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Restructure MAINTAINING.md:
Moves general constant updating to the top and splits between the actual porting work
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@ -10,16 +10,20 @@ These steps are the usual process for updating ViaFabricPlus to a new version of
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- `supported_versions` (if necessary)
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As well as the versions in the `dependencies` block in the `build.gradle` file.
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2. Update the `NATIVE_VERSION` field in the ProtocolTranslator class to the new version
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3. Check all mixins in the injection package if they still apply correctly, here is a list of some critical ones:
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- `MixinClientWorld#tickEntity` and `MixinClientWorld#tickPassenger`
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- `MixinPlayer#getBlockBreakingSpeed`
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4. Decompile the game source code with the tool of your choice.
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5. Check all data dumps and diffs in the fixes/data package and update them if necessary, here is a list of some critical ones:
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2. Increment the version number in `gradle.properties` by at least a minor version (e.g. 1.0.0 -> 1.1.0)
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3. Check all data dumps and diffs in the fixes/data package and update them if necessary, here is a list of some critical ones:
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- `ResourcePackHeaderDiff` (add the new version at the top of the list)
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- `ItemRegistryDiff` (add all new items/blocks added in the new version)
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6. Try to compile the mod and start porting the code until all existing fixes are working again.
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7. Diff the game code with the code of the previous version (e.g. using git) and implement all changes that could be relevant for ViaFabricPlus, those are:
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- `EntityDimensionDiff` (add entity dimension changes)
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4. Update the `NATIVE_VERSION` field in the ProtocolTranslator class to the new version
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5. Update protocol constants in the `ViaFabricPlusProtocol` class
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-------------
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6. Check all mixins in the injection package if they still apply correctly, here is a list of some critical ones:
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- `MixinClientWorld#tickEntity` and `MixinClientWorld#tickPassenger`
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- `MixinPlayer#getBlockBreakingSpeed`
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7. mDecompile the game source code with the tool of your choice.
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8. Try to compile the mod and start porting the code until all existing fixes are working again.
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9. Diff the game code with the code of the previous version (e.g. using git) and implement all changes that could be relevant for ViaFabricPlus, those are:
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- General logic changes (e.g. `if (a && b)` -> `if (b || a)`)
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- Changes to the movement code (e.g. `player.yaw` -> `player.headYaw`)
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- Networking changes (e.g. sending a new packet / changing the packet structure)
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@ -30,7 +34,7 @@ These steps are the usual process for updating ViaFabricPlus to a new version of
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**Read more about which fixes should be added [HERE](../CONTRIBUTING.md#adding-protocol-new-fixes---which-are-important-and-which-arent)**
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- From experience, the following packages contain the usual important changes:
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- From experience, the following packages contain the usual important changes (mojang mappings):
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- `net.minecraft`
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- `net.minecraft.client`
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- `net.minecraft.client.gui`
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@ -44,7 +48,7 @@ These steps are the usual process for updating ViaFabricPlus to a new version of
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- `net.minecraft.world.level`
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- `net.minecraft.world.level.block`
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- While the following packages can be skipped completely (most of the time):
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- While the following packages (mojang mappings) can be skipped completely (most of the time):
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- `com.mojang`
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- `net.minecraft.advancements`
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- `net.minecraft.commands`
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@ -59,13 +63,12 @@ These steps are the usual process for updating ViaFabricPlus to a new version of
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- `net.minecraft.stats`
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- `net.minecraft.tags`
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8. Update protocol constants in the `ViaFabricPlusProtocol` class
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9. Check the ViaVersion/upstream protocol implementation for issues and report them if necessary or if these issues can't be fixed,
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10. Check the ViaVersion/upstream protocol implementation for issues and report them if necessary or if these issues can't be fixed,
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without tons of work, implement a workaround in ViaFabricPlus.
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10. Run the game and check all GUIs and other visuals for issues.
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11. Clean your code and make sure it is readable and understandable, clientside fixes are sorted by their protocol versions, having
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11. Run the game and check all GUIs and other visuals for issues.
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12. Clean your code and make sure it is readable and understandable, clientside fixes are sorted by their protocol versions, having
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newer fixes at the top of the file.
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12. Increment the version number in `gradle.properties` by at least a minor version (e.g. 1.0.0 -> 1.1.0)
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-------------
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13. Create a pull request and wait for it to be reviewed and merged.
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14. You're done, congrats!
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