Implement item interaction logic in <= 1.8

Supersedes https://github.com/ViaVersion/ViaFabricPlus/pull/508
Closes https://github.com/ViaVersion/ViaFabricPlus/issues/496
This commit is contained in:
FlorianMichael 2024-08-08 01:32:35 +02:00
parent 3ee21d7fb3
commit e5ba1c7130
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@ -57,6 +57,7 @@ import net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket;
import net.minecraft.screen.slot.SlotActionType;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.TypedActionResult;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
@ -228,6 +229,23 @@ public abstract class MixinClientPlayerInteractionManager implements IClientPlay
}
}
@Redirect(method = "method_41929", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/TypedActionResult;getResult()Lnet/minecraft/util/ActionResult;"))
private ActionResult eitherSuccessOrPass(TypedActionResult<ItemStack> instance, @Local(ordinal = 0) ItemStack itemStack) {
if (ProtocolTranslator.getTargetVersion().olderThanOrEqualTo(ProtocolVersion.v1_8)) {
// In <= 1.8, ActionResult weren't a thing and interactItem simply returned either true or false
// depending on if the input and output item are equal or not
final boolean accepted = instance.getValue() != itemStack;
if (instance.getResult().isAccepted() == accepted) {
return instance.getResult();
} else {
return accepted ? ActionResult.SUCCESS : ActionResult.PASS;
}
} else {
return instance.getResult();
}
}
@Inject(method = "method_41929", at = @At("HEAD"))
private void trackLastUsedItem(Hand hand, PlayerEntity playerEntity, MutableObject<ActionResult> mutableObject, int sequence, CallbackInfoReturnable<Packet<?>> cir) {
if (ProtocolTranslator.getTargetVersion().olderThanOrEqualTo(ProtocolVersion.v1_8)) {