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Rewrite 1.14.4 enchantment registry properly
Adds a 1.14 enchantment name -> 1.20.5 enchantment element registry to validate enchantments and get the correct one even when names change.
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/*
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* This file is part of ViaFabricPlus - https://github.com/FlorianMichael/ViaFabricPlus
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* Copyright (C) 2021-2024 FlorianMichael/EnZaXD <florian.michael07@gmail.com> and RK_01/RaphiMC
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* Copyright (C) 2023-2024 contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package de.florianmichael.viafabricplus.fixes.versioned;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.Enchantments;
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import net.minecraft.util.Identifier;
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import org.checkerframework.checker.nullness.qual.Nullable;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Optional;
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public class Enchantments1_14_4 {
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private static final Map<String, Enchantment> ENCHANTMENT_REGISTRY = new HashMap<>();
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static {
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ENCHANTMENT_REGISTRY.put("protection", Enchantments.PROTECTION);
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ENCHANTMENT_REGISTRY.put("fire_protection", Enchantments.FIRE_PROTECTION);
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ENCHANTMENT_REGISTRY.put("feather_falling", Enchantments.FEATHER_FALLING);
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ENCHANTMENT_REGISTRY.put("blast_protection", Enchantments.BLAST_PROTECTION);
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ENCHANTMENT_REGISTRY.put("projectile_protection", Enchantments.PROJECTILE_PROTECTION);
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ENCHANTMENT_REGISTRY.put("respiration", Enchantments.RESPIRATION);
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ENCHANTMENT_REGISTRY.put("aqua_affinity", Enchantments.AQUA_AFFINITY);
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ENCHANTMENT_REGISTRY.put("thorns", Enchantments.THORNS);
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ENCHANTMENT_REGISTRY.put("depth_strider", Enchantments.DEPTH_STRIDER);
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ENCHANTMENT_REGISTRY.put("frost_walker", Enchantments.FROST_WALKER);
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ENCHANTMENT_REGISTRY.put("binding_curse", Enchantments.BINDING_CURSE);
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ENCHANTMENT_REGISTRY.put("sharpness", Enchantments.SHARPNESS);
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ENCHANTMENT_REGISTRY.put("smite", Enchantments.SMITE);
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ENCHANTMENT_REGISTRY.put("bane_of_arthropods", Enchantments.BANE_OF_ARTHROPODS);
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ENCHANTMENT_REGISTRY.put("knockback", Enchantments.KNOCKBACK);
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ENCHANTMENT_REGISTRY.put("fire_aspect", Enchantments.FIRE_ASPECT);
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ENCHANTMENT_REGISTRY.put("looting", Enchantments.LOOTING);
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ENCHANTMENT_REGISTRY.put("sweeping", Enchantments.SWEEPING_EDGE);
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ENCHANTMENT_REGISTRY.put("efficiency", Enchantments.EFFICIENCY);
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ENCHANTMENT_REGISTRY.put("silk_touch", Enchantments.SILK_TOUCH);
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ENCHANTMENT_REGISTRY.put("unbreaking", Enchantments.UNBREAKING);
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ENCHANTMENT_REGISTRY.put("fortune", Enchantments.FORTUNE);
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ENCHANTMENT_REGISTRY.put("power", Enchantments.POWER);
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ENCHANTMENT_REGISTRY.put("punch", Enchantments.PUNCH);
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ENCHANTMENT_REGISTRY.put("flame", Enchantments.FLAME);
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ENCHANTMENT_REGISTRY.put("infinity", Enchantments.INFINITY);
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ENCHANTMENT_REGISTRY.put("luck_of_the_sea", Enchantments.LUCK_OF_THE_SEA);
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ENCHANTMENT_REGISTRY.put("lure", Enchantments.LURE);
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ENCHANTMENT_REGISTRY.put("loyalty", Enchantments.LOYALTY);
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ENCHANTMENT_REGISTRY.put("impaling", Enchantments.IMPALING);
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ENCHANTMENT_REGISTRY.put("riptide", Enchantments.RIPTIDE);
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ENCHANTMENT_REGISTRY.put("channeling", Enchantments.CHANNELING);
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ENCHANTMENT_REGISTRY.put("multishot", Enchantments.MULTISHOT);
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ENCHANTMENT_REGISTRY.put("quick_charge", Enchantments.QUICK_CHARGE);
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ENCHANTMENT_REGISTRY.put("piercing", Enchantments.PIERCING);
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ENCHANTMENT_REGISTRY.put("mending", Enchantments.MENDING);
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ENCHANTMENT_REGISTRY.put("vanishing_curse", Enchantments.VANISHING_CURSE);
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}
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public static Optional<Enchantment> getOrEmpty(final @Nullable Identifier identifier) {
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if (identifier == null) {
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return Optional.empty();
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}
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return Optional.ofNullable(ENCHANTMENT_REGISTRY.get(identifier.getPath()));
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}
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}
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@ -20,6 +20,7 @@
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package de.florianmichael.viafabricplus.injection.mixin.fixes.minecraft.item;
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import com.viaversion.viaversion.api.protocol.version.ProtocolVersion;
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import de.florianmichael.viafabricplus.fixes.versioned.Enchantments1_14_4;
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import de.florianmichael.viafabricplus.protocoltranslator.ProtocolTranslator;
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import de.florianmichael.viafabricplus.util.ItemUtil;
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import net.minecraft.client.item.TooltipType;
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@ -34,7 +35,6 @@ import net.minecraft.item.TooltipAppender;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.nbt.NbtElement;
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import net.minecraft.nbt.NbtList;
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import net.minecraft.registry.Registries;
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import net.minecraft.registry.entry.RegistryEntry;
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import net.minecraft.text.Text;
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import net.minecraft.util.Identifier;
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@ -91,7 +91,7 @@ public abstract class MixinItemStack {
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final NbtCompound enchantment = (NbtCompound) element;
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final String id = enchantment.getString("id");
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final Optional<Enchantment> value = Registries.ENCHANTMENT.getOrEmpty(Identifier.tryParse(id));
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final Optional<Enchantment> value = Enchantments1_14_4.getOrEmpty(Identifier.tryParse(id));
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value.ifPresent(e -> {
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final int lvl = enchantment.getInt("lvl");
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tooltip.accept(e.getName(MathHelper.clamp(lvl, Short.MIN_VALUE, Short.MAX_VALUE)));
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