String defaultValue) { + return getPlayerInfoString(player.getWorld().getName(), player.getName(), node, defaultValue); + } + + /** + * Set a players informational node (String) value + * @param world World name + * @param player Player name + * @param node Permission node + * @param value Value to set + */ + abstract public void setPlayerInfoString(String world, String player, String node, String value); + + /** + * Set a players informational node (String) value + * @param world World name + * @param player Player name + * @param node Permission node + * @param value Value to set + */ + public void setPlayerInfoString(World world, String player, String node, String value) { + setPlayerInfoString(world.getName(), player, node, value); + } + + /** + * Set a players informational node (String) value + * @param player Player Object + * @param node Permission node + * @param value Value ot set + */ + public void setPlayerInfoString(Player player, String node, String value) { + setPlayerInfoString(player.getWorld().getName(), player.getName(), node, value); + } + + /** + * Get a groups informational node (String) value + * @param world Name of World + * @param group Name of Group + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + abstract public String getGroupInfoString(String world, String group, String node, String defaultValue); + + /** + * Set a players informational node (String) value + * @param world World Object + * @param group Group name + * @param node Permission node + * @param defaultValue Default value + * @return Value + */ + public String getGroupInfoString(World world, String group, String node, String defaultValue) { + return getGroupInfoString(world.getName(), group, node, defaultValue); + } + + /** + * Set a groups informational node (String) value + * @param world World name + * @param group Group name + * @param node Permission node + * @param value Value to set + */ + abstract public void setGroupInfoString(String world, String group, String node, String value); + + /** + * Set a groups informational node (String) value + * @param world World name + * @param group Group name + * @param node Permission node + * @param value Value to set + */ + public void setGroupInfoString(World world, String group, String node, String value) { + setGroupInfoString(world.getName(), group, node, value); + } + + /** + * Check if player is member of a group. + * @param world World name + * @param player Player name + * @param group Group name + * @return Success or Failure + */ + public boolean playerInGroup(String world, String player, String group) { + return perms.playerInGroup(world, player, group); + } + + /** + * Check if player is member of a group. + * @param world World Object + * @param player Player name + * @param group Group name + * @return Success or Failure + */ + public boolean playerInGroup(World world, String player, String group) { + return playerInGroup(world.getName(), player, group); + } + + /** + * Check if player is member of a group. + * @param player Player Object + * @param group Group name + * @return Success or Failure + */ + public boolean playerInGroup(Player player, String group) { + return playerInGroup(player.getWorld().getName(), player.getName(), group); + } + + /** + * Gets the list of groups that this player has + * @param world World name + * @param player Player name + * @return Array of groups + */ + public String[] getPlayerGroups(String world, String player) { + return perms.getPlayerGroups(world, player); + } + + /** + * Gets the list of groups that this player has + * @param world World Object + * @param player Player name + * @return Array of groups + */ + public String[] getPlayerGroups(World world, String player) { + return getPlayerGroups(world.getName(), player); + } + + /** + * Gets the list of groups that this player has + * @param player Player Object + * @return Array of groups + */ + public String[] getPlayerGroups(Player player) { + return getPlayerGroups(player.getWorld().getName(), player.getName()); + } + + /** + * Gets players primary group + * @param world World name + * @param player Player name + * @return Players primary group + */ + public String getPrimaryGroup(String world, String player) { + return perms.getPrimaryGroup(world, player); + } + + /** + * Gets players primary group + * @param world World Object + * @param player Player name + * @return Players primary group + */ + public String getPrimaryGroup(World world, String player) { + return getPrimaryGroup(world.getName(), player); + } + + /** + * Get players primary group + * @param player Player Object + * @return Players primary group + */ + public String getPrimaryGroup(Player player) { + return getPrimaryGroup(player.getWorld().getName(), player.getName()); + } + + /** + * Returns a list of all known groups + * @return an Array of String of all groups + */ + public String[] getGroups() { + return perms.getGroups(); + } +} diff --git a/src/main/java/net/milkbowl/vault/economy/AbstractEconomy.java b/src/main/java/net/milkbowl/vault/economy/AbstractEconomy.java new file mode 100644 index 0000000..aef37e1 --- /dev/null +++ b/src/main/java/net/milkbowl/vault/economy/AbstractEconomy.java @@ -0,0 +1,83 @@ +package net.milkbowl.vault.economy; + +import org.bukkit.OfflinePlayer; + +@SuppressWarnings("deprecation") +public abstract class AbstractEconomy implements Economy { + + @Override + public boolean hasAccount(OfflinePlayer player) { + return hasAccount(player.getName()); + } + + @Override + public boolean hasAccount(OfflinePlayer player, String worldName) { + return hasAccount(player.getName(), worldName); + } + + @Override + public double getBalance(OfflinePlayer player) { + return getBalance(player.getName()); + } + + @Override + public double getBalance(OfflinePlayer player, String world) { + return getBalance(player.getName(), world); + } + + @Override + public boolean has(OfflinePlayer player, double amount) { + return has(player.getName(), amount); + } + + @Override + public boolean has(OfflinePlayer player, String worldName, double amount) { + return has(player.getName(), worldName, amount); + } + + @Override + public EconomyResponse withdrawPlayer(OfflinePlayer player, double amount) { + return withdrawPlayer(player.getName(), amount); + } + + @Override + public EconomyResponse withdrawPlayer(OfflinePlayer player, String worldName, double amount) { + return withdrawPlayer(player.getName(), worldName, amount); + } + + @Override + public EconomyResponse depositPlayer(OfflinePlayer player, double amount) { + return depositPlayer(player.getName(), amount); + } + + @Override + public EconomyResponse depositPlayer(OfflinePlayer player, String worldName, double amount) { + return depositPlayer(player.getName(), worldName, amount); + } + + @Override + public EconomyResponse createBank(String name, OfflinePlayer player) { + return createBank(name, player.getName()); + } + + @Override + public EconomyResponse isBankOwner(String name, OfflinePlayer player) { + return isBankOwner(name, player.getName()); + } + + @Override + public EconomyResponse isBankMember(String name, OfflinePlayer player) { + return isBankMember(name, player.getName()); + } + + @Override + public boolean createPlayerAccount(OfflinePlayer player) { + return createPlayerAccount(player.getName()); + } + + @Override + public boolean createPlayerAccount(OfflinePlayer player, String worldName) { + return createPlayerAccount(player.getName(), worldName); + } + +} diff --git a/src/main/java/net/milkbowl/vault/economy/Economy.java b/src/main/java/net/milkbowl/vault/economy/Economy.java new file mode 100644 index 0000000..7e60e43 --- /dev/null +++ b/src/main/java/net/milkbowl/vault/economy/Economy.java @@ -0,0 +1,439 @@ +/* This file is part of Vault. + + Vault is free software: you can redistribute it and/or modify + it under the terms of the GNU Lesser General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + Vault is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public License + along with Vault. If not, see . + */ + +package net.milkbowl.vault.economy; + +import java.util.List; + +import org.bukkit.OfflinePlayer; + +/** + * The main economy API + * + */ +public interface Economy { + + /** + * Checks if economy method is enabled. + * @return Success or Failure + */ + public boolean isEnabled(); + + /** + * Gets name of economy method + * @return Name of Ecoomy Method + */ + public String getName(); + + /** + * Returns true if the given implementation supports banks. + * @return true if the implementation supports banks + */ + public boolean hasBankSupport(); + + /** + * Some economy plugins round off after a certain number of digits. + * This function returns the number of digits the plugin keeps + * or -1 if no rounding occurs. + * @return number of digits after the decimal point kept + */ + public int fractionalDigits(); + + /** + * Format amount into a human readable String This provides translation into + * economy specific formatting to improve consistency between plugins. + * + * @param amount to format + * @return Human readable string describing amount + */ + public String format(double amount); + + /** + * Returns the name of the currency in plural form. + * If the economy being used does not support currency names then an empty string will be returned. + * + * @return name of the currency (plural) + */ + public String currencyNamePlural(); + + + /** + * Returns the name of the currency in singular form. + * If the economy being used does not support currency names then an empty string will be returned. + * + * @return name of the currency (singular) + */ + public String currencyNameSingular(); + + /** + * + * @deprecated As of Vault 1.3.01 use {@link #hasAccount(OfflinePlayer)} instead. + * + * Checks if this player has an account on the server yet + * This will always return true if the player has joined the server at least once + * as all major economy plugins auto-generate a player account when the player joins the server + * + * @param playerName to check + * @return if the player has an account + */ + @Deprecated + public boolean hasAccount(String playerName); + + /** + * Checks if this player has an account on the server yet + * This will always return true if the player has joined the server at least once + * as all major economy plugins auto-generate a player account when the player joins the server + * + * @param player to check + * @return if the player has an account + */ + public boolean hasAccount(OfflinePlayer player); + + /** + * @deprecated As of Vault 1.3.01 use {@link #hasAccount(OfflinePlayer, String)} instead. + * + * Checks if this player has an account on the server yet on the given world + * This will always return true if the player has joined the server at least once + * as all major economy plugins auto-generate a player account when the player joins the server + * + * @param playerName to check in the world + * @param worldName world-specific account + * @return if the player has an account + */ + @Deprecated + public boolean hasAccount(String playerName, String worldName); + + /** + * Checks if this player has an account on the server yet on the given world + * This will always return true if the player has joined the server at least once + * as all major economy plugins auto-generate a player account when the player joins the server + * + * @param player to check in the world + * @param worldName world-specific account + * @return if the player has an account + */ + public boolean hasAccount(OfflinePlayer player, String worldName); + + /** + * @deprecated As of Vault 1.3.01 use {@link #getBalance(OfflinePlayer)} instead. + * Gets balance of a player + * + * @param playerName of the player + * @return Amount currently held in players account + */ + @Deprecated + public double getBalance(String playerName); + + /** + * Gets balance of a player + * + * @param player of the player + * @return Amount currently held in players account + */ + public double getBalance(OfflinePlayer player); + + /** + * @deprecated As of Vault 1.3.01 use {@link #getBalance(OfflinePlayer, String)} instead. + * + * Gets balance of a player on the specified world. + * IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned. + * @param playerName + * @param world name of the world + * @return Amount currently held in players account + */ + @Deprecated + public double getBalance(String playerName, String world); + + /** + * Gets balance of a player on the specified world. + * IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned. + * @param player to check + * @param world name of the world + * @return Amount currently held in players account + */ + public double getBalance(OfflinePlayer player, String world); + + /** + * @deprecated As of Vault 1.3.01 use {@link #has(OfflinePlayer, double)} instead. + * + * Checks if the player account has the amount - DO NOT USE NEGATIVE AMOUNTS + * + * @param playerName to check + * @param amount to check for + * @return True if playerName has amount, False else wise + */ + @Deprecated + public boolean has(String playerName, double amount); + + /** + * Checks if the player account has the amount - DO NOT USE NEGATIVE AMOUNTS + * + * @param player to check + * @param amount to check for + * @return True if player has amount, False else wise + */ + public boolean has(OfflinePlayer player, double amount); + + /** + * @deprecated As of Vault 1.3.01 use @{link {@link #has(OfflinePlayer, String, double)} instead. + * + * Checks if the player account has the amount in a given world - DO NOT USE NEGATIVE AMOUNTS + * IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned. + * + * @param playerName to check + * @param worldName to check with + * @param amount to check for + * @return True if playerName has amount, False else wise + */ + @Deprecated + public boolean has(String playerName, String worldName, double amount); + + /** + * Checks if the player account has the amount in a given world - DO NOT USE NEGATIVE AMOUNTS + * IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned. + * + * @param player to check + * @param worldName to check with + * @param amount to check for + * @return True if player has amount, False else wise + */ + public boolean has(OfflinePlayer player, String worldName, double amount); + + /** + * @deprecated As of Vault 1.3.01 use {@link #withdrawPlayer(OfflinePlayer, double)} instead. + * Withdraw an amount from a player - DO NOT USE NEGATIVE AMOUNTS + * + * @param playerName Name of player + * @param amount Amount to withdraw + * @return Detailed response of transaction + */ + @Deprecated + public EconomyResponse withdrawPlayer(String playerName, double amount); + + /** + * Withdraw an amount from a player - DO NOT USE NEGATIVE AMOUNTS + * + * @param player to withdraw from + * @param amount Amount to withdraw + * @return Detailed response of transaction + */ + public EconomyResponse withdrawPlayer(OfflinePlayer player, double amount); + + /** + * @deprecated As of Vault 1.3.01 use {@link #withdrawPlayer(OfflinePlayer, String, double)} instead. + * + * Withdraw an amount from a player on a given world - DO NOT USE NEGATIVE AMOUNTS + * IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned. + * @param playerName Name of player + * @param worldName - name of the world + * @param amount Amount to withdraw + * @return Detailed response of transaction + */ + @Deprecated + public EconomyResponse withdrawPlayer(String playerName, String worldName, double amount); + + /** + * Withdraw an amount from a player on a given world - DO NOT USE NEGATIVE AMOUNTS + * IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned. + * @param player to withdraw from + * @param worldName - name of the world + * @param amount Amount to withdraw + * @return Detailed response of transaction + */ + public EconomyResponse withdrawPlayer(OfflinePlayer player, String worldName, double amount); + + /** + * @deprecated As of Vault 1.3.01 use {@link #depositPlayer(OfflinePlayer, double)} instead. + * + * Deposit an amount to a player - DO NOT USE NEGATIVE AMOUNTS + * + * @param playerName Name of player + * @param amount Amount to deposit + * @return Detailed response of transaction + */ + @Deprecated + public EconomyResponse depositPlayer(String playerName, double amount); + + /** + * Deposit an amount to a player - DO NOT USE NEGATIVE AMOUNTS + * + * @param player to deposit to + * @param amount Amount to deposit + * @return Detailed response of transaction + */ + public EconomyResponse depositPlayer(OfflinePlayer player, double amount); + + /** + * @deprecated As of Vault 1.3.01 use {@link #depositPlayer(OfflinePlayer, String, double)} instead. + * + * Deposit an amount to a player - DO NOT USE NEGATIVE AMOUNTS + * IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned. + * @param playerName Name of player + * @param amount Amount to deposit + * @return Detailed response of transaction + */ + @Deprecated + public EconomyResponse depositPlayer(String playerName, String worldName, double amount); + + /** + * Deposit an amount to a player - DO NOT USE NEGATIVE AMOUNTS + * IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned. + * @param player to deposit to + * @param amount Amount to deposit + * @return Detailed response of transaction + */ + public EconomyResponse depositPlayer(OfflinePlayer player, String worldName, double amount); + + /** + * @deprecated As of Vault 1.3.01 use {{@link #createBank(String, OfflinePlayer)} instead. + * + * Creates a bank account with the specified name and the player as the owner + * @param name of account + * @param player the account should be linked to + * @return EconomyResponse Object + */ + @Deprecated + public EconomyResponse createBank(String name, String player); + + /** + * Creates a bank account with the specified name and the player as the owner + * @param name of account + * @param player the account should be linked to + * @return EconomyResponse Object + */ + public EconomyResponse createBank(String name, OfflinePlayer player); + + /** + * Deletes a bank account with the specified name. + * @param name of the back to delete + * @return if the operation completed successfully + */ + public EconomyResponse deleteBank(String name); + + /** + * Returns the amount the bank has + * @param name of the account + * @return EconomyResponse Object + */ + public EconomyResponse bankBalance(String name); + + /** + * Returns true or false whether the bank has the amount specified - DO NOT USE NEGATIVE AMOUNTS + * + * @param name of the account + * @param amount to check for + * @return EconomyResponse Object + */ + public EconomyResponse bankHas(String name, double amount); + + /** + * Withdraw an amount from a bank account - DO NOT USE NEGATIVE AMOUNTS + * + * @param name of the account + * @param amount to withdraw + * @return EconomyResponse Object + */ + public EconomyResponse bankWithdraw(String name, double amount); + + /** + * Deposit an amount into a bank account - DO NOT USE NEGATIVE AMOUNTS + * + * @param name of the account + * @param amount to deposit + * @return EconomyResponse Object + */ + public EconomyResponse bankDeposit(String name, double amount); + + /** + * @deprecated As of Vault 1.3.01 use {{@link #isBankOwner(String, OfflinePlayer)} instead. + * + * Check if a player is the owner of a bank account + * + * @param name of the account + * @param playerName to check for ownership + * @return EconomyResponse Object + */ + @Deprecated + public EconomyResponse isBankOwner(String name, String playerName); + + /** + * Check if a player is the owner of a bank account + * + * @param name of the account + * @param player to check for ownership + * @return EconomyResponse Object + */ + public EconomyResponse isBankOwner(String name, OfflinePlayer player); + + /** + * @deprecated As of Vault 1.3.01 use {{@link #isBankMember(String, OfflinePlayer)} instead. + * + * Check if the player is a member of the bank account + * + * @param name of the account + * @param playerName to check membership + * @return EconomyResponse Object + */ + @Deprecated + public EconomyResponse isBankMember(String name, String playerName); + + /** + * Check if the player is a member of the bank account + * + * @param name of the account + * @param player to check membership + * @return EconomyResponse Object + */ + public EconomyResponse isBankMember(String name, OfflinePlayer player); + + /** + * Gets the list of banks + * @return the List of Banks + */ + public List getBanks(); + + /** + * @deprecated As of Vault 1.3.01 use {{@link #createPlayerAccount(OfflinePlayer)} instead. + * + * Attempts to create a player account for the given player + * @return if the account creation was successful + */ + @Deprecated + public boolean createPlayerAccount(String playerName); + + /** + * Attempts to create a player account for the given player + * @return if the account creation was successful + */ + public boolean createPlayerAccount(OfflinePlayer player); + + /** + * @deprecated As of Vault 1.3.01 use {{@link #createPlayerAccount(OfflinePlayer, String)} instead. + * + * Attempts to create a player account for the given player on the specified world + * IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned. + * @return if the account creation was successful + */ + @Deprecated + public boolean createPlayerAccount(String playerName, String worldName); + + /** + * Attempts to create a player account for the given player on the specified world + * IMPLEMENTATION SPECIFIC - if an economy plugin does not support this the global balance will be returned. + * @return if the account creation was successful + */ + public boolean createPlayerAccount(OfflinePlayer player, String worldName); +} diff --git a/src/main/java/net/milkbowl/vault/economy/EconomyResponse.java b/src/main/java/net/milkbowl/vault/economy/EconomyResponse.java new file mode 100644 index 0000000..508e2fd --- /dev/null +++ b/src/main/java/net/milkbowl/vault/economy/EconomyResponse.java @@ -0,0 +1,89 @@ +/* This file is part of Vault. + + Vault is free software: you can redistribute it and/or modify + it under the terms of the GNU Lesser General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + Vault is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public License + along with Vault. If not, see . + */ +package net.milkbowl.vault.economy; + +/** + * Indicates a typical Return for an Economy method. + * It includes a {@link ResponseType} indicating whether the plugin currently being used for Economy actually allows + * the method, or if the operation was a success or failure. + * + */ +public class EconomyResponse { + + /** + * Enum for types of Responses indicating the status of a method call. + */ + public static enum ResponseType { + SUCCESS(1), + FAILURE(2), + NOT_IMPLEMENTED(3); + + private int id; + + ResponseType(int id) { + this.id = id; + } + + int getId() { + return id; + } + } + + /** + * Amount modified by calling method + */ + public final double amount; + /** + * New balance of account + */ + public final double balance; + /** + * Success or failure of call. Using Enum of ResponseType to determine valid + * outcomes + */ + public final ResponseType type; + /** + * Error message if the variable 'type' is ResponseType.FAILURE + */ + public final String errorMessage; + + /** + * Constructor for EconomyResponse + * @param amount Amount modified during operation + * @param balance New balance of account + * @param type Success or failure type of the operation + * @param errorMessage Error message if necessary (commonly null) + */ + public EconomyResponse(double amount, double balance, ResponseType type, String errorMessage) { + this.amount = amount; + this.balance = balance; + this.type = type; + this.errorMessage = errorMessage; + } + + /** + * Checks if an operation was successful + * @return Value + */ + public boolean transactionSuccess() { + switch (type) { + case SUCCESS: + return true; + default: + return false; + } + } +} \ No newline at end of file diff --git a/src/main/java/net/milkbowl/vault/item/ItemInfo.java b/src/main/java/net/milkbowl/vault/item/ItemInfo.java new file mode 100644 index 0000000..deeda9b --- /dev/null +++ b/src/main/java/net/milkbowl/vault/item/ItemInfo.java @@ -0,0 +1,105 @@ +/* This file is part of Vault. + + Vault is free software: you can redistribute it and/or modify + it under the terms of the GNU Lesser General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + Vault is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public License + along with Vault. If not, see . + */ +package net.milkbowl.vault.item; + +import org.bukkit.Material; +import org.bukkit.inventory.ItemStack; + +public class ItemInfo { + + public final Material material; + public final short subTypeId; + public final String name; + public final String[][] search; + + public ItemInfo(String name, String[][] search, Material material) { + this.material = material; + this.name = name; + this.subTypeId = 0; + this.search = search.clone(); + } + + public ItemInfo(String name, String[][] search, Material material, short subTypeId) { + this.name = name; + this.material = material; + this.subTypeId = subTypeId; + this.search = search.clone(); + } + + public Material getType() { + return material; + } + + public short getSubTypeId() { + return subTypeId; + } + + public int getStackSize() { + return material.getMaxStackSize(); + } + + @Deprecated + public int getId() { + return material.getId(); + } + + public boolean isEdible() { + return material.isEdible(); + } + + public boolean isBlock() { + return material.isBlock(); + } + + public String getName() { + return name; + } + + @Override + public int hashCode() { + int hash = 7; + hash = 17 * hash + this.getId(); + hash = 17 * hash + this.subTypeId; + return hash; + } + + public boolean isDurable() { + return (material.getMaxDurability() > 0); + } + + public ItemStack toStack() { + return new ItemStack(this.material, 1, subTypeId); + } + + @SuppressWarnings("deprecation") + @Override + public String toString() { + return String.format("%s[%d:%d]", name, material.getId(), subTypeId); + } + + @Override + public boolean equals(Object obj) { + if (obj == null) { + return false; + } else if (this == obj) { + return true; + } else if (!(obj instanceof ItemInfo)) { + return false; + } else { + return ((ItemInfo) obj).material == this.material && ((ItemInfo) obj).subTypeId == this.subTypeId; + } + } +} diff --git a/src/main/java/net/milkbowl/vault/item/Items.java b/src/main/java/net/milkbowl/vault/item/Items.java new file mode 100644 index 0000000..eff43ca --- /dev/null +++ b/src/main/java/net/milkbowl/vault/item/Items.java @@ -0,0 +1,962 @@ +/* This file is part of Vault. + + Vault is free software: you can redistribute it and/or modify + it under the terms of the GNU Lesser General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + Vault is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public License + along with Vault. If not, see . + */ +package net.milkbowl.vault.item; + +import java.util.ArrayList; +import java.util.Collections; +import java.util.List; +import java.util.concurrent.CopyOnWriteArrayList; +import java.util.regex.Matcher; +import java.util.regex.Pattern; + +import org.bukkit.Material; +import org.bukkit.inventory.ItemStack; + +public class Items { + + private static final List items = new CopyOnWriteArrayList(); + + /** + * Returns the list of ItemInfo's registered in Vault as an UnmodifiableList. + * @return list of Items + */ + public static List getItemList() { + return Collections.unmodifiableList(items); + } + + static { + items.add(new ItemInfo("Air", new String[][]{{"air"}}, Material.AIR)); + items.add(new ItemInfo("Stone", new String[][]{{"ston"}, {"smoo", "sto"}}, Material.STONE)); + items.add(new ItemInfo("Grass", new String[][]{{"gras"}}, Material.GRASS)); + items.add(new ItemInfo("Dirt", new String[][]{{"dirt"}}, Material.DIRT)); + items.add(new ItemInfo("Cobblestone", new String[][]{{"cobb", "sto"}, {"cobb"}}, Material.COBBLESTONE)); + items.add(new ItemInfo("Oak Plank", new String[][]{{"wood"}, {"oak", "plank"}, {"oak", "wood"}}, Material.WOOD)); + items.add(new ItemInfo("Spruce Plank", new String[][]{{"spru", "plank"}, {"spruc", "wood"}}, Material.WOOD, (short) 1)); + items.add(new ItemInfo("Birch Plank", new String[][]{{"birch", "plank"}, {"birch", "wood"}}, Material.WOOD, (short) 2)); + items.add(new ItemInfo("Jungle Plank", new String[][]{{"jung", "plank"}, {"jung", "wood"}}, Material.WOOD, (short) 3)); + items.add(new ItemInfo("Oak Sapling", new String[][]{{"sapl"}, {"sapl", "oak"}}, Material.SAPLING)); + items.add(new ItemInfo("Spruce Sapling", new String[][]{{"sapl", "spruc"}}, Material.SAPLING, (short) 1)); + items.add(new ItemInfo("Birch Sapling", new String[][]{{"sapl", "birch"}}, Material.SAPLING, (short) 2)); + items.add(new ItemInfo("Jungle Sapling", new String[][]{{"sapl", "jungle"}}, Material.SAPLING, (short) 3)); + items.add(new ItemInfo("Bedrock", new String[][]{{"rock"}}, Material.BEDROCK)); + items.add(new ItemInfo("Water", new String[][]{{"water"}}, Material.WATER)); + items.add(new ItemInfo("Lava", new String[][]{{"lava"}}, Material.LAVA)); + items.add(new ItemInfo("Sand", new String[][]{{"sand"}}, Material.SAND)); + items.add(new ItemInfo("Gold Ore", new String[][]{{"ore", "gold"}}, Material.GOLD_ORE)); + items.add(new ItemInfo("Iron Ore", new String[][]{{"ore", "iron"}}, Material.IRON_ORE)); + items.add(new ItemInfo("Coal Ore", new String[][]{{"ore", "coal"}}, Material.COAL_ORE)); + items.add(new ItemInfo("Gravel", new String[][]{{"grav"}}, Material.GRAVEL)); + items.add(new ItemInfo("Oak Log", new String[][]{{"oak"}, {"log"}, {"oak", "log"}}, Material.LOG)); + items.add(new ItemInfo("Spruce Log", new String[][]{{"spruc"}, {"spruc", "log"}}, Material.LOG, (short) 1)); + items.add(new ItemInfo("Birch Log", new String[][]{{"birch"}, {"birch", "log"}}, Material.LOG, (short) 2)); + items.add(new ItemInfo("Jungle Log", new String[][]{{"jung", "log"}}, Material.LOG, (short) 3)); + items.add(new ItemInfo("Leaves Block", new String[][]{{"blo", "leaf"}, {"blo", "leaves"}}, Material.LEAVES)); + items.add(new ItemInfo("Spruce Leaves Block", new String[][]{{"blo", "lea", "spruc"}}, Material.LEAVES, (short) 1)); + items.add(new ItemInfo("Birch Leaves Block", new String[][]{{"blo", "lea", "birch"}}, Material.LEAVES, (short) 2)); + items.add(new ItemInfo("Jungle Leaves Block", new String[][]{{"blo", "lea", "jung"}}, Material.LEAVES, (short) 3)); + items.add(new ItemInfo("Leaves", new String[][]{{"leaf"}, {"leaves"}}, Material.LEAVES, (short) 4)); + items.add(new ItemInfo("Spruce Leaves", new String[][]{{"lea", "spruce"}}, Material.LEAVES, (short) 5)); + items.add(new ItemInfo("Birch Leaves", new String[][]{{"lea", "birch"}}, Material.LEAVES, (short) 6)); + items.add(new ItemInfo("Jungle Leaves", new String[][]{{"lea", "jung"}}, Material.LEAVES, (short) 7)); + items.add(new ItemInfo("Sponge", new String[][]{{"sponge"}}, Material.SPONGE)); + items.add(new ItemInfo("Glass", new String[][]{{"glas"}, {"sili"}}, Material.GLASS)); + items.add(new ItemInfo("Lapis Lazuli Ore", new String[][]{{"lap", "laz", "ore"}, {"lazul", "ore"}, {"ore", "lapiz"}}, Material.LAPIS_ORE)); + items.add(new ItemInfo("Lapis Lazuli Block", new String[][]{{"lap", "laz", "bloc"}, {"lazu", "bloc"}, {"blo", "lapi"}}, Material.LAPIS_BLOCK)); + items.add(new ItemInfo("Dispenser", new String[][]{{"dispen"}}, Material.DISPENSER)); + items.add(new ItemInfo("Sandstone", new String[][]{{"sand", "st"}}, Material.SANDSTONE)); + items.add(new ItemInfo("Chiseled Sandstone", new String[][]{{"chis", "sand", "sto"}}, Material.SANDSTONE, (short) 1)); + items.add(new ItemInfo("Smooth Sandstone", new String[][]{{"smoo", "sand", "sto"}}, Material.SANDSTONE, (short) 2)); + items.add(new ItemInfo("Note Block", new String[][]{{"note"}}, Material.NOTE_BLOCK)); + items.add(new ItemInfo("Bed Block", new String[][]{{"block", "bed"}}, Material.BED_BLOCK)); + items.add(new ItemInfo("Powered Rail", new String[][]{{"rail", "pow"}, {"trac", "pow"}, {"boost"}}, Material.POWERED_RAIL)); + items.add(new ItemInfo("Detector Rail", new String[][]{{"rail", "det"}, {"trac", "det"}, {"detec"}}, Material.DETECTOR_RAIL)); + items.add(new ItemInfo("Sticky Piston", new String[][]{{"stic", "pis"}}, Material.PISTON_STICKY_BASE)); + items.add(new ItemInfo("Web", new String[][]{{"web"}, {"cobw"}}, Material.WEB)); + items.add(new ItemInfo("Dead Shrub", new String[][]{{"dead", "shru"}, {"dese", "shru"}, {"shrub"}}, Material.LONG_GRASS, (short) 0)); + items.add(new ItemInfo("Tall Grass", new String[][]{{"tall", "gras"}, {"long", "gras"}}, Material.LONG_GRASS, (short) 1)); + items.add(new ItemInfo("Fern", new String[][]{{"fern"}}, Material.LONG_GRASS, (short) 2)); + items.add(new ItemInfo("Piston", new String[][]{{"pisto"}}, Material.PISTON_BASE)); + items.add(new ItemInfo("White Wool", new String[][]{{"wool", "whit"}, {"wool"}}, Material.WOOL)); + items.add(new ItemInfo("Orange Wool", new String[][]{{"wool", "ora"}}, Material.WOOL, (short) 1)); + items.add(new ItemInfo("Magenta Wool", new String[][]{{"wool", "mag"}}, Material.WOOL, (short) 2)); + items.add(new ItemInfo("Light Blue Wool", new String[][]{{"wool", "lig", "blue"}}, Material.WOOL, (short) 3)); + items.add(new ItemInfo("Yellow Wool", new String[][]{{"wool", "yell"}}, Material.WOOL, (short) 4)); + items.add(new ItemInfo("Light Green Wool", new String[][]{{"wool", "lig", "gree"}, {"wool", "gree"}}, Material.WOOL, (short) 5)); + items.add(new ItemInfo("Pink Wool", new String[][]{{"wool", "pink"}}, Material.WOOL, (short) 6)); + items.add(new ItemInfo("Gray Wool", new String[][]{{"wool", "gray"}, {"wool", "grey"}}, Material.WOOL, (short) 7)); + items.add(new ItemInfo("Light Gray Wool", new String[][]{{"lig", "wool", "gra"}, {"lig", "wool", "gre"}}, Material.WOOL, (short) 8)); + items.add(new ItemInfo("Cyan Wool", new String[][]{{"wool", "cya"}}, Material.WOOL, (short) 9)); + items.add(new ItemInfo("Purple Wool", new String[][]{{"wool", "pur"}}, Material.WOOL, (short) 10)); + items.add(new ItemInfo("Blue Wool", new String[][]{{"wool", "blue"}}, Material.WOOL, (short) 11)); + items.add(new ItemInfo("Brown Wool", new String[][]{{"wool", "brow"}}, Material.WOOL, (short) 12)); + items.add(new ItemInfo("Dark Green Wool", new String[][]{{"wool", "dar", "gree"}, {"wool", "gree"}}, Material.WOOL, (short) 13)); + items.add(new ItemInfo("Red Wool", new String[][]{{"wool", "red"}}, Material.WOOL, (short) 14)); + items.add(new ItemInfo("Black Wool", new String[][]{{"wool", "bla"}}, Material.WOOL, (short) 15)); + items.add(new ItemInfo("Dandelion", new String[][]{{"flow", "yell"}, {"dande"}}, Material.YELLOW_FLOWER)); + items.add(new ItemInfo("Brown Mushroom", new String[][]{{"mush", "bro"}}, Material.BROWN_MUSHROOM)); + items.add(new ItemInfo("Red Mushroom", new String[][]{{"mush", "red"}}, Material.RED_MUSHROOM)); + items.add(new ItemInfo("Gold Block", new String[][]{{"gold", "bl"}}, Material.GOLD_BLOCK)); + items.add(new ItemInfo("Iron Block", new String[][]{{"iron", "bl"}}, Material.IRON_BLOCK)); + items.add(new ItemInfo("Double Stone Slab", new String[][]{{"doub", "slab"}, {"doub", "slab", "sto"}, {"doub", "step", "sto"}}, Material.DOUBLE_STEP)); + items.add(new ItemInfo("Double Sandstone Slab", new String[][]{{"doub", "slab", "sand", "sto"}, {"doub", "step", "sand", "sto"}}, Material.DOUBLE_STEP, (short) 1)); + items.add(new ItemInfo("Double Wooden Slab", new String[][]{{"doub", "slab", "wood"}, {"doub", "step", "wood"}}, Material.DOUBLE_STEP, (short) 2)); + items.add(new ItemInfo("Double Cobblestone Slab", new String[][]{{"doub", "slab", "cob", "sto"}, {"doub", "slab", "cob"}, {"doub", "step", "cob"}}, Material.DOUBLE_STEP, (short) 3)); + items.add(new ItemInfo("Double Brick Slab", new String[][]{{"doub", "slab", "bri"}}, Material.DOUBLE_STEP, (short) 4)); + items.add(new ItemInfo("Double Stone Brick Slab", new String[][]{{"doub", "slab", "smoo"}, {"doub", "slab", "sto", "bri"}}, Material.DOUBLE_STEP, (short) 5)); + items.add(new ItemInfo("Double Smooth Sandstone Slab", new String[][]{{"doub", "slab", "sand", "smoo"}}, Material.DOUBLE_STEP, (short) 9)); + items.add(new ItemInfo("Stone Slab", new String[][]{{"slab", "sto"}, {"slab"}, {"step", "ston"}}, Material.STEP)); + items.add(new ItemInfo("Sandstone Slab", new String[][]{{"slab", "sand", "sto"}, {"step", "sand", "sto"}}, Material.STEP, (short) 1)); + items.add(new ItemInfo("Wooden Slab", new String[][]{{"slab", "woo"}, {"step", "woo"}}, Material.STEP, (short) 2)); + items.add(new ItemInfo("Cobblestone Slab", new String[][]{{"slab", "cob", "sto"}, {"slab", "cob"}}, Material.STEP, (short) 3)); + items.add(new ItemInfo("Brick Slab", new String[][]{{"slab", "bri"}}, Material.STEP, (short) 4)); + items.add(new ItemInfo("Stone Brick Slab", new String[][]{{"slab", "sto", "bri"}}, Material.STEP, (short) 5)); + items.add(new ItemInfo("Brick", new String[][]{{"bric"}}, Material.BRICK)); + items.add(new ItemInfo("TNT", new String[][]{{"tnt"}, {"boom"}}, Material.TNT)); + items.add(new ItemInfo("Bookshelf", new String[][]{{"bookshe"}, {"book", "she"}}, Material.BOOKSHELF)); + items.add(new ItemInfo("Moss Stone", new String[][]{{"moss", "sto"}, {"moss"}}, Material.MOSSY_COBBLESTONE)); + items.add(new ItemInfo("Obsidian", new String[][]{{"obsi"}}, Material.OBSIDIAN)); + items.add(new ItemInfo("Torch", new String[][]{{"torc"}}, Material.TORCH)); + items.add(new ItemInfo("Fire", new String[][]{{"fire"}}, Material.FIRE)); + items.add(new ItemInfo("Monster Spawner", new String[][]{{"spawn"}}, Material.MOB_SPAWNER)); + items.add(new ItemInfo("Oak Wood Stairs", new String[][]{{"stair", "wood"}, {"oak", "stair"}}, Material.WOOD_STAIRS)); + items.add(new ItemInfo("Jungle Wood Stairs", new String[][]{{"jungle", "stair"}, {"jung", "stair", "woo"}}, Material.JUNGLE_WOOD_STAIRS)); + items.add(new ItemInfo("Spruce Wood Stairs", new String[][]{{"spruce", "stai"}, {"spru", "stair", "woo"}}, Material.SPRUCE_WOOD_STAIRS)); + items.add(new ItemInfo("Birch Wood Stairs", new String[][]{{"birch", "stair"}, {"birc", "stai", "woo"}}, Material.BIRCH_WOOD_STAIRS)); + items.add(new ItemInfo("Chest", new String[][]{{"chest"}}, Material.CHEST)); + items.add(new ItemInfo("Diamond Ore", new String[][]{{"ore", "diam"}}, Material.DIAMOND_ORE)); + items.add(new ItemInfo("Diamond Block", new String[][]{{"diam", "bl"}}, Material.DIAMOND_BLOCK)); + items.add(new ItemInfo("Crafting Table", new String[][]{{"benc"}, {"squa"}, {"craft"}}, Material.WORKBENCH)); + items.add(new ItemInfo("Farmland", new String[][]{{"soil"}, {"farm"}}, Material.SOIL)); + items.add(new ItemInfo("Furnace", new String[][]{{"furna"}, {"cooke"}}, Material.FURNACE)); + items.add(new ItemInfo("Ladder", new String[][]{{"ladd"}}, Material.LADDER)); + items.add(new ItemInfo("Rails", new String[][]{{"rail"}, {"trac"}}, Material.RAILS)); + items.add(new ItemInfo("Cobblestone Stairs", new String[][]{{"stair", "cob", "sto"}, {"stair", "cob"}}, Material.COBBLESTONE_STAIRS)); + items.add(new ItemInfo("Lever", new String[][]{{"lever"}, {"switc"}}, Material.LEVER)); + items.add(new ItemInfo("Stone Pressure Plate", new String[][]{{"pres", "plat", "ston"}}, Material.STONE_PLATE)); + items.add(new ItemInfo("Wooden Pressure Plate", new String[][]{{"pres", "plat", "wood"}}, Material.WOOD_PLATE)); + items.add(new ItemInfo("Redstone Ore", new String[][]{{"redst", "ore"}}, Material.REDSTONE_ORE)); + items.add(new ItemInfo("Redstone Torch", new String[][]{{"torc", "red"}, {"torc", "rs"}}, Material.REDSTONE_TORCH_ON)); + items.add(new ItemInfo("Stone Button", new String[][]{{"stone", "button"}, {"button"}}, Material.STONE_BUTTON)); + items.add(new ItemInfo("Snow", new String[][]{{"tile", "snow"}, {"snow", "slab"}, {"snow"}}, Material.SNOW)); + items.add(new ItemInfo("Ice", new String[][]{{"ice"}}, Material.ICE)); + items.add(new ItemInfo("Snow Block", new String[][]{{"blo", "snow"}}, Material.SNOW_BLOCK)); + items.add(new ItemInfo("Cactus", new String[][]{{"cact"}}, Material.CACTUS)); + items.add(new ItemInfo("Clay Block", new String[][]{{"clay", "blo"}}, Material.CLAY)); + items.add(new ItemInfo("Jukebox", new String[][]{{"jukeb"}}, Material.JUKEBOX)); + items.add(new ItemInfo("Fence", new String[][]{{"fence"}}, Material.FENCE)); + items.add(new ItemInfo("Pumpkin", new String[][]{{"pump"}}, Material.PUMPKIN)); + items.add(new ItemInfo("Netherrack", new String[][]{{"netherr"}, {"netherst"}, {"hellst"}}, Material.NETHERRACK)); + items.add(new ItemInfo("Soul Sand", new String[][]{{"soul", "sand"}, {"soul"}, {"slowsa"}, {"nether", "mud"}, {"slow", "sand"}, {"quick", "sand"}, {"mud"}}, Material.SOUL_SAND)); + items.add(new ItemInfo("Glowstone", new String[][]{{"glow", "stone"}, {"light", "stone"}}, Material.GLOWSTONE)); + items.add(new ItemInfo("Portal", new String[][]{{"port"}}, Material.PORTAL)); + items.add(new ItemInfo("Jack-O-Lantern", new String[][]{{"jack"}, {"lante"}}, Material.JACK_O_LANTERN)); + items.add(new ItemInfo("Trapdoor", new String[][]{{"trap", "doo"}, {"hatc"}}, Material.TRAP_DOOR)); + items.add(new ItemInfo("Stone Monster Egg", new String[][]{{"mons","egg"},{"sto","mons", "egg"}, {"hid", "silver"}}, Material.MONSTER_EGGS)); + items.add(new ItemInfo("Stone Brick Monster Egg", new String[][]{{"sto", "bri", "mons", "egg"}, {"hid", "silver","sto","bri"}}, Material.MONSTER_EGGS, (short) 2)); + items.add(new ItemInfo("Mossy Stone Brick Monster Egg", new String[][]{{"moss", "sto", "bri", "mons", "egg"}, {"hid", "silver","mos","sto","bri"}}, Material.MONSTER_EGGS, (short) 3)); + items.add(new ItemInfo("Huge Brown Mushroom", new String[][]{{"bro", "huge", "mush"}}, Material.HUGE_MUSHROOM_1)); + items.add(new ItemInfo("Huge Red Mushroom", new String[][]{{"red", "huge", "mush"}}, Material.HUGE_MUSHROOM_2)); + items.add(new ItemInfo("Stone Brick", new String[][]{{"sto", "bric"}, {"smoo", "bric"}}, Material.SMOOTH_BRICK, (short) 0)); + items.add(new ItemInfo("Iron Fence", new String[][]{{"bars", "iron"}, {"fence", "iron"}}, Material.IRON_FENCE)); + items.add(new ItemInfo("Glass Pane", new String[][]{{"thin", "gla"}, {"pane"}, {"gla", "pane"}}, Material.THIN_GLASS)); + items.add(new ItemInfo("Melon Block", new String[][]{{"melon"}}, Material.MELON_BLOCK)); + items.add(new ItemInfo("Mossy Stone Brick", new String[][]{{"moss", "sto", "bri"}, {"moss", "smoo", "bri"}, {"moss", "smoo"}, {"moss", "sto"}}, Material.SMOOTH_BRICK, (short) 1)); + items.add(new ItemInfo("Cracked Stone Brick", new String[][]{{"cra", "sto", "bri"}, {"cra", "sto"}, {"cra", "smoo", "bri"}, {"cra", "smoo"}}, Material.SMOOTH_BRICK, (short) 2)); + items.add(new ItemInfo("Chiseled Stone Brick", new String[][]{{"chis", "sto", "bri"}, {"chis", "sto"}, {"chis", "smoo", "bri"}}, Material.SMOOTH_BRICK, (short) 3)); + items.add(new ItemInfo("Brick Stairs", new String[][]{{"stair", "bri"}}, Material.BRICK_STAIRS)); + items.add(new ItemInfo("Fence Gate", new String[][]{{"gate", "fen"}, {"gate"}}, Material.FENCE_GATE)); + items.add(new ItemInfo("Vines", new String[][]{{"vine"}, {"ivy"}}, Material.VINE)); + items.add(new ItemInfo("Stone Brick Stairs", new String[][]{{"stair", "sto", "bri"}, {"stair", "sto"}, {"stair", "smoo", "bri"}, {"stair", "smoo"}}, Material.SMOOTH_STAIRS)); + items.add(new ItemInfo("Iron Shovel", new String[][]{{"shov", "ir"}, {"spad", "ir"}}, Material.IRON_SPADE)); + items.add(new ItemInfo("Iron Pickaxe", new String[][]{{"pick", "ir"}}, Material.IRON_PICKAXE)); + items.add(new ItemInfo("Iron Axe", new String[][]{{"axe", "ir"}}, Material.IRON_AXE)); + items.add(new ItemInfo("Flint and Steel", new String[][]{{"steel"}, {"lighter"}, {"flin", "ste"}}, Material.FLINT_AND_STEEL)); + items.add(new ItemInfo("Apple", new String[][]{{"appl"}}, Material.APPLE)); + items.add(new ItemInfo("Bow", new String[][]{{"bow"}}, Material.BOW)); + items.add(new ItemInfo("Arrow", new String[][]{{"arro"}}, Material.ARROW)); + items.add(new ItemInfo("Coal", new String[][]{{"coal"}}, Material.COAL)); + items.add(new ItemInfo("Charcoal", new String[][]{{"char", "coal"}, {"char"}}, Material.COAL, (short) 1)); + items.add(new ItemInfo("Diamond", new String[][]{{"diamo"}}, Material.DIAMOND)); + items.add(new ItemInfo("Iron Ingot", new String[][]{{"ingo", "ir"}, {"iron"}}, Material.IRON_INGOT)); + items.add(new ItemInfo("Gold Ingot", new String[][]{{"ingo", "go"}, {"gold"}}, Material.GOLD_INGOT)); + items.add(new ItemInfo("Iron Sword", new String[][]{{"swor", "ir"}}, Material.IRON_SWORD)); + items.add(new ItemInfo("Wooden Sword", new String[][]{{"swor", "woo"}}, Material.WOOD_SWORD)); + items.add(new ItemInfo("Wooden Shovel", new String[][]{{"shov", "wo"}, {"spad", "wo"}}, Material.WOOD_SPADE)); + items.add(new ItemInfo("Wooden Pickaxe", new String[][]{{"pick", "woo"}}, Material.WOOD_PICKAXE)); + items.add(new ItemInfo("Wooden Axe", new String[][]{{"axe", "woo"}}, Material.WOOD_AXE)); + items.add(new ItemInfo("Stone Sword", new String[][]{{"swor", "sto"}}, Material.STONE_SWORD)); + items.add(new ItemInfo("Stone Shovel", new String[][]{{"shov", "sto"}, {"spad", "sto"}}, Material.STONE_SPADE)); + items.add(new ItemInfo("Stone Pickaxe", new String[][]{{"pick", "sto"}}, Material.STONE_PICKAXE)); + items.add(new ItemInfo("Stone Axe", new String[][]{{"axe", "sto"}}, Material.STONE_AXE)); + items.add(new ItemInfo("Diamond Sword", new String[][]{{"swor", "dia"}}, Material.DIAMOND_SWORD)); + items.add(new ItemInfo("Diamond Shovel", new String[][]{{"shov", "dia"}, {"spad", "dia"}}, Material.DIAMOND_SPADE)); + items.add(new ItemInfo("Diamond Pickaxe", new String[][]{{"pick", "dia"}}, Material.DIAMOND_PICKAXE)); + items.add(new ItemInfo("Diamond Axe", new String[][]{{"axe", "dia"}}, Material.DIAMOND_AXE)); + items.add(new ItemInfo("Stick", new String[][]{{"stic"}}, Material.STICK)); + items.add(new ItemInfo("Bowl", new String[][]{{"bo", "wl"}}, Material.BOWL)); + items.add(new ItemInfo("Mushroom Soup", new String[][]{{"soup"}}, Material.MUSHROOM_SOUP)); + items.add(new ItemInfo("Gold Sword", new String[][]{{"swor", "gol"}}, Material.GOLD_SWORD)); + items.add(new ItemInfo("Gold Shovel", new String[][]{{"shov", "gol"}, {"spad", "gol"}}, Material.GOLD_SPADE)); + items.add(new ItemInfo("Gold Pickaxe", new String[][]{{"pick", "gol"}}, Material.GOLD_PICKAXE)); + items.add(new ItemInfo("Gold Axe", new String[][]{{"axe", "gol"}}, Material.GOLD_AXE)); + items.add(new ItemInfo("String", new String[][]{{"stri"}}, Material.STRING)); + items.add(new ItemInfo("Feather", new String[][]{{"feat"}}, Material.FEATHER)); + items.add(new ItemInfo("Gunpowder", new String[][]{{"gun"}, {"sulph"}}, Material.SULPHUR)); + items.add(new ItemInfo("Wooden Hoe", new String[][]{{"hoe", "wo"}}, Material.WOOD_HOE)); + items.add(new ItemInfo("Stone Hoe", new String[][]{{"hoe", "sto"}}, Material.STONE_HOE)); + items.add(new ItemInfo("Iron Hoe", new String[][]{{"hoe", "iro"}}, Material.IRON_HOE)); + items.add(new ItemInfo("Diamond Hoe", new String[][]{{"hoe", "dia"}}, Material.DIAMOND_HOE)); + items.add(new ItemInfo("Gold Hoe", new String[][]{{"hoe", "go"}}, Material.GOLD_HOE)); + items.add(new ItemInfo("Seeds", new String[][]{{"seed"}}, Material.SEEDS)); + items.add(new ItemInfo("Wheat", new String[][]{{"whea"}}, Material.WHEAT)); + items.add(new ItemInfo("Bread", new String[][]{{"brea"}}, Material.BREAD)); + items.add(new ItemInfo("Leather Cap", new String[][]{{"cap", "lea"}, {"hat", "lea"}, {"helm", "lea"}}, Material.LEATHER_HELMET)); + items.add(new ItemInfo("Leather Tunic", new String[][]{{"tun", "lea"}, {"ches", "lea"}}, Material.LEATHER_CHESTPLATE)); + items.add(new ItemInfo("Leather Pants", new String[][]{{"pan", "lea"}, {"trou", "lea"}, {"leg", "lea"}}, Material.LEATHER_LEGGINGS)); + items.add(new ItemInfo("Leather Boots", new String[][]{{"boo", "lea"}}, Material.LEATHER_BOOTS)); + items.add(new ItemInfo("Chainmail Helmet", new String[][]{{"cap", "cha"}, {"hat", "cha"}, {"helm", "cha"}}, Material.CHAINMAIL_HELMET)); + items.add(new ItemInfo("Chainmail Chestplate", new String[][]{{"tun", "cha"}, {"ches", "cha"}}, Material.CHAINMAIL_CHESTPLATE)); + items.add(new ItemInfo("Chainmail Leggings", new String[][]{{"pan", "cha"}, {"trou", "cha"}, {"leg", "cha"}}, Material.CHAINMAIL_LEGGINGS)); + items.add(new ItemInfo("Chainmail Boots", new String[][]{{"boo", "cha"}}, Material.CHAINMAIL_BOOTS)); + items.add(new ItemInfo("Iron Helmet", new String[][]{{"cap", "ir"}, {"hat", "ir"}, {"helm", "ir"}}, Material.IRON_HELMET)); + items.add(new ItemInfo("Iron Chestplate", new String[][]{{"tun", "ir"}, {"ches", "ir"}}, Material.IRON_CHESTPLATE)); + items.add(new ItemInfo("Iron Leggings", new String[][]{{"pan", "ir"}, {"trou", "ir"}, {"leg", "ir"}}, Material.IRON_LEGGINGS)); + items.add(new ItemInfo("Iron Boots", new String[][]{{"boo", "ir"}}, Material.IRON_BOOTS)); + items.add(new ItemInfo("Diamond Helmet", new String[][]{{"cap", "dia"}, {"hat", "dia"}, {"helm", "dia"}}, Material.DIAMOND_HELMET)); + items.add(new ItemInfo("Diamond Chestplate", new String[][]{{"tun", "dia"}, {"ches", "dia"}}, Material.DIAMOND_CHESTPLATE)); + items.add(new ItemInfo("Diamond Leggings", new String[][]{{"pan", "dia"}, {"trou", "dia"}, {"leg", "dia"}}, Material.DIAMOND_LEGGINGS)); + items.add(new ItemInfo("Diamond Boots", new String[][]{{"boo", "dia"}}, Material.DIAMOND_BOOTS)); + items.add(new ItemInfo("Gold Helmet", new String[][]{{"cap", "go"}, {"hat", "go"}, {"helm", "go"}}, Material.GOLD_HELMET)); + items.add(new ItemInfo("Gold Chestplate", new String[][]{{"tun", "go"}, {"ches", "go"}}, Material.GOLD_CHESTPLATE)); + items.add(new ItemInfo("Gold Leggings", new String[][]{{"pan", "go"}, {"trou", "go"}, {"leg", "go"}}, Material.GOLD_LEGGINGS)); + items.add(new ItemInfo("Gold Boots", new String[][]{{"boo", "go"}}, Material.GOLD_BOOTS)); + items.add(new ItemInfo("Flint", new String[][]{{"flin"}}, Material.FLINT)); + items.add(new ItemInfo("Raw Porkchop", new String[][]{{"pork"}, {"ham"}}, Material.PORK)); + items.add(new ItemInfo("Cooked Porkchop", new String[][]{{"pork", "cook"}, {"baco"}}, Material.GRILLED_PORK)); + items.add(new ItemInfo("Paintings", new String[][]{{"paint"}}, Material.PAINTING)); + items.add(new ItemInfo("Golden Apple", new String[][]{{"appl", "go"}}, Material.GOLDEN_APPLE)); + items.add(new ItemInfo("Sign", new String[][]{{"sign"}}, Material.SIGN)); + items.add(new ItemInfo("Wooden Door", new String[][]{{"door", "wood"}, {"door"}}, Material.WOOD_DOOR)); + items.add(new ItemInfo("Bucket", new String[][]{{"buck"}, {"bukk"}}, Material.BUCKET)); + items.add(new ItemInfo("Water Bucket", new String[][]{{"water", "buck"}}, Material.WATER_BUCKET)); + items.add(new ItemInfo("Lava Bucket", new String[][]{{"lava", "buck"}}, Material.LAVA_BUCKET)); + items.add(new ItemInfo("Minecart", new String[][]{{"cart"}}, Material.MINECART)); + items.add(new ItemInfo("Saddle", new String[][]{{"sad"}, {"pig"}}, Material.SADDLE)); + items.add(new ItemInfo("Iron Door", new String[][]{{"door", "iron"}}, Material.IRON_DOOR)); + items.add(new ItemInfo("Redstone Dust", new String[][]{{"red", "ston", "dust"}, {"dust", "rs"}, {"dust", "red"}, {"reds"}}, Material.REDSTONE)); + items.add(new ItemInfo("Snowball", new String[][]{{"snow", "ball"}}, Material.SNOW_BALL)); + items.add(new ItemInfo("Boat", new String[][]{{"boat"}}, Material.BOAT)); + items.add(new ItemInfo("Leather", new String[][]{{"lea"}, {"hide"}}, Material.LEATHER)); + items.add(new ItemInfo("Milk Bucket", new String[][]{{"buck", "mil"}, {"milk"}}, Material.MILK_BUCKET)); + items.add(new ItemInfo("Clay Brick", new String[][]{{"bric", "cl"}, {"sin", "bric"}}, Material.CLAY_BRICK)); + items.add(new ItemInfo("Clay", new String[][]{{"clay"}}, Material.CLAY_BALL)); + items.add(new ItemInfo("Sugar Cane", new String[][]{{"reed"}, {"cane"}}, Material.SUGAR_CANE)); + items.add(new ItemInfo("Paper", new String[][]{{"pape"}}, Material.PAPER)); + items.add(new ItemInfo("Book", new String[][]{{"book"}}, Material.BOOK)); + items.add(new ItemInfo("Slimeball", new String[][]{{"slime"}}, Material.SLIME_BALL)); + items.add(new ItemInfo("Storage Minecart", new String[][]{{"cart", "sto"}, {"cart", "che"}, {"cargo"}}, Material.STORAGE_MINECART)); + items.add(new ItemInfo("Powered Minecart", new String[][]{{"cart", "pow"}, {"engine"}}, Material.POWERED_MINECART)); + items.add(new ItemInfo("Egg", new String[][]{{"egg"}}, Material.EGG)); + items.add(new ItemInfo("Compass", new String[][]{{"comp"}}, Material.COMPASS)); + items.add(new ItemInfo("Fishing Rod", new String[][]{{"rod"}, {"rod", "fish"}, {"pole", "fish"}}, Material.FISHING_ROD)); + items.add(new ItemInfo("Clock", new String[][]{{"cloc"}, {"watc"}}, Material.WATCH)); + items.add(new ItemInfo("Glowstone Dust", new String[][]{{"glow", "sto", "dus"}, {"glow", "dus"}, {"ligh", "dust"}}, Material.GLOWSTONE_DUST)); + items.add(new ItemInfo("Raw Fish", new String[][]{{"fish"}, {"fish", "raw"}}, Material.RAW_FISH)); + items.add(new ItemInfo("Cooked Fish", new String[][]{{"fish", "coo"}, {"kipper"}}, Material.COOKED_FISH)); + items.add(new ItemInfo("Ink Sac", new String[][]{{"ink"}, {"dye", "bla"}}, Material.INK_SACK)); + items.add(new ItemInfo("Red Dye", new String[][]{{"dye", "red"}, {"pain", "red"}, {"pet", "ros"}, {"pet", "red"}}, Material.INK_SACK, (short) 1)); + items.add(new ItemInfo("Cactus Green", new String[][]{{"cact", "gree"}, {"dye", "gree"}, {"pain", "gree"}}, Material.INK_SACK, (short) 2)); + items.add(new ItemInfo("Cocoa Beans", new String[][]{{"bean"}, {"choco"}, {"cocoa"}, {"dye", "bro"}, {"pain", "bro"}}, Material.INK_SACK, (short) 3)); + items.add(new ItemInfo("Lapis Lazuli", new String[][]{{"lapi", "lazu"}, {"dye", "lapi"}, {"dye", "blu"}, {"pain", "blu"}}, Material.INK_SACK, (short) 4)); + items.add(new ItemInfo("Purple Dye", new String[][]{{"dye", "pur"}, {"pain", "pur"}}, Material.INK_SACK, (short) 5)); + items.add(new ItemInfo("Cyan Dye", new String[][]{{"dye", "cya"}, {"pain", "cya"}}, Material.INK_SACK, (short) 6)); + items.add(new ItemInfo("Light Gray Dye", new String[][]{{"dye", "lig", "gra"}, {"dye", "lig", "grey"}, {"pain", "lig", "grey"}, {"pain", "lig", "grey"}}, Material.INK_SACK, (short) 7)); + items.add(new ItemInfo("Gray Dye", new String[][]{{"dye", "gra"}, {"dye", "grey"}, {"pain", "grey"}, {"pain", "grey"}}, Material.INK_SACK, (short) 8)); + items.add(new ItemInfo("Pink Dye", new String[][]{{"dye", "pin"}, {"pain", "pin"}}, Material.INK_SACK, (short) 9)); + items.add(new ItemInfo("Lime Dye", new String[][]{{"dye", "lim"}, {"pain", "lim"}, {"dye", "lig", "gree"}, {"pain", "lig", "gree"}}, Material.INK_SACK, (short) 10)); + items.add(new ItemInfo("Dandelion Yellow", new String[][]{{"dye", "yel"}, {"yel", "dan"}, {"pet", "dan"}, {"pet", "yel"}}, Material.INK_SACK, (short) 11)); + items.add(new ItemInfo("Light Blue Dye", new String[][]{{"dye", "lig", "blu"}, {"pain", "lig", "blu"}}, Material.INK_SACK, (short) 12)); + items.add(new ItemInfo("Magenta Dye", new String[][]{{"dye", "mag"}, {"pain", "mag"}}, Material.INK_SACK, (short) 13)); + items.add(new ItemInfo("Orange Dye", new String[][]{{"dye", "ora"}, {"pain", "ora"}}, Material.INK_SACK, (short) 14)); + items.add(new ItemInfo("Bone Meal", new String[][]{{"bonem"}, {"bone", "me"}, {"dye", "whi"}, {"pain", "whi"}}, Material.INK_SACK, (short) 15)); + items.add(new ItemInfo("Bone", new String[][]{{"bone"}, {"femur"}}, Material.BONE)); + items.add(new ItemInfo("Sugar", new String[][]{{"suga"}}, Material.SUGAR)); + items.add(new ItemInfo("Cake", new String[][]{{"cake"}}, Material.CAKE)); + items.add(new ItemInfo("Melon Slice", new String[][]{{"sli", "melo"}}, Material.MELON)); + items.add(new ItemInfo("Pumpkin Seed", new String[][]{{"seed", "pump"}}, Material.PUMPKIN_SEEDS)); + items.add(new ItemInfo("Melon Seed", new String[][]{{"seed", "melo"}}, Material.MELON_SEEDS)); + items.add(new ItemInfo("Raw Beef", new String[][]{{"beef", "raw"}}, Material.RAW_BEEF)); + items.add(new ItemInfo("Steak", new String[][]{{"steak"}, {"beef", "coo"}}, Material.COOKED_BEEF)); + items.add(new ItemInfo("Raw Chicken", new String[][]{{"chi", "raw"}}, Material.RAW_CHICKEN)); + items.add(new ItemInfo("Cooked Chicken", new String[][]{{"chi", "coo"}}, Material.COOKED_CHICKEN)); + items.add(new ItemInfo("Rotten Flesh", new String[][]{{"flesh"}, {"rott"}}, Material.ROTTEN_FLESH)); + items.add(new ItemInfo("Bed", new String[][]{{"bed"}}, Material.BED)); + items.add(new ItemInfo("Redstone Repeater", new String[][]{{"repe", "reds"}, {"diod"}, {"repeat"}}, Material.DIODE)); + items.add(new ItemInfo("Cookie", new String[][]{{"cooki"}}, Material.COOKIE)); + items.add(new ItemInfo("Map", new String[][]{{"map"}}, Material.MAP)); + items.add(new ItemInfo("Empty Map", new String[][]{{"empt", "ma"}}, Material.EMPTY_MAP)); + items.add(new ItemInfo("Shears", new String[][]{{"shea"}}, Material.SHEARS)); + items.add(new ItemInfo("Ender Pearl", new String[][]{{"end", "pear"}, {"pearl"}}, Material.ENDER_PEARL)); + items.add(new ItemInfo("Mycelium", new String[][]{{ "myc" }}, Material.MYCEL)); + items.add(new ItemInfo("Lily Pad", new String[][]{{"lil", "pad"}, {"lil", "wat"}}, Material.WATER_LILY)); + items.add(new ItemInfo("Cauldron Block", new String[][]{{ "bloc", "cauld"}}, Material.CAULDRON)); + items.add(new ItemInfo("Cauldron", new String[][]{{"cauld"}}, Material.CAULDRON_ITEM)); + items.add(new ItemInfo("Enchantment Table", new String[][]{{"ench", "tab"}}, Material.ENCHANTMENT_TABLE)); + items.add(new ItemInfo("Brewing Stand Block", new String[][] {{ "bloc", "brew", "stan" }, {"alch", "bloc"}}, Material.BREWING_STAND)); + items.add(new ItemInfo("Brewing Stand", new String[][] {{"brew", "stan"}, {"alch", "stand"}, {"alch", "tab"}}, Material.BREWING_STAND_ITEM)); + items.add(new ItemInfo("Nether Brick", new String[][] {{"neth", "bric"}}, Material.NETHER_BRICK)); + items.add(new ItemInfo("Nether Brick Stairs", new String[][] {{"neth", "stair"}, {"neth", "stai", "bric"}}, Material.NETHER_BRICK_STAIRS)); + items.add(new ItemInfo("Nether Brick Fence", new String[][]{{"neth", "fence"}, {"neth", "fence", "bric"}}, Material.NETHER_FENCE)); + items.add(new ItemInfo("Netherwarts", new String[][]{{"wart"}, {"neth", "war"}}, Material.NETHER_WARTS)); + items.add(new ItemInfo("Netherstalk", new String[][]{{"neth", "stalk"}}, Material.NETHER_STALK)); + items.add(new ItemInfo("End Portal", new String[][] {{"end", "port"}}, Material.ENDER_PORTAL)); + items.add(new ItemInfo("End Portal Frame", new String[][] {{"fram", "end", "port"}}, Material.ENDER_PORTAL_FRAME)); + items.add(new ItemInfo("End Stone", new String[][] {{"end", "ston"}}, Material.ENDER_STONE)); + items.add(new ItemInfo("Dragon Egg", new String[][] {{"drag", "egg"}}, Material.DRAGON_EGG)); + items.add(new ItemInfo("Blaze Rod", new String[][] {{"rod", "blaz"}}, Material.BLAZE_ROD)); + items.add(new ItemInfo("Ghast Tear", new String[][] {{"ghas", "tear"}}, Material.GHAST_TEAR)); + items.add(new ItemInfo("Gold Nugget", new String[][] {{"nugg", "gold"}}, Material.GOLD_NUGGET)); + items.add(new ItemInfo("Glass Bottle", new String[][] {{"bottl"}, {"glas", "bott"}, {"empt", "bott"}}, Material.GLASS_BOTTLE)); + items.add(new ItemInfo("Potion", new String[][] {{"potio"}}, Material.POTION)); + items.add(new ItemInfo("Water Bottle", new String[][] {{"wat", "bot"}}, Material.POTION, (short) 0)); + items.add(new ItemInfo("Awkward Potion", new String[][] {{"poti", "awk"}}, Material.POTION, (short) 16)); + items.add(new ItemInfo("Thick Potion", new String[][] {{"poti", "thic"}}, Material.POTION, (short) 32)); + items.add(new ItemInfo("Mundane Potion (Extended)", new String[][] {{"poti", "mund", "ext"}}, Material.POTION, (short) 64)); + items.add(new ItemInfo("Mundane Potion", new String[][] {{"poti", "mund"}}, Material.POTION, (short) 8192)); + items.add(new ItemInfo("Potion of Regeneration", new String[][] {{"poti", "rege"}}, Material.POTION, (short) 8193)); + items.add(new ItemInfo("Potion of Regeneration (Extended)", new String[][] {{"poti", "rege", "ext"}}, Material.POTION, (short) 8257)); + items.add(new ItemInfo("Potion of Regeneration II", new String[][] {{"poti", "rege", "2"}, {"poti", "rege", "ii"}}, Material.POTION, (short) 8225)); + items.add(new ItemInfo("Potion of Swiftness", new String[][] {{"poti", "swif"}, {"poti", "speed"}}, Material.POTION, (short) 8194)); + items.add(new ItemInfo("Potion of Swiftness (Extended)", new String[][] {{"poti", "swif", "ext"}, {"poti", "speed", "ext"}}, Material.POTION, (short) 8258)); + items.add(new ItemInfo("Potion of Swiftness II", new String[][] {{"poti", "swif", "2"}, {"poti", "swif", "ii"}, {"poti", "speed", "2"}, {"poti", "speed", "ii"}}, Material.POTION, (short) 8226)); + items.add(new ItemInfo("Potion of Fire Resistance", new String[][] {{"poti", "fire"}}, Material.POTION, (short) 8195)); + items.add(new ItemInfo("Potion of Fire Resistance (Extended)", new String[][] {{"poti", "fire", "ext"}}, Material.POTION, (short) 8259)); + items.add(new ItemInfo("Potion of Fire Resistance (Reverted)", new String[][] {{"poti", "fire", "rev"}}, Material.POTION, (short) 8227)); + items.add(new ItemInfo("Potion of Healing", new String[][] {{"poti", "heal"}}, Material.POTION, (short) 8197)); + items.add(new ItemInfo("Potion of Healing (Reverted)", new String[][] {{"poti", "heal", "rev"}}, Material.POTION, (short) 8261)); + items.add(new ItemInfo("Potion of Healing II", new String[][] {{"poti", "heal", "2"}, {"poti", "heal", "ii"}}, Material.POTION, (short) 8229)); + items.add(new ItemInfo("Potion of Strength", new String[][] {{"poti", "str"}}, Material.POTION, (short) 8201)); + items.add(new ItemInfo("Potion of Strength (Extended)", new String[][] {{"poti", "str", "ext"}}, Material.POTION, (short) 8265)); + items.add(new ItemInfo("Potion of Strength II", new String[][] {{"poti", "str", "2"}, {"poti", "str", "ii"}}, Material.POTION, (short) 8233)); + items.add(new ItemInfo("Potion of Poison", new String[][] {{"poti", "pois"}}, Material.POTION, (short) 8196)); + items.add(new ItemInfo("Potion of Poison (Extended)", new String[][] {{"poti", "pois", "ext"}}, Material.POTION, (short) 8260)); + items.add(new ItemInfo("Potion of Poison II", new String[][] {{"poti", "pois", "2"}, {"poti", "pois", "ii"}}, Material.POTION, (short) 8228)); + items.add(new ItemInfo("Potion of Weakness", new String[][] {{"poti", "weak"}}, Material.POTION, (short) 8200)); + items.add(new ItemInfo("Potion of Weakness (Extended)", new String[][] {{"poti", "weak", "ext"}}, Material.POTION, (short) 8264)); + items.add(new ItemInfo("Potion of Weakness (Reverted)", new String[][] {{"poti", "weak", "rev"}}, Material.POTION, (short) 8232)); + items.add(new ItemInfo("Potion of Slowness", new String[][] {{"poti", "slow"}}, Material.POTION, (short) 8202)); + items.add(new ItemInfo("Potion of Slowness (Extended)", new String[][] {{"poti", "slow", "ext"}}, Material.POTION, (short) 8266)); + items.add(new ItemInfo("Potion of Slowness (Reverted)", new String[][] {{"poti", "slow", "rev"}}, Material.POTION, (short) 8234)); + items.add(new ItemInfo("Potion of Harming", new String[][] {{"poti", "harm"}}, Material.POTION, (short) 8204)); + items.add(new ItemInfo("Potion of Harming (Reverted)", new String[][] {{"poti", "harm", "rev"}}, Material.POTION, (short) 8268)); + items.add(new ItemInfo("Potion of Harming II", new String[][] {{"poti", "harm", "2"}, {"poti", "harm", "ii"}}, Material.POTION, (short) 8236)); + items.add(new ItemInfo("Splash Mundane Potion", new String[][] {{"poti", "mund", "spl"}}, Material.POTION, (short) 16384)); + items.add(new ItemInfo("Splash Potion of Regeneration", new String[][] {{"poti", "rege", "spl"}}, Material.POTION, (short) 16385)); + items.add(new ItemInfo("Splash Potion of Regeneration (Extended)", new String[][] {{"poti", "rege", "spl", "ext"}}, Material.POTION, (short) 16449)); + items.add(new ItemInfo("Splash Potion of Regeneration II", new String[][] {{"poti", "rege", "spl", "2"}, {"poti", "rege", "spl", "ii"}}, Material.POTION, (short) 16417)); + items.add(new ItemInfo("Splash Potion of Swiftness", new String[][] {{"poti", "swif", "spl"}, {"poti", "speed", "spl"}}, Material.POTION, (short) 16386)); + items.add(new ItemInfo("Splash Potion of Swiftness (Extended)", new String[][] {{"poti", "swif", "spl", "ext"}, {"poti", "speed", "spl", "ext"}}, Material.POTION, (short) 16450)); + items.add(new ItemInfo("Splash Potion of Swiftness II", new String[][] {{"poti", "swif", "spl", "2"}, {"poti", "swif", "spl", "ii"}, {"poti", "speed", "spl", "2"}, {"poti", "speed", "spl", "ii"}}, Material.POTION, (short) 16418)); + items.add(new ItemInfo("Splash Potion of Fire Resistance", new String[][] {{"poti", "fire", "spl"}}, Material.POTION, (short) 16387)); + items.add(new ItemInfo("Splash Potion of Fire Resistance (Extended)", new String[][] {{"poti", "fire", "spl", "ext"}}, Material.POTION, (short) 16451)); + items.add(new ItemInfo("Splash Potion of Fire Resistance (Reverted)", new String[][] {{"poti", "fire", "spl", "rev"}}, Material.POTION, (short) 16419)); + items.add(new ItemInfo("Splash Potion of Healing", new String[][] {{"poti", "heal", "spl"}}, Material.POTION, (short) 16389)); + items.add(new ItemInfo("Splash Potion of Healing (Reverted)", new String[][] {{"poti", "heal", "spl", "rev"}}, Material.POTION, (short) 16453)); + items.add(new ItemInfo("Splash Potion of Healing II", new String[][] {{"poti", "heal", "spl", "2"}, {"poti", "heal", "spl", "ii"}}, Material.POTION, (short) 16421)); + items.add(new ItemInfo("Splash Potion of Strength", new String[][] {{"poti", "str", "spl"}}, Material.POTION, (short) 16393)); + items.add(new ItemInfo("Splash Potion of Strength (Extended)", new String[][] {{"poti", "str", "spl", "ext"}}, Material.POTION, (short) 16457)); + items.add(new ItemInfo("Splash Potion of Strength II", new String[][] {{"poti", "str", "spl", "2"}, {"poti", "str", "spl", "ii"}}, Material.POTION, (short) 16425)); + items.add(new ItemInfo("Splash Potion of Poison", new String[][] {{"poti", "pois", "spl"}}, Material.POTION, (short) 16388)); + items.add(new ItemInfo("Splash Potion of Poison (Extended)", new String[][] {{"poti", "pois", "spl", "ext"}}, Material.POTION, (short) 16452)); + items.add(new ItemInfo("Splash Potion of Poison II", new String[][] {{"poti", "pois", "spl", "2"}, {"poti", "pois", "spl", "ii"}}, Material.POTION, (short) 16420)); + items.add(new ItemInfo("Splash Potion of Weakness", new String[][] {{"poti", "weak", "spl"}}, Material.POTION, (short) 16392)); + items.add(new ItemInfo("Splash Potion of Weakness (Extended)", new String[][] {{"poti", "weak", "spl", "ext"}}, Material.POTION, (short) 16456)); + items.add(new ItemInfo("Splash Potion of Weakness (Reverted)", new String[][] {{"poti", "weak", "spl", "rev"}}, Material.POTION, (short) 16424)); + items.add(new ItemInfo("Splash Potion of Slowness", new String[][] {{"poti", "slow", "spl"}}, Material.POTION, (short) 16394)); + items.add(new ItemInfo("Splash Potion of Slowness (Extended)", new String[][] {{"poti", "slow", "spl", "ext"}}, Material.POTION, (short) 16458)); + items.add(new ItemInfo("Splash Potion of Slowness (Reverted)", new String[][] {{"poti", "slow", "spl", "rev"}}, Material.POTION, (short) 16426)); + items.add(new ItemInfo("Splash Potion of Harming", new String[][] {{"poti", "harm", "spl"}}, Material.POTION, (short) 16396)); + items.add(new ItemInfo("Splash Potion of Harming (Reverted)", new String[][] {{"poti", "harm", "spl", "rev"}}, Material.POTION, (short) 16460)); + items.add(new ItemInfo("Splash Potion of Harming II", new String[][] {{"poti", "harm", "spl", "2"}, {"poti", "harm", "spl", "ii"}}, Material.POTION, (short) 16428)); + items.add(new ItemInfo("Spider Eye", new String[][] {{"spid", "eye"}}, Material.SPIDER_EYE)); + items.add(new ItemInfo("Fermented Spider Eye", new String[][] {{"ferm", "spid", "eye"}}, Material.FERMENTED_SPIDER_EYE)); + items.add(new ItemInfo("Blaze Powder", new String[][] {{"powd", "blaz"}}, Material.BLAZE_POWDER)); + items.add(new ItemInfo("Magma Cream", new String[][] {{"crea", "magm"}}, Material.MAGMA_CREAM)); + items.add(new ItemInfo("Eye of Ender", new String[][] {{"end", "ey"}}, Material.EYE_OF_ENDER)); + items.add(new ItemInfo("Glistering Melon", new String[][] {{"melo", "glis"}}, Material.SPECKLED_MELON)); + items.add(new ItemInfo("Spawn Egg", new String[][] {{"spaw", "egg"}}, Material.MONSTER_EGG)); + items.add(new ItemInfo("Creeper Spawn Egg", new String[][] {{"creep", "egg"}}, Material.MONSTER_EGG, (short) 50)); + items.add(new ItemInfo("Skeleton Spawn Egg", new String[][] {{"skele", "egg"}}, Material.MONSTER_EGG, (short) 51)); + items.add(new ItemInfo("Spider Spawn Egg", new String[][] {{"spider", "egg"}}, Material.MONSTER_EGG, (short) 52)); + items.add(new ItemInfo("Zombie Spawn Egg", new String[][] {{"zombie", "egg"}}, Material.MONSTER_EGG, (short) 54)); + items.add(new ItemInfo("Slime Spawn Egg", new String[][] {{"slime", "egg"}}, Material.MONSTER_EGG, (short) 55)); + items.add(new ItemInfo("Ghast Spawn Egg", new String[][] {{"ghast", "egg"}}, Material.MONSTER_EGG, (short) 56)); + items.add(new ItemInfo("Zombie Pigman Spawn Egg", new String[][] {{"zomb", "pig", "egg"}}, Material.MONSTER_EGG, (short) 57)); + items.add(new ItemInfo("Enderman Spawn Egg", new String[][] {{"end", "man", "egg"}}, Material.MONSTER_EGG, (short) 58)); + items.add(new ItemInfo("Cave Spider Spawn Egg", new String[][] {{"cav", "spid", "egg"}}, Material.MONSTER_EGG, (short) 59)); + items.add(new ItemInfo("Silverfish Spawn Egg", new String[][] {{"silv", "fish", "egg"}}, Material.MONSTER_EGG, (short) 60)); + items.add(new ItemInfo("Blaze Spawn Egg", new String[][] {{"blaze", "egg"}}, Material.MONSTER_EGG, (short) 61)); + items.add(new ItemInfo("Magma Cube Spawn Egg", new String[][] {{"mag", "cub", "egg"}, {"neth", "slim", "egg"}}, Material.MONSTER_EGG, (short)62)); + items.add(new ItemInfo("Pig Spawn Egg", new String[][] {{"pig", "spa", "egg"}, {"pig", "egg"}}, Material.MONSTER_EGG, (short) 90)); + items.add(new ItemInfo("Sheep Spawn Egg", new String[][] {{"sheep", "egg"}}, Material.MONSTER_EGG, (short) 91)); + items.add(new ItemInfo("Cow Spawn Egg", new String[][] {{"cow", "spa", "egg"}, {"cow", "egg"}}, Material.MONSTER_EGG, (short) 92)); + items.add(new ItemInfo("Chicken Spawn Egg", new String[][] {{"chick", "egg"}}, Material.MONSTER_EGG, (short) 93)); + items.add(new ItemInfo("Squid Spawn Egg", new String[][] {{"squi", "spa", "egg"},{"squi", "egg"}}, Material.MONSTER_EGG, (short) 94)); + items.add(new ItemInfo("Wolf Spawn Egg", new String[][] {{"wolf", "spa", "egg"}, {"wolf", "egg"}}, Material.MONSTER_EGG, (short) 95)); + items.add(new ItemInfo("Mooshroom Spawn Egg", new String[][] {{"moo", "room", "egg"}, {"mush", "cow", "egg"}}, Material.MONSTER_EGG, (short) 96)); + items.add(new ItemInfo("Ocelot Spawn Egg", new String[][] {{"ocelo", "egg"}, {"ozelo", "egg"}}, Material.MONSTER_EGG, (short) 98)); + items.add(new ItemInfo("Villager Spawn Egg", new String[][] {{"villa", "egg"}}, Material.MONSTER_EGG, (short) 120)); + items.add(new ItemInfo("Bottle 'o Enchanting", new String[][] {{"bot", "ench"}, {"bot", "xp"}}, Material.EXP_BOTTLE)); + items.add(new ItemInfo("Fire Charge", new String[][] {{"fir", "char"}}, Material.FIREBALL)); + items.add(new ItemInfo("13 Disc", new String[][]{{"dis", "gol"}, {"rec", "gol"}, {"13", "disc"}, {"13", "reco"}}, Material.GOLD_RECORD)); + items.add(new ItemInfo("cat Disc", new String[][]{{"dis", "gre"}, {"rec", "gre"}, {"cat", "disc"}, {"cat", "reco"}}, Material.GREEN_RECORD)); + items.add(new ItemInfo("blocks Disc", new String[][] {{"block", "disc"}, {"block", "reco"}, {"3", "disc"}, {"3", "reco"}}, Material.RECORD_3)); + items.add(new ItemInfo("chirp Disc", new String[][] {{"chirp", "disc"}, {"chirp", "reco"}, {"4", "disc"}, {"4", "reco"}}, Material.RECORD_4)); + items.add(new ItemInfo("far Disc", new String[][] {{"far", "disc"}, {"far", "reco"}, {"5", "disc"}, {"5", "reco"}}, Material.RECORD_5)); + items.add(new ItemInfo("mall Disc", new String[][] {{"mall", "disc"}, {"mall", "reco"}, {"6", "disc"}, {"6", "reco"}}, Material.RECORD_6)); + items.add(new ItemInfo("mellohi Disc", new String[][] {{"mello", "disc"}, {"mello", "reco"}, {"7", "disc"}, {"7", "reco"}}, Material.RECORD_7)); + items.add(new ItemInfo("stahl Disc", new String[][] {{"stahl", "disc"}, {"stahl", "reco"}, {"8", "disc"}, {"8", "reco"}}, Material.RECORD_8)); + items.add(new ItemInfo("strad Disc", new String[][] {{"strad", "disc"}, {"strad", "reco"}, {"9", "disc"}, {"9", "reco"}}, Material.RECORD_9)); + items.add(new ItemInfo("ward Disc", new String[][] {{"ward", "disc"}, {"ward", "reco"}, {"10", "disc"}, {"10", "reco"}}, Material.RECORD_10)); + items.add(new ItemInfo("11 Disc", new String[][] {{"11", "disc"}, {"11", "reco"}}, Material.RECORD_11)); + items.add(new ItemInfo("wait Disc", new String[][] {{"12", "disc"}, {"wait", "disc"}, {"12", "reco"}, {"wait", "reco"}}, Material.RECORD_12)); + items.add(new ItemInfo("Redstone Lamp", new String[][] {{"lamp"}, {"lamp", "redst"}}, Material.REDSTONE_LAMP_OFF)); + items.add(new ItemInfo("Redstone Torch Off", new String[][] {{"off", "red", "sto", "tor"}}, Material.REDSTONE_TORCH_OFF)); + //1.3 Blocks & Items + items.add(new ItemInfo("Emerald Ore", new String[][]{{"emer", "ore"}}, Material.EMERALD_ORE)); + items.add(new ItemInfo("Emerald", new String[][]{{"emer"}}, Material.EMERALD)); + items.add(new ItemInfo("Emerald Block", new String[][]{{"emer", "blo"}}, Material.EMERALD_BLOCK)); + items.add(new ItemInfo("Ender Chest", new String[][]{{"end", "ches"}}, Material.ENDER_CHEST)); + items.add(new ItemInfo("Tripwire Hook", new String[][]{{"hoo", "trip"}}, Material.TRIPWIRE_HOOK)); + items.add(new ItemInfo("Tripwire", new String[][]{{"trip"}}, Material.TRIPWIRE)); + items.add(new ItemInfo("Sandstone Stair", new String[][]{{"stair", "sand", "sto"}, {"stair", "sand"}}, Material.SANDSTONE_STAIRS)); + items.add(new ItemInfo("Double Oak Slab", new String[][]{{"doub", "slab", "oak"}, {"doub", "step", "oak"}}, Material.WOOD_DOUBLE_STEP)); + items.add(new ItemInfo("Double Spruce Slab", new String[][]{{"doub", "slab", "spru"}, {"doub", "step", "spru"}}, Material.WOOD_DOUBLE_STEP, (short) 1)); + items.add(new ItemInfo("Double Birch Slab", new String[][]{{"doub", "slab", "birc"}, {"doub", "step", "birc"}}, Material.WOOD_DOUBLE_STEP, (short) 2)); + items.add(new ItemInfo("Double Jungle Wood Slab", new String[][]{{"doub", "slab", "jungl"}, {"doub", "step", "jung"}}, Material.WOOD_DOUBLE_STEP, (short) 3)); + items.add(new ItemInfo("Oak Slab", new String[][]{{"slab", "oak"}, {"step", "oak"}}, Material.WOOD_STEP)); + items.add(new ItemInfo("Spruce Slab", new String[][]{{"slab", "spru"}, {"step", "spru"}}, Material.WOOD_STEP, (short) 1)); + items.add(new ItemInfo("Birch Slab", new String[][]{{"slab", "birc"}, {"step", "birc"}}, Material.WOOD_STEP, (short) 2)); + items.add(new ItemInfo("Jungle Wood Slab", new String[][]{{"jung", "wood", "sla"}, {"slab", "jung"}, {"step", "jung"}}, Material.WOOD_STEP, (short) 3)); + items.add(new ItemInfo("Book and Quill", new String[][]{{"qui", "book"}}, Material.BOOK_AND_QUILL)); + items.add(new ItemInfo("Written Book", new String[][]{{"wri", "book"}}, Material.WRITTEN_BOOK)); + items.add(new ItemInfo("Cocoa Pod", new String[][]{{"coco"}, {"coc", "pod"}}, Material.COCOA)); + //1.4 Blocks & Items + items.add(new ItemInfo("Command Block", new String[][]{{"comm"}}, Material.COMMAND)); + items.add(new ItemInfo("Beacon Block", new String[][]{{"beac"}}, Material.BEACON)); + items.add(new ItemInfo("Anvil", new String[][]{{"anv"}}, Material.ANVIL)); + items.add(new ItemInfo("Slightly Damaged Anvil", new String[][]{{"dam", "anv"}, {"sli", "anv"}}, Material.ANVIL, (short) 1)); + items.add(new ItemInfo("Very Damaged Anvil", new String[][]{{"ver", "dam", "anv"}, {"ver", "anv"}}, Material.ANVIL, (short) 2)); + items.add(new ItemInfo("Flower Pot Block", new String[][]{{"blo", "flow", "pot"}}, Material.FLOWER_POT)); + items.add(new ItemInfo("Flower Pot", new String[][]{{"flow", "pot"}}, Material.FLOWER_POT_ITEM)); + items.add(new ItemInfo("Cobblestone Wall", new String[][]{{"cobble", "wall"}}, Material.COBBLE_WALL)); + items.add(new ItemInfo("Mossy Cobblestone Wall", new String[][]{{"mos", "cob", "wall"}}, Material.COBBLE_WALL, (short) 1)); + items.add(new ItemInfo("Item Frame", new String[][]{{"fram"}}, Material.ITEM_FRAME)); + items.add(new ItemInfo("Skeleton Skull", new String[][]{{"skel", "skul"}, {"skel", "hea"}}, Material.SKULL_ITEM)); + items.add(new ItemInfo("Wither Skeleton Skull", new String[][]{{"wither", "skul"}, {"with", "hea"}}, Material.SKULL_ITEM, (short) 1)); + items.add(new ItemInfo("Zombie Head", new String[][]{{"zomb", "hea"}, {"zomb", "skul"}}, Material.SKULL_ITEM, (short) 2)); + items.add(new ItemInfo("Human Head", new String[][]{{"huma", "skul"}, {"huma", "hea"}}, Material.SKULL_ITEM, (short) 3)); + items.add(new ItemInfo("Creeper Head", new String[][]{{"cree", "skul"}, {"cree", "hea"}}, Material.SKULL_ITEM, (short) 4)); + items.add(new ItemInfo("Carrot", new String[][]{{"carro"}}, Material.CARROT_ITEM)); + items.add(new ItemInfo("Golden Carrot", new String[][]{{"carr", "gol"}}, Material.GOLDEN_CARROT)); + items.add(new ItemInfo("Carrot Block", new String[][]{{"blo", "carr"}}, Material.CARROT)); + items.add(new ItemInfo("Carrot on a Stick", new String[][]{{"sti", "carr"}}, Material.CARROT_STICK)); + items.add(new ItemInfo("Potato", new String[][]{{"pota"}}, Material.POTATO_ITEM)); + items.add(new ItemInfo("Potato Block", new String[][]{{"blo", "pota"}}, Material.POTATO)); + items.add(new ItemInfo("Baked Potato", new String[][]{{"pota", "bak"}}, Material.BAKED_POTATO)); + items.add(new ItemInfo("Poisonous Potato", new String[][]{{"pota", "poi"}}, Material.POISONOUS_POTATO)); + items.add(new ItemInfo("Wood Button", new String[][]{{"woo", "butto"}}, Material.WOOD_BUTTON)); + items.add(new ItemInfo("Pumpkin Pie", new String[][]{{"pie"}, {"pumpk", "pie"}}, Material.PUMPKIN_PIE)); + items.add(new ItemInfo("Potion of Invisibility", new String[][] {{"poti", "invi"}}, Material.POTION, (short) 8206)); + items.add(new ItemInfo("Potion of Invisibility (Extended)", new String[][] {{"poti", "invi", "ext"}}, Material.POTION, (short) 8270)); + items.add(new ItemInfo("Potion of Night Vision", new String[][] {{"poti", "nigh", "visi"}, {"poti", "visio"}}, Material.POTION, (short) 8198)); + items.add(new ItemInfo("Potion of Night Vision (Extended)", new String[][] {{"poti", "nigh", "visi", "ext"}, {"poti", "visio", "ext"}}, Material.POTION, (short) 8262)); + items.add(new ItemInfo("Enchanted Book", new String[][]{{"ench", "boo"}}, Material.ENCHANTED_BOOK)); + items.add(new ItemInfo("Nether Star", new String[][]{{"star", "neth"}}, Material.NETHER_STAR)); + items.add(new ItemInfo("Firework Star", new String[][]{{"fire", "star"}}, Material.FIREWORK_CHARGE)); + items.add(new ItemInfo("Firework Rocket", new String[][]{{"rocket"}, {"firework"}}, Material.FIREWORK)); + items.add(new ItemInfo("White Firework Star", new String[][]{{"whi", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 1)); + items.add(new ItemInfo("Orange Firework Star", new String[][]{{"ora", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 2)); + items.add(new ItemInfo("Magenta Firework Star", new String[][]{{"mag", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 3)); + items.add(new ItemInfo("Light Blue Firework Star", new String[][]{{"blu", "lig", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 4)); + items.add(new ItemInfo("Yellow Firework Star", new String[][]{{"yell", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 5)); + items.add(new ItemInfo("Lime Firework Star", new String[][]{{"lim", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 6)); + items.add(new ItemInfo("Pink Firework Star", new String[][]{{"pin", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 7)); + items.add(new ItemInfo("Gray Firework Star", new String[][]{{"gra", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 8)); + items.add(new ItemInfo("Light Gray Firework Star", new String[][]{{"lig", "gra", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 9)); + items.add(new ItemInfo("Cyan Firework Star", new String[][]{{"cya", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 10)); + items.add(new ItemInfo("Purple Firework Star", new String[][]{{"pur", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 11)); + items.add(new ItemInfo("Blue Firework Star", new String[][]{{"blue", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 12)); + items.add(new ItemInfo("Brown Firework Star", new String[][]{{"bro", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 13)); + items.add(new ItemInfo("Green Firework Star", new String[][]{{"gre", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 14)); + items.add(new ItemInfo("Red Firework Star", new String[][]{{"red", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 15)); + items.add(new ItemInfo("Black Firework Star", new String[][]{{"bla", "fire", "star"}}, Material.FIREWORK_CHARGE, (short) 16)); + items.add(new ItemInfo("Dead Bush", new String[][]{{"dea", "bush"}}, Material.DEAD_BUSH)); + items.add(new ItemInfo("Nether Brick Slab", new String[][]{{"sla", "net", "bri"}, {"step", "net", "bri"}}, Material.STEP, (short) 6)); + //1.5 Blocks & Items + items.add(new ItemInfo("Activator Rail", new String[][]{{"rail", "acti"}, {"trac", "acti"}, {"activ"}}, Material.ACTIVATOR_RAIL)); + items.add(new ItemInfo("Block of Redstone", new String[][]{{"block", "red"}, {"block", "rs"}}, Material.REDSTONE_BLOCK)); + items.add(new ItemInfo("Daylight Sensor", new String[][]{{"day", "sen"}, {"ligh", "sen"}}, Material.DAYLIGHT_DETECTOR)); + items.add(new ItemInfo("Dropper", new String[][]{{"drop"}}, Material.DROPPER)); + items.add(new ItemInfo("Hopper", new String[][]{{"hop", "item"}, {"hop"}}, Material.HOPPER)); + items.add(new ItemInfo("Explosive Minecart", new String[][]{{"cart", "tnt"}, {"cart", "exp"}}, Material.EXPLOSIVE_MINECART)); + items.add(new ItemInfo("Hopper Minecart", new String[][]{{"cart", "hop"}, {"hop"}}, Material.HOPPER_MINECART)); + items.add(new ItemInfo("Redstone Comparator", new String[][]{{"rs", "compara"}, {"red", "comparat"}, {"comparat"}}, Material.REDSTONE_COMPARATOR)); + items.add(new ItemInfo("Trapped Chest", new String[][]{{"tra", "ches"}}, Material.TRAPPED_CHEST)); + items.add(new ItemInfo("Nether Brick Item", new String[][]{{"neth", "bric", "it"}}, Material.NETHER_BRICK_ITEM)); + items.add(new ItemInfo("Nether Quartz", new String[][]{{"neth", "qua"}, {"qua"}}, Material.QUARTZ)); + items.add(new ItemInfo("Nether Quartz Ore", new String[][]{{"neth", "qua", "ore"}, {"qua", "ore"}}, Material.QUARTZ_ORE)); + items.add(new ItemInfo("Quartz Block", new String[][]{{"qua", "blo"}}, Material.QUARTZ_BLOCK)); + items.add(new ItemInfo("Quartz Slab", new String[][]{{"qua", "slab"}, {"qua", "step"}}, Material.STEP, (short) 7)); + items.add(new ItemInfo("Quartz Double Slab", new String[][]{{"qua", "dou", "sla"}, {"qua", "dou", "step"}}, Material.DOUBLE_STEP, (short) 7)); + items.add(new ItemInfo("Quartz Stairs", new String[][]{{"qua", "stair"}}, Material.QUARTZ_STAIRS)); + items.add(new ItemInfo("Chiseled Quartz", new String[][]{{"qua", "chis"}}, Material.QUARTZ_BLOCK, (short) 1)); + items.add(new ItemInfo("Quartz Pillar", new String[][]{{"qua", "pil"}}, Material.QUARTZ_BLOCK, (short) 2)); + items.add(new ItemInfo("Weighted Gold Plate", new String[][]{{"wei", "plat", "gol"}, {"pres", "plat", "gol"}}, Material.GOLD_PLATE)); + items.add(new ItemInfo("Weighted Iron Plate", new String[][]{{"wei", "plat", "iro"}, {"pres", "plat", "iro"}}, Material.IRON_PLATE)); + //1.6 Blocks and Items + items.add(new ItemInfo("Horse Spawn Egg", new String[][] {{"horse", "egg"}}, Material.MONSTER_EGG, (short) 100)); + items.add(new ItemInfo("Diamond Horse Armor", new String[][] {{"dia", "horse", "arm"}, {"dia", "bard"}}, Material.DIAMOND_BARDING)); + items.add(new ItemInfo("Gold Horse Armor", new String[][] {{"gold", "horse", "arm"}, {"gold", "bard"}}, Material.GOLD_BARDING)); + items.add(new ItemInfo("Iron Horse Armor", new String[][] {{"iron", "horse", "arm"}, {"iron", "bard"}}, Material.IRON_BARDING)); + items.add(new ItemInfo("Leash", new String[][] {{"leas"}, {"lead"}}, Material.LEASH)); + items.add(new ItemInfo("Hay Bale", new String[][] {{"hay", "bale"}, {"hay", "block"}}, Material.HAY_BLOCK)); + items.add(new ItemInfo("Name Tag", new String[][] {{"name", "tag"}}, Material.NAME_TAG)); + items.add(new ItemInfo("Hardened Clay", new String[][]{{"hard", "clay"}}, Material.HARD_CLAY)); + items.add(new ItemInfo("Block of Coal", new String[][]{{"coal", "block"}}, Material.COAL_BLOCK)); + items.add(new ItemInfo("White Stained Clay", new String[][]{{"clay", "whit"}, {"stai", "clay"}, {"whi", "stain", "cla"}}, Material.STAINED_CLAY)); + items.add(new ItemInfo("Orange Stained Clay", new String[][]{{"clay", "ora"}, {"ora", "stain", "cla"}}, Material.STAINED_CLAY, (short) 1)); + items.add(new ItemInfo("Magenta Stained Clay", new String[][]{{"clay", "mag"}, {"mag", "stain", "cla"}}, Material.STAINED_CLAY, (short) 2)); + items.add(new ItemInfo("Light Blue Stained Clay", new String[][]{{"clay", "lig", "blue"}, {"lig", "blu", "stain", "cla"}}, Material.STAINED_CLAY, (short) 3)); + items.add(new ItemInfo("Yellow Stained Clay", new String[][]{{"clay", "yell"}, {"yell", "stain", "cla"}}, Material.STAINED_CLAY, (short) 4)); + items.add(new ItemInfo("Lime Stained Clay", new String[][]{{"clay", "lig", "gree"}, {"clay", "lime"}, {"lime", "stain", "cla"}}, Material.STAINED_CLAY, (short) 5)); + items.add(new ItemInfo("Pink Stained Clay", new String[][]{{"clay", "pink"}, {"pink", "stain", "cla"}}, Material.STAINED_CLAY, (short) 6)); + items.add(new ItemInfo("Gray Stained Clay", new String[][]{{"clay", "gray"}, {"clay", "grey"}, {"gra", "stain", "cla"}, {"gre", "stain", "cla"}}, Material.STAINED_CLAY, (short) 7)); + items.add(new ItemInfo("Light Gray Stained Clay", new String[][]{{"lig", "clay", "gra"}, {"lig", "clay", "gre"}, {"lig", "gra", "stain", "cla"}}, Material.STAINED_CLAY, (short) 8)); + items.add(new ItemInfo("Cyan Stained Clay", new String[][]{{"clay", "cya"}, {"cya", "stain", "cla"}}, Material.STAINED_CLAY, (short) 9)); + items.add(new ItemInfo("Purple Stained Clay", new String[][]{{"clay", "pur"}, {"pur", "stain", "cla"}}, Material.STAINED_CLAY, (short) 10)); + items.add(new ItemInfo("Blue Stained Clay", new String[][]{{"clay", "blue"}, {"blue", "stain", "cla"}}, Material.STAINED_CLAY, (short) 11)); + items.add(new ItemInfo("Brown Stained Clay", new String[][]{{"clay", "brown"}, {"brown", "stain", "cla"}}, Material.STAINED_CLAY, (short) 12)); + items.add(new ItemInfo("Green Stained Clay", new String[][]{{"clay", "gree"}, {"gree", "stain", "cla"}}, Material.STAINED_CLAY, (short) 13)); + items.add(new ItemInfo("Red Stained Clay", new String[][]{{"clay", "red"}, {"red", "stain", "cla"}}, Material.STAINED_CLAY, (short) 14)); + items.add(new ItemInfo("Black Stained Clay", new String[][]{{"clay", "bla"}, {"bla", "stain", "cla"}}, Material.STAINED_CLAY, (short) 15)); + items.add(new ItemInfo("White Carpet", new String[][]{{"carpet", "whit"}, {"carpet"}}, Material.CARPET)); + items.add(new ItemInfo("Orange Carpet", new String[][]{{"carpet", "ora"}}, Material.CARPET, (short) 1)); + items.add(new ItemInfo("Magenta Carpet", new String[][]{{"carpet", "mag"}}, Material.CARPET, (short) 2)); + items.add(new ItemInfo("Light Blue Carpet", new String[][]{{"carpet", "lig", "blue"}}, Material.CARPET, (short) 3)); + items.add(new ItemInfo("Yellow Carpet", new String[][]{{"carpet", "yell"}}, Material.CARPET, (short) 4)); + items.add(new ItemInfo("Light Green Carpet", new String[][]{{"carpet", "lig", "gree"}, {"carpet", "gree"}}, Material.CARPET, (short) 5)); + items.add(new ItemInfo("Pink Carpet", new String[][]{{"carpet", "pink"}}, Material.CARPET, (short) 6)); + items.add(new ItemInfo("Gray Carpet", new String[][]{{"carpet", "gray"}, {"carpet", "grey"}}, Material.CARPET, (short) 7)); + items.add(new ItemInfo("Light Gray Carpet", new String[][]{{"lig", "carpet", "gra"}, {"lig", "carpet", "gre"}}, Material.CARPET, (short) 8)); + items.add(new ItemInfo("Cyan Carpet", new String[][]{{"carpet", "cya"}}, Material.CARPET, (short) 9)); + items.add(new ItemInfo("Purple Carpet", new String[][]{{"carpet", "pur"}}, Material.CARPET, (short) 10)); + items.add(new ItemInfo("Blue Carpet", new String[][]{{"carpet", "blue"}}, Material.CARPET, (short) 11)); + items.add(new ItemInfo("Brown Carpet", new String[][]{{"carpet", "brow"}}, Material.CARPET, (short) 12)); + items.add(new ItemInfo("Dark Green Carpet", new String[][]{{"carpet", "dar", "gree"}, {"carpet", "gree"}}, Material.CARPET, (short) 13)); + items.add(new ItemInfo("Red Carpet", new String[][]{{"carpet", "red"}}, Material.CARPET, (short) 14)); + items.add(new ItemInfo("Black Carpet", new String[][]{{"carpet", "bla"}}, Material.CARPET, (short) 15)); + //1.7 Blocks and Items + items.add(new ItemInfo("Grassless Dirt", new String[][]{{"less", "dirt"}}, Material.DIRT, (short) 1)); + items.add(new ItemInfo("Acacia Log", new String[][]{{"acac"}, {"log", "acac"}}, Material.LOG_2)); + items.add(new ItemInfo("Dark Oak Log", new String[][]{{"oak", "dar"}, {"log", "oak", "dar"}}, Material.LOG_2, (short) 1)); + items.add(new ItemInfo("Acacia Plank", new String[][]{{"acac", "plank"}, {"acac", "wood"}}, Material.WOOD, (short) 4)); + items.add(new ItemInfo("Dark Oak Plank", new String[][]{{"dar", "oak", "plank"}, {"dar", "oak", "wood"}}, Material.WOOD, (short) 5)); + items.add(new ItemInfo("Acacia Wood Stairs", new String[][]{{"stair", "wood", "acac"}, {"acac", "stair"}}, Material.ACACIA_STAIRS)); + items.add(new ItemInfo("Dark Oak Wood Stairs", new String[][]{{"stair", "wood", "dar", "oak"}, {"dar", "oak", "stair"}}, Material.DARK_OAK_STAIRS)); + items.add(new ItemInfo("Acacia Sapling", new String[][]{{"sapl", "acac"}}, Material.SAPLING, (short) 4)); + items.add(new ItemInfo("Dark Oak Sapling", new String[][]{{"sapl", "oak", "dar"}}, Material.SAPLING, (short) 5)); + items.add(new ItemInfo("Acacia Leaves", new String[][]{{"lea", "acac"}}, Material.LEAVES_2)); + items.add(new ItemInfo("Dark Oak Leaves", new String[][]{{"lea", "oak", "dar"}}, Material.LEAVES_2, (short) 1)); + items.add(new ItemInfo("Packed Ice", new String[][]{{"ice", "pac"}, {"ice", "opaq"}}, Material.PACKED_ICE)); + items.add(new ItemInfo("Podzol", new String[][]{{"podz"}, {"dirt", "pod"}}, Material.DIRT, (short) 2)); + items.add(new ItemInfo("Red Sand", new String[][]{{"red", "sand"}}, Material.SAND, (short) 1)); + items.add(new ItemInfo("Cobblestone Monster Egg", new String[][]{{"cobb","sto","mons","egg"},{"cobb","mons", "egg"}, {"hid", "silver", "cob"}}, Material.MONSTER_EGGS, (short) 1)); + items.add(new ItemInfo("Cracked Stone Brick Monster Egg", new String[][]{{"cra","sto","bri","mons", "egg"}, {"hid", "silver","cra","sto","bri"}}, Material.MONSTER_EGGS, (short) 4)); + items.add(new ItemInfo("Chiseled Stone Brick Monster Egg", new String[][]{{"chi","stone","bri","mons", "egg"}, {"hid", "silver","chi","sto","bri"}}, Material.MONSTER_EGGS, (short) 5)); + items.add(new ItemInfo("White Stained Glass", new String[][]{{"stai", "glas", "whit"}, {"stai", "glas"}}, Material.STAINED_GLASS)); + items.add(new ItemInfo("Orange Stained Glass", new String[][]{{"stai", "glas", "ora"}}, Material.STAINED_GLASS, (short) 1)); + items.add(new ItemInfo("Magenta Stained Glass", new String[][]{{"stai", "glas", "mag"}}, Material.STAINED_GLASS, (short) 2)); + items.add(new ItemInfo("Light Blue Stained Glass", new String[][]{{"stai", "glas", "lig", "blue"}}, Material.STAINED_GLASS, (short) 3)); + items.add(new ItemInfo("Yellow Stained Glass", new String[][]{{"stai", "glas", "yell"}}, Material.STAINED_GLASS, (short) 4)); + items.add(new ItemInfo("Light Green Stained Glass", new String[][]{{"stai", "glas", "lig", "gree"}, {"stai", "glas", "gree"}}, Material.STAINED_GLASS, (short) 5)); + items.add(new ItemInfo("Pink Stained Glass", new String[][]{{"stai", "glas", "pink"}}, Material.STAINED_GLASS, (short) 6)); + items.add(new ItemInfo("Gray Stained Glass", new String[][]{{"stai", "glas", "gra"}, {"stai", "glas", "gre"}}, Material.STAINED_GLASS, (short) 7)); + items.add(new ItemInfo("Light Gray Stained Glass", new String[][]{{"lig", "stai", "glas", "gra"}, {"lig", "stai", "glas", "gre"}}, Material.STAINED_GLASS, (short) 8)); + items.add(new ItemInfo("Cyan Stained Glass", new String[][]{{"stai", "glas", "cya"}}, Material.STAINED_GLASS, (short) 9)); + items.add(new ItemInfo("Purple Stained Glass", new String[][]{{"stai", "glas", "pur"}}, Material.STAINED_GLASS, (short) 10)); + items.add(new ItemInfo("Blue Stained Glass", new String[][]{{"stai", "glas", "blue"}}, Material.STAINED_GLASS, (short) 11)); + items.add(new ItemInfo("Brown Stained Glass", new String[][]{{"stai", "glas", "brow"}}, Material.STAINED_GLASS, (short) 12)); + items.add(new ItemInfo("Dark Green Stained Glass", new String[][]{{"stai", "glas", "dar", "gree"}, {"stai", "glas", "gree"}}, Material.STAINED_GLASS, (short) 13)); + items.add(new ItemInfo("Red Stained Glass", new String[][]{{"stai", "glas", "red"}}, Material.STAINED_GLASS, (short) 14)); + items.add(new ItemInfo("Black Stained Glass", new String[][]{{"stai", "glas", "bla"}}, Material.STAINED_GLASS, (short) 15)); + items.add(new ItemInfo("White Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "whit"}, {"stai", "glas", "pane"}}, Material.STAINED_GLASS_PANE)); + items.add(new ItemInfo("Orange Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "ora"}}, Material.STAINED_GLASS_PANE, (short) 1)); + items.add(new ItemInfo("Magenta Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "mag"}}, Material.STAINED_GLASS_PANE, (short) 2)); + items.add(new ItemInfo("Light Blue Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "lig", "blue"}}, Material.STAINED_GLASS_PANE, (short) 3)); + items.add(new ItemInfo("Yellow Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "yell"}}, Material.STAINED_GLASS_PANE, (short) 4)); + items.add(new ItemInfo("Light Green Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "lig", "gree"}, {"stai", "glas", "pane", "gree"}}, Material.STAINED_GLASS_PANE, (short) 5)); + items.add(new ItemInfo("Pink Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "pink"}}, Material.STAINED_GLASS_PANE, (short) 6)); + items.add(new ItemInfo("Gray Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "gra"}, {"stai", "glas", "pane", "gre"}}, Material.STAINED_GLASS_PANE, (short) 7)); + items.add(new ItemInfo("Light Gray Stained Glass Pane", new String[][]{{"lig", "stai", "glas", "pane", "gra"}, {"lig", "stai", "glas", "pane", "gre"}}, Material.STAINED_GLASS_PANE, (short) 8)); + items.add(new ItemInfo("Cyan Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "cya"}}, Material.STAINED_GLASS_PANE, (short) 9)); + items.add(new ItemInfo("Purple Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "pur"}}, Material.STAINED_GLASS_PANE, (short) 10)); + items.add(new ItemInfo("Blue Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "blue"}}, Material.STAINED_GLASS_PANE, (short) 11)); + items.add(new ItemInfo("Brown Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "brow"}}, Material.STAINED_GLASS_PANE, (short) 12)); + items.add(new ItemInfo("Dark Green Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "dar", "gree"}, {"stai", "glas", "pane", "gree"}}, Material.STAINED_GLASS_PANE, (short) 13)); + items.add(new ItemInfo("Red Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "red"}}, Material.STAINED_GLASS_PANE, (short) 14)); + items.add(new ItemInfo("Black Stained Glass Pane", new String[][]{{"stai", "glas", "pane", "bla"}}, Material.STAINED_GLASS_PANE, (short) 15)); + items.add(new ItemInfo("Poppy", new String[][]{{"flow", "red"}, {"rose"}, {"poppy"}}, Material.RED_ROSE)); + items.add(new ItemInfo("Blue Orchid", new String[][]{{"flow", "blue"}, {"orch", "blue"}}, Material.RED_ROSE, (short) 1)); + items.add(new ItemInfo("Allium", new String[][]{{"flow", "mag"}, {"alli"}}, Material.RED_ROSE, (short) 2)); + items.add(new ItemInfo("Azure Bluet", new String[][]{{"flow", "whit"}, {"azu", "blue"}}, Material.RED_ROSE, (short) 3)); + items.add(new ItemInfo("Red Tulip", new String[][]{{"tul", "red"}}, Material.RED_ROSE, (short) 4)); + items.add(new ItemInfo("Orange Tulip", new String[][]{{"tul", "ora"}}, Material.RED_ROSE, (short) 5)); + items.add(new ItemInfo("White Tulip", new String[][]{{"tul", "whit"}}, Material.RED_ROSE, (short) 6)); + items.add(new ItemInfo("Pink Tulip", new String[][]{{"tul", "pin"}}, Material.RED_ROSE, (short) 7)); + items.add(new ItemInfo("Oxeye Daisy", new String[][]{{"dais"}, {"oxe", "dais"}}, Material.RED_ROSE, (short) 8)); + items.add(new ItemInfo("Sunflower", new String[][]{{"flow", "sun"}}, Material.DOUBLE_PLANT, (short) 0)); + items.add(new ItemInfo("Lilac", new String[][]{{"flow", "lila"}, {"lila"}}, Material.DOUBLE_PLANT, (short) 1)); + items.add(new ItemInfo("Double Tallgrass", new String[][]{{"doub", "tall", "gras"}, {"doub", "long", "gras"}}, Material.DOUBLE_PLANT, (short) 2)); + items.add(new ItemInfo("Large Fern", new String[][]{{"larg", "fern"}, {"doub", "fern"}}, Material.DOUBLE_PLANT, (short) 3)); + items.add(new ItemInfo("Rose Bush", new String[][]{{"bush", "rose"}}, Material.DOUBLE_PLANT, (short) 4)); + items.add(new ItemInfo("Peony", new String[][]{{"flow", "peon"}, {"peon"}}, Material.DOUBLE_PLANT, (short) 5)); + items.add(new ItemInfo("Command Minecart", new String[][]{{"cart", "comm"}}, Material.COMMAND_MINECART)); + items.add(new ItemInfo("Potion of Water Breathing", new String[][] {{"poti", "wate", "breat"}}, Material.POTION, (short) 8205)); + items.add(new ItemInfo("Potion of Water Breathing (Reverted)", new String[][] {{"poti", "wate", "breat", "rev"}}, Material.POTION, (short) 8237)); + items.add(new ItemInfo("Potion of Water Breathing (Extended)", new String[][] {{"poti", "wate", "breat", "ext"}}, Material.POTION, (short) 8269)); + items.add(new ItemInfo("Splash Potion of Water Breathing", new String[][] {{"poti", "wate", "breat", "spl"}}, Material.POTION, (short) 16397)); + items.add(new ItemInfo("Splash Potion of Water Breathing (Reverted)", new String[][] {{"poti", "wate", "breat", "rev", "spl"}}, Material.POTION, (short) 16429)); + items.add(new ItemInfo("Splash Potion of Water Breathing (Extended)", new String[][] {{"poti", "wate", "breat", "ext", "spl"}}, Material.POTION, (short) 16461)); + items.add(new ItemInfo("Raw Salmon", new String[][]{{"salm"}, {"raw", "salm"}}, Material.RAW_FISH, (short) 1)); + items.add(new ItemInfo("Cooked Salmon", new String[][]{{"salm", "cook"}}, Material.COOKED_FISH, (short) 1)); + items.add(new ItemInfo("Clownfish", new String[][]{{"fish", "clow"}}, Material.RAW_FISH, (short) 2)); + items.add(new ItemInfo("Pufferfish", new String[][]{{"fish", "puff"}, {"fish", "blo"}, {"fish", "glob"}}, Material.RAW_FISH, (short) 3)); + items.add(new ItemInfo("Acacia Slab", new String[][]{{"slab", "aca"}, {"step", "aca"}}, Material.WOOD_STEP, (short) 4)); + items.add(new ItemInfo("Dark Oak Slab", new String[][]{{"slab", "dar", "oak"}, {"step", "dar", "oak"}}, Material.WOOD_STEP, (short) 5)); + } + + @Deprecated + public static ItemInfo itemById(int typeId) { + return itemByType(Material.getMaterial(typeId), (short) 0); + } + + @Deprecated + public static ItemInfo itemById(int typeId, short subType) { + return itemByType(Material.getMaterial(typeId), subType); + } + + /** + * Searchs for an ItemInfo from the given ItemStack + * @param itemStack to search on + * @return ItemInfo found, or null + */ + public static ItemInfo itemByStack(ItemStack itemStack) { + if (itemStack == null) { + return null; + } + + for (ItemInfo item : items) { + if (itemStack.getType().equals(item.getType()) && item.isDurable()) { + return item; + } else if (itemStack.getType().equals(item.getType()) && item.getSubTypeId() == itemStack.getDurability()) { + return item; + } + } + + return null; + } + + public static ItemInfo itemByItem(ItemInfo item) { + for (ItemInfo i : items) { + if (item.equals(i)) { + return i; + } + } + return null; + } + + /** + * Gets a relevant ItemInfo by it's Material + * @param type of Material + * @return ItemInfo record found or null if none + */ + public static ItemInfo itemByType(Material type) { + return itemByType(type, (short) 0); + } + + /** + * Searches for an ItemInfo record by Material and SubTypeID + * @param type of Material + * @param subType to check for + * @return ItemInfo record found or null if none + */ + public static ItemInfo itemByType(Material type, short subType) { + for (ItemInfo item : items) { + if (item.getType() == type && item.getSubTypeId() == subType) { + return item; + } + } + return null; + } + + /** + * Search for an item from a given string, useful for user input. Uses 3 different types of reg-exp searching. + * Checks first for an ItemID. + * Checks second for ItemID:SubType + * Last, it will run a by-name item search assuming the string is the name of an item. + * + * @param string to parse + * @return ItemInfo found or null + */ + public static ItemInfo itemByString(String string) { + + // int + Pattern pattern = Pattern.compile("(?i)^(\\d+)$"); + Matcher matcher = pattern.matcher(string); + if (matcher.find()) { + int id = Integer.parseInt(matcher.group(1)); + return itemById(id); + } + + // int:int + matcher.reset(); + pattern = Pattern.compile("(?i)^(\\d+):(\\d+)$"); + matcher = pattern.matcher(string); + if (matcher.find()) { + int id = Integer.parseInt(matcher.group(1)); + short type = Short.parseShort(matcher.group(2)); + return itemById(id, type); + } + + // name + matcher.reset(); + pattern = Pattern.compile("(?i)^(.*)$"); + matcher = pattern.matcher(string); + if (matcher.find()) { + String name = matcher.group(1); + return itemByName(name); + } + + return null; + } + + public static ItemInfo itemByName(ArrayList search) { + String searchString = join(search, " "); + return itemByName(searchString); + } + + public static ItemInfo[] itemByNames(ArrayList search, boolean multi) { + String searchString = join(search, " "); + return itemsByName(searchString, multi); + } + + /** + * Multi-Item return search for dumping all items with the search string to the player + * + * + * @param searchString to search for + * @param multi whether to return a list of items or just the first + * @return Array of items found + */ + public static ItemInfo[] itemsByName(String searchString, boolean multi) { + if (multi == false) { + return new ItemInfo[]{itemByName(searchString)}; + } + + ItemInfo[] itemList = new ItemInfo[]{}; + + if (searchString.matches("\\d+:\\d+")) { + // Match on integer:short to get typeId and subTypeId + + // Retrieve/parse data + String[] params = searchString.split(":"); + int typeId = Integer.parseInt(params[0]); + short subTypeId = Short.parseShort(params[1]); + + // Iterate through Items + for (ItemInfo item : items) { + // Test for match + if (item.getId() == typeId && item.getSubTypeId() == subTypeId) { + itemList[0] = item; + break; + } + } + } else if (searchString.matches("\\d+")) { + + // Retrieve/parse data + int typeId = Integer.parseInt(searchString); + + // Iterate through Items + int i = 0; + for (ItemInfo item : items) { + // Test for match + if (item.getId() == typeId) { + itemList[i] = item; + i++; + } + } + } else { + // Else this must be a string that we need to identify + + // Iterate through Items + int i = 0; + for (ItemInfo item : items) { + // Look through each possible match criteria + for (String[] attributes : item.search) { + boolean match = false; + // Loop through entire criteria strings + for (String attribute : attributes) { + if (searchString.toLowerCase().contains(attribute)) { + match = true; + break; + } + } + // THIS was a match + if (match) { + itemList[i] = item; + i++; + } + } + } + } + + return itemList; + } + + /** + * Single item search function, for when we only ever want to return 1 result + * + * @param searchString to search for + * @return ItemInfo Object + */ + public static ItemInfo itemByName(String searchString) { + ItemInfo matchedItem = null; + int matchedItemStrength = 0; + int matchedValue = 0; + + if (searchString.matches("\\d+:\\d+")) { + // Match on integer:short to get typeId and subTypeId + + // Retrieve/parse data + String[] params = searchString.split(":"); + int typeId = Integer.parseInt(params[0]); + short subTypeId = Short.parseShort(params[1]); + + // Iterate through Items + for (ItemInfo item : items) { + // Test for match + if (item.getId() == typeId && item.getSubTypeId() == subTypeId) { + matchedItem = item; + break; + } + } + } else if (searchString.matches("\\d+")) { + // Match an integer only, assume subTypeId = 0 + + // Retrieve/parse data + int typeId = Integer.parseInt(searchString); + short subTypeId = 0; + + // Iterate through Items + for (ItemInfo item : items) { + // Test for match + if (item.getId() == typeId && item.getSubTypeId() == subTypeId) { + matchedItem = item; + break; + } + } + } else { + // Else this must be a string that we need to identify + + // Iterate through Items + for (ItemInfo item : items) { + // Look through each possible match criteria + for (String[] attributes : item.search) { + int val = 0; + boolean match = false; + // Loop through entire criteria strings + for (String attribute : attributes) { + if (searchString.toLowerCase().contains(attribute)) { + val += attribute.length(); + match = true; + } else { + match = false; + break; + } + } + + // THIS was a match + if (match) { + if (matchedItem == null || val > matchedValue || attributes.length > matchedItemStrength) { + matchedItem = item; + matchedValue = val; + matchedItemStrength = attributes.length; + } + } + } + } + } + + return matchedItem; + } + + /** + * Joins elements of a String array with the glue between them into a String. + * @param array of elements to join together + * @param glue what to put between each element + * @return Concacted Array combined with glue + */ + public static String join(String[] array, String glue) { + String joined = null; + for (String element : array) { + if (joined == null) { + joined = element; + } else { + joined += glue + element; + } + } + + if (joined == null) { + return ""; + } else { + return joined; + } + } + + /** + * Joins elements of a String array with the glue between them into a String. + * @param list of items to join together + * @param glue what to put between each element + * @return Concacted Array combined with glue + */ + public static String join(List list, String glue) { + String joined = null; + for (String element : list) { + if (joined == null) { + joined = element; + } else { + joined += glue + element; + } + } + + if (joined == null) { + return ""; + } else { + return joined; + } + } +} diff --git a/src/main/java/net/milkbowl/vault/permission/Permission.java b/src/main/java/net/milkbowl/vault/permission/Permission.java new file mode 100644 index 0000000..c590bb9 --- /dev/null +++ b/src/main/java/net/milkbowl/vault/permission/Permission.java @@ -0,0 +1,821 @@ +/* This file is part of Vault. + + Vault is free software: you can redistribute it and/or modify + it under the terms of the GNU Lesser General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + Vault is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public License + along with Vault. If not, see . + */ +package net.milkbowl.vault.permission; + +import java.util.UUID; +import java.util.logging.Logger; + +import org.bukkit.Bukkit; +import org.bukkit.World; +import org.bukkit.command.CommandSender; +import org.bukkit.entity.Player; +import org.bukkit.permissions.PermissionAttachment; +import org.bukkit.permissions.PermissionAttachmentInfo; +import org.bukkit.plugin.Plugin; + +/** + * The main Permission API - allows for group and player based permission tests + * + */ +public abstract class Permission { + + protected static final Logger log = Logger.getLogger("Minecraft"); + protected Plugin plugin = null; + + /** + * Gets name of permission method + * @return Name of Permission Method + */ + abstract public String getName(); + + /** + * Checks if permission method is enabled. + * @return Success or Failure + */ + abstract public boolean isEnabled(); + + /** + * Returns if the permission system is or attempts to be compatible with super-perms. + * @return True if this permission implementation works with super-perms + */ + abstract public boolean hasSuperPermsCompat(); + + /** + * Checks if player has a permission node. (Short for playerHas(...) + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World name + * @param player Player name + * @param permission Permission node + * @return Success or Failure + */ + public boolean has(String world, String player, String permission) { + if (world == null) { + return playerHas((String) null, player, permission); + } + return playerHas(world, player, permission); + } + + /** + * Checks if player has a permission node. (Short for playerHas(...) + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param player Player name + * @param permission Permission node + * @return Success or Failure + */ + public boolean has(World world, String player, String permission) { + if (world == null) { + return playerHas((String) null, player, permission); + } + return playerHas(world.getName(), player, permission); + } + + /** + * Checks if a CommandSender has a permission node. + * This will return the result of bukkits, generic .hasPermission() method and is identical in all cases. + * This method will explicitly fail if the registered permission system does not register permissions in bukkit. + * + * For easy checking of a commandsender + * @param sender to check permissions on + * @param permission to check for + * @return true if the sender has the permission + */ + public boolean has(CommandSender sender, String permission) { + return sender.hasPermission(permission); + } + + /** + * Checks if player has a permission node. (Short for playerHas(...) + * @param player Player Object + * @param permission Permission node + * @return Success or Failure + */ + public boolean has(Player player, String permission) { + return player.hasPermission(permission); + } + + /** + * Checks if player has a permission node. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World name + * @param player Player name + * @param permission Permission node + * @return Success or Failure + */ + abstract public boolean playerHas(String world, String player, String permission); + + /** + * Checks if player has a permission node. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param player Player name + * @param permission Permission node + * @return Success or Failure + */ + public boolean playerHas(World world, String player, String permission) { + if (world == null) { + return playerHas((String) null, player, permission); + } + return playerHas(world.getName(), player, permission); + } + + /** + * Checks if player has a permission node. + * + * @param world World Object + * @param playerId UUID of the player + * @param permission Permission node + * @return Success or Failure + */ + public boolean playerHas(World world, UUID playerId, String permission) { + if (world == null) { + return has((String) null, Bukkit.getOfflinePlayer(playerId).getName(), permission); + } + return has(world.getName(), Bukkit.getOfflinePlayer(playerId).getName(), permission); + } + + /** + * Checks if player has a permission node. + * @param player Player Object + * @param permission Permission node + * @return Success or Failure + */ + public boolean playerHas(Player player, String permission) { + return has(player, permission); + } + + /** + * Add permission to a player. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World name + * @param player Player name + * @param permission Permission node + * @return Success or Failure + */ + abstract public boolean playerAdd(String world, String player, String permission); + + /** + * Add permission to a player. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param player Player name + * @param permission Permission node + * @return Success or Failure + */ + public boolean playerAdd(World world, String player, String permission) { + if (world == null) { + return playerAdd((String) null, player, permission); + } + return playerAdd(world.getName(), player, permission); + } + + /** + * Add permission to a player. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param playerId UUId of the player + * @param permission Permission node + * @return Success or Failure + */ + public boolean playerAdd(World world, UUID playerId, String permission) { + if (world == null) { + return playerAdd((String) null, Bukkit.getOfflinePlayer(playerId).getName(), permission); + } + return playerAdd(world.getName(), Bukkit.getOfflinePlayer(playerId).getName(), permission); + } + + /** + * Add permission to a player ONLY for the world the player is currently on. + * This is a world-specific operation, if you want to add global permission you must explicitly use NULL for the world. + * + * @param player Player Object + * @param permission Permission node + * @return Success or Failure + */ + public boolean playerAdd(Player player, String permission) { + return playerAdd(player.getWorld().getName(), player.getName(), permission); + } + + /** + * Add transient permission to a player. + * This implementation can be used by any subclass which implements a "pure" superperms plugin, i.e. + * one that only needs the built-in Bukkit API to add transient permissions to a player. Any subclass + * implementing a plugin which provides its own API for this needs to override this method. + * + * @param player Player name + * @param permission Permission node + * @return Success or Failure + */ + public boolean playerAddTransient(String player, String permission) throws UnsupportedOperationException { + Player p = plugin.getServer().getPlayer(player); + if (p == null) { + throw new UnsupportedOperationException(getName() + " does not support offline player transient permissions!"); + } + return playerAddTransient(p, permission); + } + + /** + * Add transient permission to a player. + * This implementation can be used by any subclass which implements a "pure" superperms plugin, i.e. + * one that only needs the built-in Bukkit API to add transient permissions to a player. + * + * @param playerId UUID + * @param permission Permission node + * @return Success or Failure + */ + public boolean playerAddTransient(UUID playerId, String permission) throws UnsupportedOperationException { + Player p = plugin.getServer().getPlayer(playerId); + if (p == null) { + throw new UnsupportedOperationException(getName() + " does not support offline player transient permissions!"); + } + return playerAddTransient(p, permission); + } + + /** + * Add transient permission to a player. + * This operation adds a world-unspecific permission onto the player object in bukkit via Bukkit's permission interface. + * + * @param player Player Object + * @param permission Permission node + * @return Success or Failure + */ + public boolean playerAddTransient(Player player, String permission) { + for (PermissionAttachmentInfo paInfo : player.getEffectivePermissions()) { + if (paInfo.getAttachment() != null && paInfo.getAttachment().getPlugin().equals(plugin)) { + paInfo.getAttachment().setPermission(permission, true); + return true; + } + } + + PermissionAttachment attach = player.addAttachment(plugin); + attach.setPermission(permission, true); + + return true; + } + + /** + * Adds a world specific transient permission to the player - ONLY WORKS IN PEX/P3 - otherwise it defaults to GLOBAL! + * + * @param worldName to check on + * @param playerId UUID + * @param permission to test + * @return Success or Failure + */ + public boolean playerAddTransient(String worldName, UUID playerId, String permission) { + return playerAddTransient(playerId, permission); + } + + /** + * Adds a world specific transient permission to the player - ONLY WORKS IN PEX/P3 - otherwise it defaults to GLOBAL! + * @param worldName to check on + * @param player to check + * @param permission to check for + * @return Success or Failure + */ + public boolean playerAddTransient(String worldName, Player player, String permission) { + return playerAddTransient(player, permission); + } + + /** + * Adds a world specific transient permission to the player - ONLY WORKS IN PEX/P3 - otherwise it defaults to GLOBAL! + * @param worldName to check on + * @param player to check + * @param permission to check + * @return Success or Failure + */ + public boolean playerAddTransient(String worldName, String player, String permission) { + Player p = plugin.getServer().getPlayer(player); + if (p == null) { + throw new UnsupportedOperationException(getName() + " does not support offline player transient permissions!"); + } + return playerAddTransient(p, permission); + } + + /** + * Removes a world specific transient permission from the player - Only works in PEX/P3 - otherwise it defaults to Global! + * @param worldName to check on + * @param player to check + * @param permission to check for + * @return Success or Failure + */ + public boolean playerRemoveTransient(String worldName, String player, String permission) { + Player p = plugin.getServer().getPlayer(player); + if (p == null) + return false; + + return playerRemoveTransient(p, permission); + } + + /** + * Removes a world specific transient permission from the player - Only works in PEX/P3 - otherwise it defaults to Global! + * @param worldName to check on + * @param playerId UUID to check + * @param permission to check for + * @return Success or Failure + */ + public boolean playerRemoveTransient(String worldName, UUID playerId, String permission) { + return playerRemoveTransient(playerId, permission); + } + + /** + * Removes a world specific transient permission from the player - Only works in PEX/P3 - otherwise it defaults to Global! + * @param worldName to check on + * @param player to check + * @param permission to check for + * @return Success or Failure + */ + public boolean playerRemoveTransient(String worldName, Player player, String permission) { + return playerRemoveTransient(player, permission); + } + + /** + * Remove permission from a player. + * @param world World name + * @param player Name of Player + * @param permission Permission node + * @return Success or Failure + */ + abstract public boolean playerRemove(String world, String player, String permission); + + /** + * Remove permission from a player. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World name + * @param player Player name + * @param permission Permission node + * @return Success or Failure + */ + public boolean playerRemove(World world, String player, String permission) { + if (world == null) { + return playerRemove((String) null, player, permission); + } + return playerRemove(world.getName(), player, permission); + } + + /** + * Remove permission from a player. + * Will attempt to remove permission from the player on the player's current world. This is NOT a global operation. + * + * @param player Player Object + * @param permission Permission node + * @return Success or Failure + */ + public boolean playerRemove(Player player, String permission) { + return playerRemove(player.getWorld().getName(), player.getName(), permission); + } + + /** + * Remove transient permission from a player. + * This implementation can be used by any subclass which implements a "pure" superperms plugin, i.e. + * one that only needs the built-in Bukkit API to remove transient permissions from a player. Any subclass + * implementing a plugin which provides its own API for this needs to override this method. + * + * @param player Player name + * @param permission Permission node + * @return Success or Failure + */ + public boolean playerRemoveTransient(String player, String permission) { + Player p = plugin.getServer().getPlayer(player); + if (p == null) + return false; + + return playerRemoveTransient(p, permission); + } + + + /** + * Remove transient permission from a player. + * + * @param playerId UUID + * @param permission Permission node + * @return Success or Failure + */ + public boolean playerRemoveTransient(UUID playerId, String permission) { + return playerRemoveTransient(Bukkit.getPlayer(playerId), permission); + } + + /** + * Remove transient permission from a player. + * + * @param player Player Object + * @param permission Permission node + * @return Success or Failure + */ + public boolean playerRemoveTransient(Player player, String permission) { + for (PermissionAttachmentInfo paInfo : player.getEffectivePermissions()) { + if (paInfo.getAttachment() != null && paInfo.getAttachment().getPlugin().equals(plugin)) { + paInfo.getAttachment().unsetPermission(permission); + return true; + } + } + return false; + } + + /** + * Checks if group has a permission node. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World name + * @param group Group name + * @param permission Permission node + * @return Success or Failure + */ + abstract public boolean groupHas(String world, String group, String permission); + + /** + * Checks if group has a permission node. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param group Group name + * @param permission Permission node + * @return Success or Failure + */ + public boolean groupHas(World world, String group, String permission) { + if (world == null) { + return groupHas((String) null, group, permission); + } + return groupHas(world.getName(), group, permission); + } + + /** + * Add permission to a group. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World name + * @param group Group name + * @param permission Permission node + * @return Success or Failure + */ + abstract public boolean groupAdd(String world, String group, String permission); + + /** + * Add permission to a group. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param group Group name + * @param permission Permission node + * @return Success or Failure + */ + public boolean groupAdd(World world, String group, String permission) { + if (world == null) { + return groupAdd((String) null, group, permission); + } + return groupAdd(world.getName(), group, permission); + } + + /** + * Remove permission from a group. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World name + * @param group Group name + * @param permission Permission node + * @return Success or Failure + */ + abstract public boolean groupRemove(String world, String group, String permission); + + /** + * Remove permission from a group. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param group Group name + * @param permission Permission node + * @return Success or Failure + */ + public boolean groupRemove(World world, String group, String permission) { + if (world == null) { + return groupRemove((String) null, group, permission); + } + return groupRemove(world.getName(), group, permission); + } + + /** + * Check if player is member of a group. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * This method is known to return unexpected results depending on what permission system is being used. Different permission systems + * will store the player groups differently, It is HIGHLY suggested you test your code out first. + * + * @param world World name + * @param player Player name + * @param group Group name + * @return Success or Failure + */ + abstract public boolean playerInGroup(String world, String player, String group); + + /** + * Check if player is member of a group. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param player Player name + * @param group Group name + * @return Success or Failure + */ + public boolean playerInGroup(World world, String player, String group) { + if (world == null) { + return playerInGroup((String) null, player, group); + } + return playerInGroup(world.getName(), player, group); + } + + /** + * Check if player is member of a group. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param playerId UUID + * @param group Group name + * @return Success or Failure + */ + public boolean playerInGroup(World world, UUID playerId, String group) { + if (world == null) { + return playerInGroup((String) null, Bukkit.getOfflinePlayer(playerId).getName(), group); + } + return playerInGroup(world.getName(), Bukkit.getOfflinePlayer(playerId).getName(), group); + } + + /** + * Check if player is member of a group. + * This method will ONLY check groups for which the player is in that are defined for the current world. + * This may result in odd return behaviour depending on what permission system has been registered. + * + * @param player Player Object + * @param group Group name + * @return Success or Failure + */ + public boolean playerInGroup(Player player, String group) { + return playerInGroup(player.getWorld().getName(), player.getName(), group); + } + + /** + * Add player to a group. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World name + * @param player Player name + * @param group Group name + * @return Success or Failure + */ + abstract public boolean playerAddGroup(String world, String player, String group); + + /** + * Add player to a group. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param player Player name + * @param group Group name + * @return Success or Failure + */ + public boolean playerAddGroup(World world, String player, String group) { + if (world == null) { + return playerAddGroup((String) null, player, group); + } + return playerAddGroup(world.getName(), player, group); + } + + /** + * Add player to a group. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param playerId UUID + * @param group Group name + * @return Success or Failure + */ + public boolean playerAddGroup(World world, UUID playerId, String group) { + if (world == null) { + return playerAddGroup((String) null, Bukkit.getOfflinePlayer(playerId).getName(), group); + } + return playerAddGroup(world.getName(), Bukkit.getOfflinePlayer(playerId).getName(), group); + } + + /** + * Add player to a group. + * This will add a player to the group on the current World. This may return odd results if the permission system + * being used on the server does not support world-specific groups, or if the group being added to is a global group. + * + * @param player Player Object + * @param group Group name + * @return Success or Failure + */ + public boolean playerAddGroup(Player player, String group) { + return playerAddGroup(player.getWorld().getName(), player.getName(), group); + } + + /** + * Remove player from a group. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World name + * @param player Player name + * @param group Group name + * @return Success or Failure + */ + abstract public boolean playerRemoveGroup(String world, String player, String group); + + /** + * Remove player from a group. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param player Player name + * @param group Group name + * @return Success or Failure + */ + public boolean playerRemoveGroup(World world, String player, String group) { + if (world == null) { + return playerRemoveGroup((String) null, player, group); + } + return playerRemoveGroup(world.getName(), player, group); + } + + /** + * Remove player from a group. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param playerId UUID + * @param group Group name + * @return Success or Failure + */ + public boolean playerRemoveGroup(World world, UUID playerId, String group) { + if (world == null) { + return playerRemoveGroup((String) null, Bukkit.getOfflinePlayer(playerId).getName(), group); + } + return playerRemoveGroup(world.getName(), Bukkit.getOfflinePlayer(playerId).getName(), group); + } + + /** + * Remove player from a group. + * This will add a player to the group on the current World. This may return odd results if the permission system + * being used on the server does not support world-specific groups, or if the group being added to is a global group. + * + * @param player Player Object + * @param group Group name + * @return Success or Failure + */ + public boolean playerRemoveGroup(Player player, String group) { + return playerRemoveGroup(player.getWorld().getName(), player.getName(), group); + } + + /** + * Gets the list of groups that this player has. + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World name + * @param player Player name + * @return Array of groups + */ + abstract public String[] getPlayerGroups(String world, String player); + + /** + * Gets the list of groups that this player has + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param player Player name + * @return Array of groups + */ + public String[] getPlayerGroups(World world, String player) { + if (world == null) { + return getPlayerGroups((String) null, player); + } + return getPlayerGroups(world.getName(), player); + } + + /** + * Gets the list of groups that this player has + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param playerId UUID + * @return Array of groups + */ + public String[] getPlayerGroups(World world, UUID playerId) { + return getPlayerGroups(world, Bukkit.getOfflinePlayer(playerId).getName()); + } + + /** + * Returns a list of world-specific groups that this player is currently in. May return unexpected results if + * you are looking for global groups, or if the registered permission system does not support world-specific groups. + * + * @param player Player Object + * @return Array of groups + */ + public String[] getPlayerGroups(Player player) { + return getPlayerGroups(player.getWorld().getName(), player.getName()); + } + + /** + * Gets players primary group + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World name + * @param player Player name + * @return Players primary group + */ + abstract public String getPrimaryGroup(String world, String player); + + /** + * Gets players primary group + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param player Player name + * @return Players primary group + */ + public String getPrimaryGroup(World world, String player) { + if (world == null) { + return getPrimaryGroup((String) null, player); + } + return getPrimaryGroup(world.getName(), player); + } + + /** + * Gets players primary group + * Supports NULL value for World if the permission system registered supports global permissions. + * But May return odd values if the servers registered permission system does not have a global permission store. + * + * @param world World Object + * @param playerId UUID of the player + * @return Players primary group + */ + public String getPrimaryGroup(World world, UUID playerId) { + return getPrimaryGroup(world, Bukkit.getOfflinePlayer(playerId).getName()); + } + + /** + * Get players primary group + * @param player Player Object + * @return Players primary group + */ + public String getPrimaryGroup(Player player) { + return getPrimaryGroup(player.getWorld().getName(), player.getName()); + } + + /** + * Returns a list of all known groups + * @return an Array of String of all groups + */ + abstract public String[] getGroups(); + + /** + * Returns true if the given implementation supports groups. + * @return true if the implementation supports groups + */ + abstract public boolean hasGroupSupport(); +} \ No newline at end of file diff --git a/src/test/java/net/milkbowl/vault/test/ItemTest.java b/src/test/java/net/milkbowl/vault/test/ItemTest.java new file mode 100644 index 0000000..af7f06d --- /dev/null +++ b/src/test/java/net/milkbowl/vault/test/ItemTest.java @@ -0,0 +1,86 @@ +package net.milkbowl.vault.test; + +import static org.junit.Assert.assertEquals; +import static org.junit.Assert.assertNotNull; + +import java.util.EnumSet; +import java.util.Set; + +import org.bukkit.Material; +import org.bukkit.inventory.ItemStack; +import org.junit.Test; + +import net.milkbowl.vault.item.ItemInfo; +import net.milkbowl.vault.item.Items; + + +@SuppressWarnings("deprecation") +public class ItemTest { + + // Static list of materials we shouldn't be testing for as they are now longer able to be help in inventory. + private static final Set ignoreMats = EnumSet.noneOf(Material.class); + { + ignoreMats.add(Material.STATIONARY_WATER); + ignoreMats.add(Material.STATIONARY_LAVA); + ignoreMats.add(Material.PISTON_EXTENSION); + ignoreMats.add(Material.PISTON_MOVING_PIECE); + ignoreMats.add(Material.REDSTONE_WIRE); + ignoreMats.add(Material.CROPS); + ignoreMats.add(Material.BURNING_FURNACE); + ignoreMats.add(Material.SIGN_POST); + ignoreMats.add(Material.WOODEN_DOOR); + ignoreMats.add(Material.WALL_SIGN); + ignoreMats.add(Material.IRON_DOOR_BLOCK); + ignoreMats.add(Material.GLOWING_REDSTONE_ORE); + ignoreMats.add(Material.SUGAR_CANE_BLOCK); + ignoreMats.add(Material.CAKE_BLOCK); + ignoreMats.add(Material.DIODE_BLOCK_OFF); + ignoreMats.add(Material.DIODE_BLOCK_ON); + ignoreMats.add(Material.LOCKED_CHEST); + ignoreMats.add(Material.PUMPKIN_STEM); + ignoreMats.add(Material.MELON_STEM); + ignoreMats.add(Material.REDSTONE_LAMP_ON); + ignoreMats.add(Material.SKULL); + ignoreMats.add(Material.REDSTONE_COMPARATOR_OFF); + ignoreMats.add(Material.REDSTONE_COMPARATOR_ON); + } + + @Test + public void testItems() { + boolean failed = false; + for (ItemInfo item : Items.getItemList()) { + ItemInfo queriedInfo = Items.itemByString(item.getName()); + try { + assertEquals(item, queriedInfo); + } catch (AssertionError e) { + e.printStackTrace(); + failed = true; + } + } + assertEquals(false, failed); + } + + @Test + public void testItemStacks() { + boolean failed = false; + for (ItemInfo item : Items.getItemList()) { + ItemStack stack = item.toStack(); + try { + assertEquals(item, Items.itemByStack(stack)); + } catch (AssertionError e) { + e.printStackTrace(); + failed = true; + } + } + assertEquals(false, failed); + } + + @Test + public void MissingMaterialtest() { + for (Material mat : Material.values()) { + if (ignoreMats.contains(mat)) continue; + + assertNotNull("Missing " + mat.toString() + " in item search list", Items.itemByType(mat)); + } + } +} \ No newline at end of file