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Fix entity position behaviour in <= 1.21.1 as well
EntityPositionPacket's now support entities where the logical movement side is on the client, revert this behaviour and fixup our previous injection for <= 1.19.3 which already implemented that behaviour.
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@ -90,6 +90,11 @@ public abstract class MixinClientPlayNetworkHandler extends ClientCommonNetworkH
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super(client, connection, connectionState);
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}
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@WrapWithCondition(method = "onEntity", at = @At(value = "INVOKE", target = "Lnet/minecraft/entity/TrackedPosition;setPos(Lnet/minecraft/util/math/Vec3d;)V", ordinal = 0))
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private boolean dontHandleEntityPositionChange(TrackedPosition instance, Vec3d pos) {
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return ProtocolTranslator.getTargetVersion().newerThanOrEqualTo(ProtocolVersion.v1_21_2);
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}
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@Redirect(method = "onEntityPosition", at = @At(value = "INVOKE", target = "Ljava/util/OptionalInt;isPresent()Z"))
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private boolean dontHandleRemovedVehiclePositionChange(OptionalInt instance) {
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if (ProtocolTranslator.getTargetVersion().olderThanOrEqualTo(ProtocolVersion.v1_12_1)) {
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@ -202,7 +207,8 @@ public abstract class MixinClientPlayNetworkHandler extends ClientCommonNetworkH
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@Redirect(method = {"onEntityPosition", "onEntity"}, at = @At(value = "INVOKE", target = "Lnet/minecraft/entity/Entity;isLogicalSideForUpdatingMovement()Z"))
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private boolean allowPlayerToBeMovedByEntityPackets(Entity instance) {
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if (ProtocolTranslator.getTargetVersion().olderThanOrEqualTo(ProtocolVersion.v1_19_3) || ProtocolTranslator.getTargetVersion().equals(BedrockProtocolVersion.bedrockLatest)) {
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return instance.getControllingPassenger() instanceof PlayerEntity player ? player.isMainPlayer() : !instance.getWorld().isClient;
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final boolean logicalMovementSide = instance.getControllingPassenger() instanceof PlayerEntity player ? player.isMainPlayer() : !instance.getWorld().isClient;
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return !logicalMovementSide; // Older versions had the logic which is now executed if logicalMovementSide is false, so we need to invert values
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} else {
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return instance.isLogicalSideForUpdatingMovement();
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}
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