ViaForge/viaforge-mc112/src/main/java/de/florianmichael/viaforge/mixin/impl/fixes/MixinEntityPlayerSP.java

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package de.florianmichael.viaforge.mixin.impl.fixes;
import com.mojang.authlib.GameProfile;
import de.florianmichael.viaforge.common.ViaForgeCommon;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.world.World;
import net.raphimc.vialoader.util.VersionEnum;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(EntityPlayerSP.class)
public class MixinEntityPlayerSP extends AbstractClientPlayer {
@Shadow private boolean prevOnGround;
public MixinEntityPlayerSP(World worldIn, GameProfile playerProfile) {
super(worldIn, playerProfile);
}
@Redirect(method = "onUpdateWalkingPlayer", at = @At(value = "FIELD", target = "Lnet/minecraft/client/entity/EntityPlayerSP;prevOnGround:Z", ordinal = 0))
public boolean emulateIdlePacket(EntityPlayerSP instance) {
if (ViaForgeCommon.getManager().getTargetVersion().isOlderThanOrEqualTo(VersionEnum.r1_8)) {
// <= 1.8 spams the idle packet instead of only sending it when the ground state changes
// So we invert the original logic:
// if (prevOnGround != onGround) sendPacket
// To be like:
// if (!onGround != onGround) sendPacket
// Which is the same as:
// if (true) sendPacket
return !onGround;
}
return prevOnGround;
}
}