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https://github.com/ViaVersion/ViaProxy.git
synced 2024-11-02 08:50:26 +01:00
Changed position of auto read disabling
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parent
d58c879283
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@ -138,26 +138,26 @@ public class Proxy2ServerHandler extends SimpleChannelInboundHandler<IPacket> {
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private void handleLoginSuccess(final S2CLoginSuccessPacket1_7 packet) {
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private void handleLoginSuccess(final S2CLoginSuccessPacket1_7 packet) {
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if (this.proxyConnection.getClientVersion().isNewerThanOrEqualTo(VersionEnum.r1_8)) {
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if (this.proxyConnection.getClientVersion().isNewerThanOrEqualTo(VersionEnum.r1_8)) {
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if (Options.COMPRESSION_THRESHOLD > -1 && this.proxyConnection.getC2P().attr(MCPipeline.COMPRESSION_THRESHOLD_ATTRIBUTE_KEY).get() == -1) {
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if (Options.COMPRESSION_THRESHOLD > -1 && this.proxyConnection.getC2P().attr(MCPipeline.COMPRESSION_THRESHOLD_ATTRIBUTE_KEY).get() == -1) {
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this.proxyConnection.getChannel().config().setAutoRead(false);
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this.proxyConnection.getC2P().writeAndFlush(new S2CLoginCompressionPacket(Options.COMPRESSION_THRESHOLD)).addListeners(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE, (ChannelFutureListener) f -> {
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this.proxyConnection.getC2P().writeAndFlush(new S2CLoginCompressionPacket(Options.COMPRESSION_THRESHOLD)).addListeners(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE, (ChannelFutureListener) f -> {
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if (f.isSuccess()) {
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if (f.isSuccess()) {
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this.proxyConnection.getC2P().attr(MCPipeline.COMPRESSION_THRESHOLD_ATTRIBUTE_KEY).set(Options.COMPRESSION_THRESHOLD);
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this.proxyConnection.getC2P().attr(MCPipeline.COMPRESSION_THRESHOLD_ATTRIBUTE_KEY).set(Options.COMPRESSION_THRESHOLD);
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this.proxyConnection.getChannel().config().setAutoRead(true);
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this.proxyConnection.getChannel().config().setAutoRead(true);
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}
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}
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});
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});
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this.proxyConnection.getChannel().config().setAutoRead(false);
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}
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}
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}
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}
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this.proxyConnection.setGameProfile(new GameProfile(packet.uuid, packet.name));
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this.proxyConnection.setGameProfile(new GameProfile(packet.uuid, packet.name));
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Logger.u_info("connect", this.proxyConnection.getC2P().remoteAddress(), this.proxyConnection.getGameProfile(), "Connected successfully! Switching to PLAY state");
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Logger.u_info("connect", this.proxyConnection.getC2P().remoteAddress(), this.proxyConnection.getGameProfile(), "Connected successfully! Switching to PLAY state");
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this.proxyConnection.getChannel().config().setAutoRead(false);
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this.proxyConnection.getC2P().writeAndFlush(packet).addListeners(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE, (ChannelFutureListener) f -> {
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this.proxyConnection.getC2P().writeAndFlush(packet).addListeners(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE, (ChannelFutureListener) f -> {
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if (f.isSuccess()) {
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if (f.isSuccess()) {
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this.proxyConnection.setConnectionState(ConnectionState.PLAY);
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this.proxyConnection.setConnectionState(ConnectionState.PLAY);
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this.proxyConnection.getChannel().config().setAutoRead(true);
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this.proxyConnection.getChannel().config().setAutoRead(true);
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}
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}
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});
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});
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this.proxyConnection.getChannel().config().setAutoRead(false);
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}
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}
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private void handleLoginCompression(final S2CLoginCompressionPacket packet) {
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private void handleLoginCompression(final S2CLoginCompressionPacket packet) {
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