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Remap invalid directional blocks in 1.8 -> 1.7.10
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@ -37,6 +37,8 @@ public class ChunkTracker extends AbstractChunkTracker {
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for (int i = 1; i < 7; i++) { // stone variants
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this.registerReplacement(new IdAndData(BlockList1_6.stone.blockID, i), new IdAndData(BlockList1_6.stone.blockID, 0));
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}
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this.registerInvalidDirectionReplacements(BlockList1_6.ladder.blockID, new IdAndData(BlockList1_6.planks.blockID, 0)); // Ladders with broken data values use the last ladder collision box the player has looked at. We just set them to a full block to avoid glitches.
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this.registerInvalidDirectionReplacements(BlockList1_6.furnaceBurning.blockID, new IdAndData(BlockList1_6.furnaceBurning.blockID, 2));
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this.registerReplacement(new IdAndData(BlockList1_6.chest.blockID, 0), new IdAndData(BlockList1_6.chest.blockID, 3));
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}
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@ -55,5 +57,14 @@ public class ChunkTracker extends AbstractChunkTracker {
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protected void postRemap(DataPalette palette) {
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palette.replaceId(BlockList1_6.portal.blockID << 4, 0);
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}
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private void registerInvalidDirectionReplacements(final int blockId, final IdAndData replacement) {
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for (int i = 0; i < 2; i++) {
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this.registerReplacement(new IdAndData(blockId, i), replacement);
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}
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for (int i = 6; i < 16; i++) {
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this.registerReplacement(new IdAndData(blockId, i), replacement);
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}
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}
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}
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