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Small code cleanup
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parent
095323ceef
commit
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@ -32,7 +32,6 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec2f;
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import net.minecraft.util.math.Vec3d;
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import net.raphimc.vialoader.util.VersionEnum;
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import org.apache.commons.lang3.tuple.ImmutablePair;
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import org.apache.commons.lang3.tuple.Pair;
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import java.util.function.Consumer;
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@ -58,11 +57,13 @@ public class ClientPlayerInteractionManager1_18_2 {
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final var player = MinecraftClient.getInstance().player;
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if (player == null) return;
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var rotation = new Vec2f(player.getYaw(), player.getPitch());
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final Vec2f rotation;
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if (ProtocolHack.getTargetVersion().isOlderThanOrEqualTo(VersionEnum.r1_16_1)) {
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rotation = null;
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} else {
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rotation = new Vec2f(player.getYaw(), player.getPitch());
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}
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UNACKED_ACTIONS.put(new ImmutablePair<>(blockPos, action), new PositionAndRotation(player.getPos(), rotation));
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UNACKED_ACTIONS.put(Pair.of(blockPos, action), new PositionAndRotation(player.getPos(), rotation));
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}
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public static void handleBlockBreakAck(final BlockPos blockPos, final BlockState expectedState, final PlayerActionC2SPacket.Action action, final boolean allGood) {
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@ -70,12 +71,12 @@ public class ClientPlayerInteractionManager1_18_2 {
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if (player == null) return;
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final var world = MinecraftClient.getInstance().getNetworkHandler().getWorld();
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final var oldPlayerState = UNACKED_ACTIONS.remove(new ImmutablePair<>(blockPos, action));
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final var oldPlayerState = UNACKED_ACTIONS.remove(Pair.of(blockPos, action));
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final var actualState = world.getBlockState(blockPos);
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if ((oldPlayerState == null || !allGood || action != PlayerActionC2SPacket.Action.START_DESTROY_BLOCK && actualState != expectedState) && (actualState != expectedState || ProtocolHack.getTargetVersion().isOlderThanOrEqualTo(VersionEnum.r1_15_2))) {
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world.setBlockState(blockPos, expectedState, Block.NOTIFY_ALL | Block.FORCE_STATE);
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if (oldPlayerState != null && ((ProtocolHack.getTargetVersion().isOlderThanOrEqualTo(VersionEnum.r1_16_1) || (world == player.getWorld() && player.collidesWithStateAtPos(blockPos, expectedState))))) {
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if (oldPlayerState != null && (ProtocolHack.getTargetVersion().isOlderThanOrEqualTo(VersionEnum.r1_16_1) || (world == player.getWorld() && player.collidesWithStateAtPos(blockPos, expectedState)))) {
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final Vec3d oldPlayerPosition = oldPlayerState.position;
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if (oldPlayerState.rotation != null) {
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player.updatePositionAndAngles(oldPlayerPosition.x, oldPlayerPosition.y, oldPlayerPosition.z, oldPlayerState.rotation.x, oldPlayerState.rotation.y);
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