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Add entity movement changes in <= 1.21.1
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@ -34,10 +34,12 @@ import java.util.concurrent.CompletableFuture;
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/*
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/*
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* TODO | Port 1.21.3
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* TODO | Port 1.21.3
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* - VehicleMovePacket handling now has distance check
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* - VehicleMovePacket handling now has distance check in ClientPlayNetworkHandler
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* - Game options are now only send if they changed
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* - Illusioner/Sniffer don't override visibility bounding box anymore
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* - Illusioner/Sniffer doesn't override visibility bounding box anymore
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* - AbstractFireabll/EyeOfEnder#shouldRender new
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* - AbstractFireabll#shouldRender new
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* - Entity#baseTick doesn't set prev rotation anymore at top
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* - LivingEntity movement code got refactored completely
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* - BundleItem#use, ConsumableComponent behaviour in use functions
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*
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*
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* TODO | Port 1.20.6
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* TODO | Port 1.20.6
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* - ClientPlayerInteractionManager#interactBlockInternal added new condition
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* - ClientPlayerInteractionManager#interactBlockInternal added new condition
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@ -86,6 +86,24 @@ public abstract class MixinEntity implements IEntity {
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@Unique
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@Unique
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private boolean viaFabricPlus$isInLoadedChunkAndShouldTick;
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private boolean viaFabricPlus$isInLoadedChunkAndShouldTick;
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@Redirect(method = "move", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/math/Vec3d;lengthSquared()D"))
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private double allowSmallValues(Vec3d instance) {
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if (ProtocolTranslator.getTargetVersion().olderThanOrEqualTo(ProtocolVersion.v1_21)) {
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return 0;
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} else {
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return instance.lengthSquared();
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}
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}
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@Redirect(method = "setPitch", at = @At(value = "INVOKE", target = "Ljava/lang/Math;clamp(FFF)F", remap = false))
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private float dontClampPitch(float value, float min, float max) {
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if (ProtocolTranslator.getTargetVersion().olderThanOrEqualTo(ProtocolVersion.v1_21)) {
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return value;
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} else {
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return Math.clamp(value, min, max);
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}
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}
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@Inject(method = "adjustMovementForCollisions(Lnet/minecraft/util/math/Vec3d;)Lnet/minecraft/util/math/Vec3d;", at = @At("HEAD"), cancellable = true)
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@Inject(method = "adjustMovementForCollisions(Lnet/minecraft/util/math/Vec3d;)Lnet/minecraft/util/math/Vec3d;", at = @At("HEAD"), cancellable = true)
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private void use1_20_6StepCollisionCalculation(Vec3d movement, CallbackInfoReturnable<Vec3d> cir) {
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private void use1_20_6StepCollisionCalculation(Vec3d movement, CallbackInfoReturnable<Vec3d> cir) {
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if (ProtocolTranslator.getTargetVersion().olderThanOrEqualTo(ProtocolVersion.v1_20_5)) {
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if (ProtocolTranslator.getTargetVersion().olderThanOrEqualTo(ProtocolVersion.v1_20_5)) {
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