mirror of
https://github.com/ViaVersion/ViaFabricPlus.git
synced 2025-01-08 19:38:57 +01:00
Make mixin methods private
This commit is contained in:
parent
9ff009237d
commit
ce94e07c27
@ -88,12 +88,12 @@ public abstract class MixinClientPlayNetworkHandler extends ClientCommonNetworkH
|
|||||||
}
|
}
|
||||||
|
|
||||||
@WrapWithCondition(method = "onPlayerRespawn", at = @At(value = "INVOKE", target = "Lnet/minecraft/entity/attribute/AttributeContainer;setBaseFrom(Lnet/minecraft/entity/attribute/AttributeContainer;)V"))
|
@WrapWithCondition(method = "onPlayerRespawn", at = @At(value = "INVOKE", target = "Lnet/minecraft/entity/attribute/AttributeContainer;setBaseFrom(Lnet/minecraft/entity/attribute/AttributeContainer;)V"))
|
||||||
public boolean dontApplyBaseValues(AttributeContainer instance, AttributeContainer other) {
|
private boolean dontApplyBaseValues(AttributeContainer instance, AttributeContainer other) {
|
||||||
return ProtocolTranslator.getTargetVersion().newerThanOrEqualTo(ProtocolVersion.v1_21);
|
return ProtocolTranslator.getTargetVersion().newerThanOrEqualTo(ProtocolVersion.v1_21);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Redirect(method = "onGameStateChange", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/MinecraftClient;setScreen(Lnet/minecraft/client/gui/screen/Screen;)V", ordinal = 0))
|
@Redirect(method = "onGameStateChange", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/MinecraftClient;setScreen(Lnet/minecraft/client/gui/screen/Screen;)V", ordinal = 0))
|
||||||
public void handleWinGameState0(MinecraftClient instance, Screen screen, @Local int i) {
|
private void handleWinGameState0(MinecraftClient instance, Screen screen, @Local int i) {
|
||||||
if (ProtocolTranslator.getTargetVersion().olderThanOrEqualTo(ProtocolVersion.v1_20_5)) {
|
if (ProtocolTranslator.getTargetVersion().olderThanOrEqualTo(ProtocolVersion.v1_20_5)) {
|
||||||
if (i == 0) {
|
if (i == 0) {
|
||||||
this.client.player.networkHandler.sendPacket(new ClientStatusC2SPacket(ClientStatusC2SPacket.Mode.PERFORM_RESPAWN));
|
this.client.player.networkHandler.sendPacket(new ClientStatusC2SPacket(ClientStatusC2SPacket.Mode.PERFORM_RESPAWN));
|
||||||
|
Loading…
Reference in New Issue
Block a user