package net.raphimc.vialegacy.api; import com.google.common.collect.Lists; import java.util.List; public class BlockList1_6 { public static final List blockList = Lists.newArrayList(); public static final Block1_6 stone = new Block1_6(1, "stone"); public static final Block1_6 grass = new Block1_6(2, "grass"); public static final Block1_6 dirt = new Block1_6(3, "dirt"); public static final Block1_6 cobblestone = new Block1_6(4, "stonebrick"); public static final Block1_6 planks = new Block1_6(5, "wood"); public static final Block1_6 sapling = new Block1_6(6, "sapling"); public static final Block1_6 bedrock = new Block1_6(7, "bedrock"); public static final Block1_6 waterMoving = new Block1_6(8, "water"); public static final Block1_6 waterStill = new Block1_6(9, "water"); public static final Block1_6 lavaMoving = new Block1_6(10, "lava"); public static final Block1_6 lavaStill = new Block1_6(11, "lava"); public static final Block1_6 sand = new Block1_6(12, "sand"); public static final Block1_6 gravel = new Block1_6(13, "gravel"); public static final Block1_6 oreGold = new Block1_6(14, "oreGold"); public static final Block1_6 oreIron = new Block1_6(15, "oreIron"); public static final Block1_6 oreCoal = new Block1_6(16, "oreCoal"); public static final Block1_6 wood = new Block1_6(17, "log"); public static final Block1_6 leaves = new Block1_6(18, "leaves"); public static final Block1_6 sponge = new Block1_6(19, "sponge"); public static final Block1_6 glass = new Block1_6(20, "glass"); public static final Block1_6 oreLapis = new Block1_6(21, "oreLapis"); public static final Block1_6 blockLapis = new Block1_6(22, "blockLapis"); public static final Block1_6 dispenser = new Block1_6(23, "dispenser"); public static final Block1_6 sandStone = new Block1_6(24, "sandStone"); public static final Block1_6 music = new Block1_6(25, "musicBlock"); public static final Block1_6 bed = new Block1_6(26, "bed"); public static final Block1_6 railPowered = new Block1_6(27, "goldenRail"); public static final Block1_6 railDetector = new Block1_6(28, "detectorRail"); public static final Block1_6 pistonStickyBase = new Block1_6(29, "pistonStickyBase"); public static final Block1_6 web = new Block1_6(30, "web"); public static final Block1_6 tallGrass = new Block1_6(31, "tallgrass"); public static final Block1_6 deadBush = new Block1_6(32, "deadbush"); public static final Block1_6 pistonBase = new Block1_6(33, "pistonBase"); public static final Block1_6 pistonExtension = new Block1_6(34, "null"); public static final Block1_6 cloth = new Block1_6(35, "cloth"); public static final Block1_6 pistonMoving = new Block1_6(36, "null"); public static final Block1_6 plantYellow = new Block1_6(37, "flower"); public static final Block1_6 plantRed = new Block1_6(38, "rose"); public static final Block1_6 mushroomBrown = new Block1_6(39, "mushroom"); public static final Block1_6 mushroomRed = new Block1_6(40, "mushroom"); public static final Block1_6 blockGold = new Block1_6(41, "blockGold"); public static final Block1_6 blockIron = new Block1_6(42, "blockIron"); public static final Block1_6 stoneDoubleSlab = new Block1_6(43, "stoneSlab"); public static final Block1_6 stoneSingleSlab = new Block1_6(44, "stoneSlab"); public static final Block1_6 brick = new Block1_6(45, "brick"); public static final Block1_6 tnt = new Block1_6(46, "tnt"); public static final Block1_6 bookShelf = new Block1_6(47, "bookshelf"); public static final Block1_6 cobblestoneMossy = new Block1_6(48, "stoneMoss"); public static final Block1_6 obsidian = new Block1_6(49, "obsidian"); public static final Block1_6 torchWood = new Block1_6(50, "torch"); public static final Block1_6 fire = new Block1_6(51, "fire"); public static final Block1_6 mobSpawner = new Block1_6(52, "mobSpawner"); public static final Block1_6 stairsWoodOak = new Block1_6(53, "stairsWood"); public static final Block1_6 chest = new Block1_6(54, "chest"); public static final Block1_6 redstoneWire = new Block1_6(55, "redstoneDust"); public static final Block1_6 oreDiamond = new Block1_6(56, "oreDiamond"); public static final Block1_6 blockDiamond = new Block1_6(57, "blockDiamond"); public static final Block1_6 workbench = new Block1_6(58, "workbench"); public static final Block1_6 crops = new Block1_6(59, "crops"); public static final Block1_6 tilledField = new Block1_6(60, "farmland"); public static final Block1_6 furnaceIdle = new Block1_6(61, "furnace"); public static final Block1_6 furnaceBurning = new Block1_6(62, "furnace"); public static final Block1_6 signPost = new Block1_6(63, "sign"); public static final Block1_6 doorWood = new Block1_6(64, "doorWood"); public static final Block1_6 ladder = new Block1_6(65, "ladder"); public static final Block1_6 rail = new Block1_6(66, "rail"); public static final Block1_6 stairsCobblestone = new Block1_6(67, "stairsStone"); public static final Block1_6 signWall = new Block1_6(68, "sign"); public static final Block1_6 lever = new Block1_6(69, "lever"); public static final Block1_6 pressurePlateStone = new Block1_6(70, "pressurePlate"); public static final Block1_6 doorIron = new Block1_6(71, "doorIron"); public static final Block1_6 pressurePlatePlanks = new Block1_6(72, "pressurePlate"); public static final Block1_6 oreRedstone = new Block1_6(73, "oreRedstone"); public static final Block1_6 oreRedstoneGlowing = new Block1_6(74, "oreRedstone"); public static final Block1_6 torchRedstoneIdle = new Block1_6(75, "notGate"); public static final Block1_6 torchRedstoneActive = new Block1_6(76, "notGate"); public static final Block1_6 stoneButton = new Block1_6(77, "button"); public static final Block1_6 snow = new Block1_6(78, "snow"); public static final Block1_6 ice = new Block1_6(79, "ice"); public static final Block1_6 blockSnow = new Block1_6(80, "snow"); public static final Block1_6 cactus = new Block1_6(81, "cactus"); public static final Block1_6 blockClay = new Block1_6(82, "clay"); public static final Block1_6 reed = new Block1_6(83, "reeds"); public static final Block1_6 jukebox = new Block1_6(84, "jukebox"); public static final Block1_6 fence = new Block1_6(85, "fence"); public static final Block1_6 pumpkin = new Block1_6(86, "pumpkin"); public static final Block1_6 netherrack = new Block1_6(87, "hellrock"); public static final Block1_6 slowSand = new Block1_6(88, "hellsand"); public static final Block1_6 glowStone = new Block1_6(89, "lightgem"); public static final Block1_6 portal = new Block1_6(90, "portal"); public static final Block1_6 pumpkinLantern = new Block1_6(91, "litpumpkin"); public static final Block1_6 cake = new Block1_6(92, "cake"); public static final Block1_6 redstoneRepeaterIdle = new Block1_6(93, "diode"); public static final Block1_6 redstoneRepeaterActive = new Block1_6(94, "diode"); public static final Block1_6 lockedChest = new Block1_6(95, "lockedchest"); public static final Block1_6 trapdoor = new Block1_6(96, "trapdoor"); public static final Block1_6 silverfish = new Block1_6(97, "monsterStoneEgg"); public static final Block1_6 stoneBrick = new Block1_6(98, "stonebricksmooth"); public static final Block1_6 mushroomCapBrown = new Block1_6(99, "mushroom"); public static final Block1_6 mushroomCapRed = new Block1_6(100, "mushroom"); public static final Block1_6 fenceIron = new Block1_6(101, "fenceIron"); public static final Block1_6 thinGlass = new Block1_6(102, "thinGlass"); public static final Block1_6 melon = new Block1_6(103, "melon"); public static final Block1_6 pumpkinStem = new Block1_6(104, "pumpkinStem"); public static final Block1_6 melonStem = new Block1_6(105, "pumpkinStem"); public static final Block1_6 vine = new Block1_6(106, "vine"); public static final Block1_6 fenceGate = new Block1_6(107, "fenceGate"); public static final Block1_6 stairsBrick = new Block1_6(108, "stairsBrick"); public static final Block1_6 stairsStoneBrick = new Block1_6(109, "stairsStoneBrickSmooth"); public static final Block1_6 mycelium = new Block1_6(110, "mycel"); public static final Block1_6 waterlily = new Block1_6(111, "waterlily"); public static final Block1_6 netherBrick = new Block1_6(112, "netherBrick"); public static final Block1_6 netherFence = new Block1_6(113, "netherFence"); public static final Block1_6 stairsNetherBrick = new Block1_6(114, "stairsNetherBrick"); public static final Block1_6 netherStalk = new Block1_6(115, "netherStalk"); public static final Block1_6 enchantmentTable = new Block1_6(116, "enchantmentTable"); public static final Block1_6 brewingStand = new Block1_6(117, "brewingStand"); public static final Block1_6 cauldron = new Block1_6(118, "cauldron"); public static final Block1_6 endPortal = new Block1_6(119, "null"); public static final Block1_6 endPortalFrame = new Block1_6(120, "endPortalFrame"); public static final Block1_6 whiteStone = new Block1_6(121, "whiteStone"); public static final Block1_6 dragonEgg = new Block1_6(122, "dragonEgg"); public static final Block1_6 redstoneLampIdle = new Block1_6(123, "redstoneLight"); public static final Block1_6 redstoneLampActive = new Block1_6(124, "redstoneLight"); public static final Block1_6 woodDoubleSlab = new Block1_6(125, "woodSlab"); public static final Block1_6 woodSingleSlab = new Block1_6(126, "woodSlab"); public static final Block1_6 cocoaPlant = new Block1_6(127, "cocoa"); public static final Block1_6 stairsSandStone = new Block1_6(128, "stairsSandStone"); public static final Block1_6 oreEmerald = new Block1_6(129, "oreEmerald"); public static final Block1_6 enderChest = new Block1_6(130, "enderChest"); public static final Block1_6 tripWireSource = new Block1_6(131, "tripWireSource"); public static final Block1_6 tripWire = new Block1_6(132, "tripWire"); public static final Block1_6 blockEmerald = new Block1_6(133, "blockEmerald"); public static final Block1_6 stairsWoodSpruce = new Block1_6(134, "stairsWoodSpruce"); public static final Block1_6 stairsWoodBirch = new Block1_6(135, "stairsWoodBirch"); public static final Block1_6 stairsWoodJungle = new Block1_6(136, "stairsWoodJungle"); public static final Block1_6 commandBlock = new Block1_6(137, "commandBlock"); public static final Block1_6 beacon = new Block1_6(138, "beacon"); public static final Block1_6 cobblestoneWall = new Block1_6(139, "cobbleWall"); public static final Block1_6 flowerPot = new Block1_6(140, "flowerPot"); public static final Block1_6 carrot = new Block1_6(141, "carrots"); public static final Block1_6 potato = new Block1_6(142, "potatoes"); public static final Block1_6 woodenButton = new Block1_6(143, "button"); public static final Block1_6 skull = new Block1_6(144, "skull"); public static final Block1_6 anvil = new Block1_6(145, "anvil"); public static final Block1_6 chestTrapped = new Block1_6(146, "chestTrap"); public static final Block1_6 pressurePlateGold = new Block1_6(147, "weightedPlate_light"); public static final Block1_6 pressurePlateIron = new Block1_6(148, "weightedPlate_heavy"); public static final Block1_6 redstoneComparatorIdle = new Block1_6(149, "comparator"); public static final Block1_6 redstoneComparatorActive = new Block1_6(150, "comparator"); public static final Block1_6 daylightSensor = new Block1_6(151, "daylightDetector"); public static final Block1_6 blockRedstone = new Block1_6(152, "blockRedstone"); public static final Block1_6 oreNetherQuartz = new Block1_6(153, "netherquartz"); public static final Block1_6 hopperBlock = new Block1_6(154, "hopper"); public static final Block1_6 blockNetherQuartz = new Block1_6(155, "quartzBlock"); public static final Block1_6 stairsNetherQuartz = new Block1_6(156, "stairsQuartz"); public static final Block1_6 railActivator = new Block1_6(157, "activatorRail"); public static final Block1_6 dropper = new Block1_6(158, "dropper"); public static final Block1_6 stainedClay = new Block1_6(159, "clayHardenedStained"); public static final Block1_6 hay = new Block1_6(170, "hayBlock"); public static final Block1_6 carpet = new Block1_6(171, "woolCarpet"); public static final Block1_6 hardenedClay = new Block1_6(172, "clayHardened"); public static final Block1_6 coalBlock = new Block1_6(173, "blockCoal"); public static Block1_6 getByID(final int id) { for (Block1_6 block : blockList) { if(block.blockID == id) { return block; } } return null; } public static Block1_6 getByName(final String name) { for (Block1_6 block : blockList) { if(block.name.equalsIgnoreCase(name)) { return block; } } return null; } public static class Block1_6 { public final int blockID; public final String name; public Block1_6(final int blockID, final String name) { this.blockID = blockID; this.name = name; blockList.add(this); } } }