ViaForge/viaforge-mc1171/src/main/java/de/florianmichael/viaforge/mixin/fixes/MixinLocalPlayer.java

56 lines
2.3 KiB
Java

/*
* This file is part of ViaForge - https://github.com/FlorianMichael/ViaForge
* Copyright (C) 2021-2024 FlorianMichael/EnZaXD <florian.michael07@gmail.com> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package de.florianmichael.viaforge.mixin.fixes;
import com.mojang.authlib.GameProfile;
import de.florianmichael.viaforge.common.ViaForgeCommon;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.player.LocalPlayer;
import com.viaversion.viaversion.api.protocol.version.ProtocolVersion;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(LocalPlayer.class)
public class MixinLocalPlayer extends AbstractClientPlayer {
@Shadow private boolean lastOnGround;
public MixinLocalPlayer(ClientLevel level, GameProfile profile) {
super(level, profile);
}
@Redirect(method = "sendPosition", at = @At(value = "FIELD", target = "Lnet/minecraft/client/player/LocalPlayer;lastOnGround:Z", ordinal = 0))
public boolean emulateIdlePacket(LocalPlayer instance) {
if (ViaForgeCommon.getManager().getTargetVersion().olderThanOrEqualTo(ProtocolVersion.v1_8)) {
// <= 1.8 spams the idle packet instead of only sending it when the ground state changes
// So we invert the original logic:
// if (prevOnGround != onGround) sendPacket
// To be like:
// if (!onGround != onGround) sendPacket
// Which is the same as:
// if (true) sendPacket
return !onGround;
}
return lastOnGround;
}
}