Fix hand swinging in animal/zombie villager entities

If action was previously SUCCESS, we need to change that since SUCCESS_SERVER is only handled on newer servers, if it was previously CONSUME the change can stay.
This commit is contained in:
FlorianMichael 2024-10-27 23:25:16 +01:00
parent f1be80bd23
commit d4a689ccc3
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GPG Key ID: C2FB87E71C425126
4 changed files with 24 additions and 8 deletions

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@ -36,6 +36,9 @@ import java.util.concurrent.CompletableFuture;
* TODO | Port 1.21.3
* - VehicleMovePacket handling now has distance check
* - Game options are now only send if they changed
* - ArmorStand/MobEntity interaction CONSUME->SUCESS_SERVER
* - Illusioner/Sniffer doesn't override visibility bounding box anymore
* - AbstractFireabll#shouldRender new
*
* TODO | Port 1.20.6
* - ClientPlayerInteractionManager#interactBlockInternal added new condition

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@ -22,6 +22,7 @@ package de.florianmichael.viafabricplus.injection.mixin.fixes.minecraft.entity;
import com.viaversion.viaversion.api.protocol.version.ProtocolVersion;
import de.florianmichael.viafabricplus.protocoltranslator.ProtocolTranslator;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
@ -30,6 +31,15 @@ import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(AnimalEntity.class)
public abstract class MixinAnimalEntity {
@Redirect(method = "interactMob", at = @At(value = "FIELD", target = "Lnet/minecraft/util/ActionResult;SUCCESS_SERVER:Lnet/minecraft/util/ActionResult$Success;"))
private ActionResult.Success swingHand() {
if (ProtocolTranslator.getTargetVersion().olderThanOrEqualTo(ProtocolVersion.v1_21)) {
return ActionResult.SUCCESS;
} else {
return ActionResult.SUCCESS_SERVER;
}
}
@Redirect(method = "interactMob", at = @At(value = "FIELD", target = "Lnet/minecraft/world/World;isClient:Z"))
private boolean changeIsClientCondition(World instance) {
return instance.isClient && ProtocolTranslator.getTargetVersion().newerThanOrEqualTo(ProtocolVersion.v1_15);

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@ -17,23 +17,23 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package de.florianmichael.viafabricplus.injection.mixin.fixes.minecraft.block;
package de.florianmichael.viafabricplus.injection.mixin.fixes.minecraft.entity;
import com.viaversion.viaversion.api.protocol.version.ProtocolVersion;
import de.florianmichael.viafabricplus.protocoltranslator.ProtocolTranslator;
import net.minecraft.block.VaultBlock;
import net.minecraft.entity.mob.ZombieVillagerEntity;
import net.minecraft.util.ActionResult;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(VaultBlock.class)
public abstract class MixinVaultBlock {
@Mixin(ZombieVillagerEntity.class)
public abstract class MixinZombieVillagerEntity {
@Redirect(method = "onUseWithItem", at = @At(value = "FIELD", target = "Lnet/minecraft/util/ActionResult;SUCCESS_SERVER:Lnet/minecraft/util/ActionResult$Success;"))
private ActionResult.Success dontSwingHand() {
@Redirect(method = "interactMob", at = @At(value = "FIELD", target = "Lnet/minecraft/util/ActionResult;SUCCESS_SERVER:Lnet/minecraft/util/ActionResult$Success;"))
private ActionResult.Success swingHand() {
if (ProtocolTranslator.getTargetVersion().olderThanOrEqualTo(ProtocolVersion.v1_21)) {
return ActionResult.CONSUME;
return ActionResult.SUCCESS;
} else {
return ActionResult.SUCCESS_SERVER;
}

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@ -219,5 +219,8 @@
},
"overwrites": {
"requireAnnotations": true
}
},
"mixins": [
"fixes.minecraft.entity.MixinZombieVillagerEntity"
]
}