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removed dumped Materials
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/*
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* This file is part of ViaFabricPlus - https://github.com/FlorianMichael/ViaFabricPlus
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* Copyright (C) 2021-2023 FlorianMichael/EnZaXD and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package de.florianmichael.viafabricplus.definition.v1_19_4;
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import net.minecraft.block.MapColor;
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import net.minecraft.block.piston.PistonBehavior;
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public enum Material1_19_4 {
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AIR(MapColor.CLEAR, PistonBehavior.NORMAL, false, false, false, false, true, false),
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STRUCTURE_VOID(MapColor.CLEAR, PistonBehavior.NORMAL, false, false, false, false, true, false),
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PORTAL(MapColor.CLEAR, PistonBehavior.BLOCK, false, false, false, false, false, false),
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CARPET(MapColor.WHITE_GRAY, PistonBehavior.NORMAL, false, true, false, false, false, false),
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PLANT(MapColor.DARK_GREEN, PistonBehavior.DESTROY, false, false, false, false, false, false),
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UNDERWATER_PLANT(MapColor.WATER_BLUE, PistonBehavior.DESTROY, false, false, false, false, false, false),
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REPLACEABLE_PLANT(MapColor.DARK_GREEN, PistonBehavior.DESTROY, false, true, false, false, true, false),
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NETHER_SHOOTS(MapColor.DARK_GREEN, PistonBehavior.DESTROY, false, false, false, false, true, false),
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REPLACEABLE_UNDERWATER_PLANT(MapColor.WATER_BLUE, PistonBehavior.DESTROY, false, false, false, false, true, false),
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WATER(MapColor.WATER_BLUE, PistonBehavior.DESTROY, false, false, true, false, true, false),
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BUBBLE_COLUMN(MapColor.WATER_BLUE, PistonBehavior.DESTROY, false, false, true, false, true, false),
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LAVA(MapColor.BRIGHT_RED, PistonBehavior.DESTROY, false, false, true, false, true, false),
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SNOW_LAYER(MapColor.WHITE, PistonBehavior.DESTROY, false, false, false, false, true, false),
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FIRE(MapColor.CLEAR, PistonBehavior.DESTROY, false, false, false, false, true, false),
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DECORATION(MapColor.CLEAR, PistonBehavior.DESTROY, false, false, false, false, false, false),
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COBWEB(MapColor.WHITE_GRAY, PistonBehavior.DESTROY, false, false, false, false, false, true),
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SCULK(MapColor.BLACK, PistonBehavior.NORMAL, true, false, false, true, false, true),
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REDSTONE_LAMP(MapColor.CLEAR, PistonBehavior.NORMAL, true, false, false, true, false, true),
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ORGANIC_PRODUCT(MapColor.LIGHT_BLUE_GRAY, PistonBehavior.NORMAL, true, false, false, true, false, true),
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SOIL(MapColor.DIRT_BROWN, PistonBehavior.NORMAL, true, false, false, true, false, true),
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SOLID_ORGANIC(MapColor.PALE_GREEN, PistonBehavior.NORMAL, true, false, false, true, false, true),
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DENSE_ICE(MapColor.PALE_PURPLE, PistonBehavior.NORMAL, true, false, false, true, false, true),
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AGGREGATE(MapColor.PALE_YELLOW, PistonBehavior.NORMAL, true, false, false, true, false, true),
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SPONGE(MapColor.YELLOW, PistonBehavior.NORMAL, true, false, false, true, false, true),
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SHULKER_BOX(MapColor.PURPLE, PistonBehavior.NORMAL, true, false, false, true, false, true),
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WOOD(MapColor.OAK_TAN, PistonBehavior.NORMAL, true, true, false, true, false, true),
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NETHER_WOOD(MapColor.OAK_TAN, PistonBehavior.NORMAL, true, false, false, true, false, true),
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BAMBOO_SAPLING(MapColor.OAK_TAN, PistonBehavior.DESTROY, false, true, false, true, false, true),
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BAMBOO(MapColor.OAK_TAN, PistonBehavior.DESTROY, true, true, false, true, false, true),
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WOOL(MapColor.WHITE_GRAY, PistonBehavior.NORMAL, true, true, false, true, false, true),
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TNT(MapColor.BRIGHT_RED, PistonBehavior.NORMAL, true, true, false, false, false, true),
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LEAVES(MapColor.DARK_GREEN, PistonBehavior.DESTROY, true, true, false, false, false, true),
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GLASS(MapColor.CLEAR, PistonBehavior.NORMAL, true, false, false, false, false, true),
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ICE(MapColor.PALE_PURPLE, PistonBehavior.NORMAL, true, false, false, false, false, true),
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CACTUS(MapColor.DARK_GREEN, PistonBehavior.DESTROY, true, false, false, false, false, true),
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STONE(MapColor.STONE_GRAY, PistonBehavior.NORMAL, true, false, false, true, false, true),
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METAL(MapColor.IRON_GRAY, PistonBehavior.NORMAL, true, false, false, true, false, true),
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SNOW_BLOCK(MapColor.WHITE, PistonBehavior.NORMAL, true, false, false, true, false, true),
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REPAIR_STATION(MapColor.IRON_GRAY, PistonBehavior.BLOCK, true, false, false, true, false, true),
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BARRIER(MapColor.CLEAR, PistonBehavior.BLOCK, true, false, false, true, false, true),
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PISTON(MapColor.STONE_GRAY, PistonBehavior.BLOCK, true, false, false, true, false, true),
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MOSS_BLOCK(MapColor.DARK_GREEN, PistonBehavior.DESTROY, true, false, false, true, false, true),
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GOURD(MapColor.DARK_GREEN, PistonBehavior.DESTROY, true, false, false, true, false, true),
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EGG(MapColor.DARK_GREEN, PistonBehavior.DESTROY, true, false, false, true, false, true),
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CAKE(MapColor.CLEAR, PistonBehavior.DESTROY, true, false, false, true, false, true),
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AMETHYST(MapColor.PURPLE, PistonBehavior.NORMAL, true, false, false, true, false, true),
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POWDER_SNOW(MapColor.WHITE, PistonBehavior.NORMAL, false, false, false, true, false, false),
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FROGSPAWN(MapColor.WATER_BLUE, PistonBehavior.DESTROY, false, false, false, false, false, false),
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FROGLIGHT(MapColor.CLEAR, PistonBehavior.NORMAL, true, false, false, true, false, true),
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DECORATED_POT(MapColor.TERRACOTTA_RED, PistonBehavior.DESTROY, true, false, false, true, false, true);
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public final MapColor color;
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public final PistonBehavior pistonBehavior;
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public final boolean blocksMovement;
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public final boolean burnable;
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public final boolean liquid;
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public final boolean blocksLight;
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public final boolean replaceable;
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public final boolean solid;
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Material1_19_4(MapColor color, PistonBehavior pistonBehavior, boolean blocksMovement, boolean burnable, boolean liquid, boolean blocksLight, boolean replaceable, boolean solid) {
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this.color = color;
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this.pistonBehavior = pistonBehavior;
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this.blocksMovement = blocksMovement;
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this.burnable = burnable;
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this.liquid = liquid;
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this.blocksLight = blocksLight;
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this.replaceable = replaceable;
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this.solid = solid;
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}
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}
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