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Use Formatting class file in MixinDrawContext
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@ -22,6 +22,7 @@ package de.florianmichael.viafabricplus.injection.mixin.fixes.minecraft.item;
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import de.florianmichael.viafabricplus.injection.access.IItemStack;
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import de.florianmichael.viafabricplus.injection.access.IItemStack;
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import net.minecraft.client.gui.DrawContext;
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import net.minecraft.client.gui.DrawContext;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Formatting;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@ -40,7 +41,7 @@ public abstract class MixinDrawContext {
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@Redirect(method = "drawItemInSlot(Lnet/minecraft/client/font/TextRenderer;Lnet/minecraft/item/ItemStack;IILjava/lang/String;)V", at = @At(value = "INVOKE", target = "Ljava/lang/String;valueOf(I)Ljava/lang/String;", remap = false))
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@Redirect(method = "drawItemInSlot(Lnet/minecraft/client/font/TextRenderer;Lnet/minecraft/item/ItemStack;IILjava/lang/String;)V", at = @At(value = "INVOKE", target = "Ljava/lang/String;valueOf(I)Ljava/lang/String;", remap = false))
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private String makeTextRed(int count) {
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private String makeTextRed(int count) {
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if (count <= 0) {
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if (count <= 0) {
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return "§c" + count;
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return Formatting.RED.toString() + count;
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}
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}
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return String.valueOf(count);
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return String.valueOf(count);
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}
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}
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