Translation files are located in `src/main/resources/assets/viafabricplus/lang/`. To update them, you need to do the following:
1. Copy the `en_us.json` file and rename it to the language code of the language you want to update (e.g. `de_de.json` for German)
2. Translate all values in the file to the language you want to update
3. Do not change the keys of the values, only the values themselves
4. Do not change the formatting of the file (e.g. the spaces between the keys and values or the order of the keys)
5. Try to be consistent with Minecraft language files.
6. Take a look at UN's guidelines for Gender-inclusive language: https://www.un.org/en/gender-inclusive-language/guidelines.shtml
7. Create a pull request and wait for it to be reviewed and merged.
8. You're done, congrats!
## Add a new feature or fix a bug
1. Create a new branch for your feature/bugfix (e.g. `feature/fix-xyz` or `fix/fix-xyz`)
2. Implement your feature/bugfix and make sure it works correctly
3. Clean your code and make sure it is readable and understandable (e.g. use proper variable names)
4. Use the Google java code style (https://google.github.io/styleguide/javaguide.html) and format your code accordingly
5. If you're changing API, make sure to update the documentation in the `docs` folder, add javadocs to your code and don't break backwards compatibility if not necessary
6. Increment the version number in `gradle.properties` by at least a patch version (e.g. 1.0.0 -> 1.0.1)
7. Create a pull request and wait for it to be reviewed and merged.
3. Check all mixins in the injection package if they still apply correctly, here is a list of some critical ones:
-`MixinClientPlayerEntity#removeBl8Boolean`
-`MixinClientWorld#tickEntity` and `MixinClientWorld#tickPassenger`
-`MixinPlayer#getBlockBreakingSpeed`
4. Decompile the game source code with the tool of your choice.
5. Check all data dumps and diffs in the fixes/data package and update them if necessary, here is a list of some critical ones:
-`ResourcePackHeaderDiff` (add the new version at the top of the list)
-`ItemRegistryDiff` (add all new items/blocks added in the new version)
6. Diff the game code with the code of the previous version (e.g. using git) and implement all changes that could be relevant for ViaFabricPlus, those are:
- General logic changes (e.g. `if (a && b)` -> `if (b || a)`)
- Changes to the movement code (e.g. `player.yaw` -> `player.headYaw`)
- Networking changes (e.g. sending a new packet / changing the packet structure)
- Changes to visuals (e.g. animation changes)
- Note: ViaVersion already implements most gameplay related changes for us, but you should always check for edge-cases. Since ViaVersion
is primarily a server side plugin, it does not take care of client-side related / deeper changes.
=> If you are unsure if a change is relevant, ask in the ViaVersion discord, in general you should only implement changes
which could be detected by a server side anti cheat.