ViaLegacy/src/main/java/net/raphimc/vialegacy/protocols/alpha/protocolb1_0_1_1_1toa1_2_3_.../storage/InventoryStorage.java

70 lines
2.3 KiB
Java

/*
* This file is part of ViaLegacy - https://github.com/RaphiMC/ViaLegacy
* Copyright (C) 2020-2024 RK_01/RaphiMC and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.raphimc.vialegacy.protocols.alpha.protocolb1_0_1_1_1toa1_2_3_5_1_2_6.storage;
import com.viaversion.viaversion.api.connection.StorableObject;
import com.viaversion.viaversion.api.minecraft.Position;
import com.viaversion.viaversion.api.minecraft.item.Item;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
public class InventoryStorage implements StorableObject {
public static final byte WORKBENCH_WID = 33;
public static final byte FURNACE_WID = 44;
public static final byte CHEST_WID = 55;
public Item handItem = null;
public Item[] mainInventory = null;
public Item[] craftingInventory = null;
public Item[] armorInventory = null;
public final Map<Position, Item[]> containers = new HashMap<>();
public Position openContainerPos = null;
public short selectedHotbarSlot = 0;
public InventoryStorage() {
this.resetPlayerInventory();
}
public void unload(final int chunkX, final int chunkZ) {
final Iterator<Position> it = this.containers.keySet().iterator();
while (it.hasNext()) {
final Position entry = it.next();
final int x = entry.x() >> 4;
final int z = entry.z() >> 4;
if (chunkX == x && chunkZ == z) {
it.remove();
}
}
}
public void resetPlayerInventory() {
// alpha keeps handItem value after respawn
this.mainInventory = new Item[37];
this.craftingInventory = new Item[4];
this.armorInventory = new Item[4];
this.openContainerPos = null;
}
}