70 lines
2.3 KiB
Java
70 lines
2.3 KiB
Java
/*
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* This file is part of ViaLegacy - https://github.com/RaphiMC/ViaLegacy
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* Copyright (C) 2020-2024 RK_01/RaphiMC and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.raphimc.vialegacy.protocols.alpha.protocolb1_0_1_1_1toa1_2_3_5_1_2_6.storage;
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import com.viaversion.viaversion.api.connection.StorableObject;
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import com.viaversion.viaversion.api.minecraft.Position;
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import com.viaversion.viaversion.api.minecraft.item.Item;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.Map;
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public class InventoryStorage implements StorableObject {
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public static final byte WORKBENCH_WID = 33;
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public static final byte FURNACE_WID = 44;
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public static final byte CHEST_WID = 55;
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public Item handItem = null;
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public Item[] mainInventory = null;
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public Item[] craftingInventory = null;
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public Item[] armorInventory = null;
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public final Map<Position, Item[]> containers = new HashMap<>();
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public Position openContainerPos = null;
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public short selectedHotbarSlot = 0;
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public InventoryStorage() {
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this.resetPlayerInventory();
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}
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public void unload(final int chunkX, final int chunkZ) {
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final Iterator<Position> it = this.containers.keySet().iterator();
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while (it.hasNext()) {
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final Position entry = it.next();
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final int x = entry.x() >> 4;
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final int z = entry.z() >> 4;
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if (chunkX == x && chunkZ == z) {
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it.remove();
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}
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}
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}
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public void resetPlayerInventory() {
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// alpha keeps handItem value after respawn
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this.mainInventory = new Item[37];
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this.craftingInventory = new Item[4];
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this.armorInventory = new Item[4];
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this.openContainerPos = null;
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}
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}
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