From 4b0e352849cae231b4dbf4283db40398bc2d24ce Mon Sep 17 00:00:00 2001 From: KennyTV Date: Sat, 23 May 2020 12:49:21 +0200 Subject: [PATCH] Use correct gamemode type in respawn packet --- .../protocol1_15_2to1_16/packets/EntityPackets1_16.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/nl/matsv/viabackwards/protocol/protocol1_15_2to1_16/packets/EntityPackets1_16.java b/core/src/main/java/nl/matsv/viabackwards/protocol/protocol1_15_2to1_16/packets/EntityPackets1_16.java index 964d652e..bbc94212 100644 --- a/core/src/main/java/nl/matsv/viabackwards/protocol/protocol1_15_2to1_16/packets/EntityPackets1_16.java +++ b/core/src/main/java/nl/matsv/viabackwards/protocol/protocol1_15_2to1_16/packets/EntityPackets1_16.java @@ -55,7 +55,7 @@ public class EntityPackets1_16 extends EntityRewriter { public void registerMap() { map(dimensionTransformer); map(Type.LONG); - map(Type.BYTE); + map(Type.UNSIGNED_BYTE); handler(wrapper -> { ClientWorld clientWorld = wrapper.user().get(ClientWorld.class); clientWorld.setEnvironment(wrapper.get(Type.INT, 0));