Restructure MAINTAINING.md:

Moves general constant updating to the top and splits between the actual porting work
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FlorianMichael 2024-10-31 15:06:11 +01:00
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@ -10,16 +10,20 @@ These steps are the usual process for updating ViaFabricPlus to a new version of
- `supported_versions` (if necessary)
As well as the versions in the `dependencies` block in the `build.gradle` file.
2. Update the `NATIVE_VERSION` field in the ProtocolTranslator class to the new version
3. Check all mixins in the injection package if they still apply correctly, here is a list of some critical ones:
- `MixinClientWorld#tickEntity` and `MixinClientWorld#tickPassenger`
- `MixinPlayer#getBlockBreakingSpeed`
4. Decompile the game source code with the tool of your choice.
5. Check all data dumps and diffs in the fixes/data package and update them if necessary, here is a list of some critical ones:
2. Increment the version number in `gradle.properties` by at least a minor version (e.g. 1.0.0 -> 1.1.0)
3. Check all data dumps and diffs in the fixes/data package and update them if necessary, here is a list of some critical ones:
- `ResourcePackHeaderDiff` (add the new version at the top of the list)
- `ItemRegistryDiff` (add all new items/blocks added in the new version)
6. Try to compile the mod and start porting the code until all existing fixes are working again.
7. Diff the game code with the code of the previous version (e.g. using git) and implement all changes that could be relevant for ViaFabricPlus, those are:
- `EntityDimensionDiff` (add entity dimension changes)
4. Update the `NATIVE_VERSION` field in the ProtocolTranslator class to the new version
5. Update protocol constants in the `ViaFabricPlusProtocol` class
-------------
6. Check all mixins in the injection package if they still apply correctly, here is a list of some critical ones:
- `MixinClientWorld#tickEntity` and `MixinClientWorld#tickPassenger`
- `MixinPlayer#getBlockBreakingSpeed`
7. mDecompile the game source code with the tool of your choice.
8. Try to compile the mod and start porting the code until all existing fixes are working again.
9. Diff the game code with the code of the previous version (e.g. using git) and implement all changes that could be relevant for ViaFabricPlus, those are:
- General logic changes (e.g. `if (a && b)` -> `if (b || a)`)
- Changes to the movement code (e.g. `player.yaw` -> `player.headYaw`)
- Networking changes (e.g. sending a new packet / changing the packet structure)
@ -30,7 +34,7 @@ These steps are the usual process for updating ViaFabricPlus to a new version of
**Read more about which fixes should be added [HERE](../CONTRIBUTING.md#adding-protocol-new-fixes---which-are-important-and-which-arent)**
- From experience, the following packages contain the usual important changes:
- From experience, the following packages contain the usual important changes (mojang mappings):
- `net.minecraft`
- `net.minecraft.client`
- `net.minecraft.client.gui`
@ -44,7 +48,7 @@ These steps are the usual process for updating ViaFabricPlus to a new version of
- `net.minecraft.world.level`
- `net.minecraft.world.level.block`
- While the following packages can be skipped completely (most of the time):
- While the following packages (mojang mappings) can be skipped completely (most of the time):
- `com.mojang`
- `net.minecraft.advancements`
- `net.minecraft.commands`
@ -59,13 +63,12 @@ These steps are the usual process for updating ViaFabricPlus to a new version of
- `net.minecraft.stats`
- `net.minecraft.tags`
8. Update protocol constants in the `ViaFabricPlusProtocol` class
9. Check the ViaVersion/upstream protocol implementation for issues and report them if necessary or if these issues can't be fixed,
10. Check the ViaVersion/upstream protocol implementation for issues and report them if necessary or if these issues can't be fixed,
without tons of work, implement a workaround in ViaFabricPlus.
10. Run the game and check all GUIs and other visuals for issues.
11. Clean your code and make sure it is readable and understandable, clientside fixes are sorted by their protocol versions, having
11. Run the game and check all GUIs and other visuals for issues.
12. Clean your code and make sure it is readable and understandable, clientside fixes are sorted by their protocol versions, having
newer fixes at the top of the file.
12. Increment the version number in `gradle.properties` by at least a minor version (e.g. 1.0.0 -> 1.1.0)
-------------
13. Create a pull request and wait for it to be reviewed and merged.
14. You're done, congrats!