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https://github.com/ViaVersion/ViaBackwards.git
synced 2024-11-23 12:25:24 +01:00
Remap smithing inventory to anvil
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parent
d4a76b0ff5
commit
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@ -37,11 +37,28 @@ public class Protocol1_15_2To1_16 extends BackwardsProtocol {
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translatableRewriter.registerChatMessage(0x0F, 0x0F);
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translatableRewriter.registerChatMessage(0x0F, 0x0F);
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translatableRewriter.registerCombatEvent(0x33, 0x33);
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translatableRewriter.registerCombatEvent(0x33, 0x33);
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translatableRewriter.registerDisconnect(0x1B, 0x1B);
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translatableRewriter.registerDisconnect(0x1B, 0x1B);
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translatableRewriter.registerOpenWindow(0x2F, 0x2F);
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translatableRewriter.registerPlayerList(0x54, 0x54);
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translatableRewriter.registerPlayerList(0x54, 0x54);
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translatableRewriter.registerTitle(0x50, 0x50);
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translatableRewriter.registerTitle(0x50, 0x50);
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translatableRewriter.registerPing();
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translatableRewriter.registerPing();
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// Open Window
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registerOutgoing(State.PLAY, 0x2F, 0x2F, new PacketRemapper() {
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@Override
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public void registerMap() {
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map(Type.VAR_INT); // Window Id
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map(Type.VAR_INT); // Window Type
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handler(wrapper -> wrapper.write(Type.STRING, translatableRewriter.processTranslate(wrapper.read(Type.STRING))));
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handler(wrapper -> {
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int windowType = wrapper.get(Type.VAR_INT, 1);
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if (windowType == 20) { // Smithing table
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wrapper.set(Type.VAR_INT, 1, 7); // Open anvil inventory
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} else if (windowType > 20) {
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wrapper.set(Type.VAR_INT, 1, --windowType);
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}
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});
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}
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});
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SoundRewriter soundRewriter = new SoundRewriter(this,
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SoundRewriter soundRewriter = new SoundRewriter(this,
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id -> BackwardsMappings.soundMappings.getNewId(id), stringId -> BackwardsMappings.soundMappings.getNewId(stringId));
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id -> BackwardsMappings.soundMappings.getNewId(id), stringId -> BackwardsMappings.soundMappings.getNewId(stringId));
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soundRewriter.registerSound(0x51, 0x51);
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soundRewriter.registerSound(0x51, 0x51);
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@ -40,7 +40,7 @@ public class EntityPackets1_16 extends EntityRewriter<Protocol1_15_2To1_16> {
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map(Type.LONG);
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map(Type.LONG);
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map(Type.BYTE);
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map(Type.BYTE);
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map(Type.STRING);
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map(Type.STRING);
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map(Type.BOOLEAN, Type.NOTHING); // save all playerdata
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map(Type.BOOLEAN, Type.NOTHING); // save all playerdata //TODO clear if false?
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handler(wrapper -> {
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handler(wrapper -> {
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ClientWorld clientWorld = wrapper.user().get(ClientWorld.class);
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ClientWorld clientWorld = wrapper.user().get(ClientWorld.class);
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clientWorld.setEnvironment(wrapper.get(Type.INT, 0));
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clientWorld.setEnvironment(wrapper.get(Type.INT, 0));
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