/* * This file is part of ViaVersion - https://github.com/ViaVersion/ViaVersion * Copyright (C) 2023 ViaVersion and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.viaversion.viaversion.protocols.protocol1_20_2to1_20; import com.viaversion.viaversion.api.connection.UserConnection; import com.viaversion.viaversion.api.minecraft.entities.Entity1_19_4Types; import com.viaversion.viaversion.api.protocol.AbstractProtocol; import com.viaversion.viaversion.api.protocol.packet.Direction; import com.viaversion.viaversion.api.protocol.packet.PacketWrapper; import com.viaversion.viaversion.api.protocol.packet.State; import com.viaversion.viaversion.api.rewriter.EntityRewriter; import com.viaversion.viaversion.api.rewriter.ItemRewriter; import com.viaversion.viaversion.api.type.Type; import com.viaversion.viaversion.data.entity.EntityTrackerBase; import com.viaversion.viaversion.exception.CancelException; import com.viaversion.viaversion.protocols.base.ClientboundLoginPackets; import com.viaversion.viaversion.protocols.base.ServerboundLoginPackets; import com.viaversion.viaversion.protocols.protocol1_19_4to1_19_3.ClientboundPackets1_19_4; import com.viaversion.viaversion.protocols.protocol1_19_4to1_19_3.ServerboundPackets1_19_4; import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.ClientboundConfigurationPackets1_20_2; import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.ClientboundPackets1_20_2; import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.ServerboundConfigurationPackets1_20_2; import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.packet.ServerboundPackets1_20_2; import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.rewriter.BlockItemPacketRewriter1_20_2; import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.rewriter.EntityPacketRewriter1_20_2; import com.viaversion.viaversion.protocols.protocol1_20_2to1_20.storage.ConfigurationState; import com.viaversion.viaversion.rewriter.SoundRewriter; import com.viaversion.viaversion.rewriter.StatisticsRewriter; import com.viaversion.viaversion.rewriter.TagRewriter; import org.checkerframework.checker.nullness.qual.Nullable; import java.util.UUID; public final class Protocol1_20_2To1_20 extends AbstractProtocol { private final EntityPacketRewriter1_20_2 entityPacketRewriter = new EntityPacketRewriter1_20_2(this); private final BlockItemPacketRewriter1_20_2 itemPacketRewriter = new BlockItemPacketRewriter1_20_2(this); public Protocol1_20_2To1_20() { // Passing the class types into the super constructor is needed for automatic packet type id remapping, but can otherwise be omitted super(ClientboundPackets1_19_4.class, ClientboundPackets1_20_2.class, ServerboundPackets1_19_4.class, ServerboundPackets1_20_2.class); } @Override protected void registerPackets() { // Close your eyes and turn around while you still can // TODO Handle Enabled features and tags before configuration phase end? // TODO Player info, replace profile with missing name with null? // TODO Scoreboard objective probably okay, but there are refactors to the id super.registerPackets(); final TagRewriter tagRewriter = new TagRewriter<>(this); tagRewriter.registerGeneric(ClientboundPackets1_19_4.TAGS); final SoundRewriter soundRewriter = new SoundRewriter<>(this); soundRewriter.register1_19_3Sound(ClientboundPackets1_19_4.SOUND); soundRewriter.registerSound(ClientboundPackets1_19_4.ENTITY_SOUND); new StatisticsRewriter<>(this).register(ClientboundPackets1_19_4.STATISTICS); registerClientbound(ClientboundPackets1_19_4.SCOREBOARD_OBJECTIVE, wrapper -> { final byte slot = wrapper.read(Type.BYTE); wrapper.write(Type.VAR_INT, (int) slot); }); registerServerbound(State.LOGIN, ServerboundLoginPackets.HELLO.getId(), ServerboundLoginPackets.HELLO.getId(), wrapper -> { wrapper.passthrough(Type.STRING); // Name final UUID uuid = wrapper.read(Type.UUID); wrapper.write(Type.OPTIONAL_UUID, uuid); }); // Deal with the new CONFIGURATION protocol state the client expects // After the game profile is received by the client, it will send its login ack, // switch to the configration protocol state and send its brand. // We need to wait for it send the login ack before actually sending the play login, // hence packets are added to a queue. With the data from the login packet, we sent what is needed // during the configuration phase before finally transitioning to the play state with the client as well. registerClientbound(State.LOGIN, ClientboundLoginPackets.GAME_PROFILE.getId(), ClientboundLoginPackets.GAME_PROFILE.getId(), wrapper -> { wrapper.user().get(ConfigurationState.class).setBridgePhase(ConfigurationState.BridgePhase.PROFILE_SENT); }); registerServerbound(State.LOGIN, ServerboundLoginPackets.LOGIN_ACKNOWLEDGED.getId(), -1, wrapper -> { System.out.println("Login acknowleged!"); wrapper.cancel(); final ConfigurationState configurationState = wrapper.user().get(ConfigurationState.class); configurationState.setBridgePhase(ConfigurationState.BridgePhase.CONFIGURATION); wrapper.user().getProtocolInfo().setState(State.PLAY); for (final ConfigurationState.QueuedPacket packet : configurationState.packetQueue()) { final PacketWrapper queuedWrapper; if (packet.packetType() != null) { queuedWrapper = PacketWrapper.create(packet.packetType(), packet.buf(), wrapper.user()); } else { //noinspection deprecation queuedWrapper = PacketWrapper.create(packet.packetId(), packet.buf(), wrapper.user()); } queuedWrapper.send(Protocol1_20_2To1_20.class, false); } configurationState.packetQueue().clear(); }); cancelServerbound(State.LOGIN, ServerboundLoginPackets.CUSTOM_QUERY_ANSWER.getId()); // TODO ? // TODO Make sure this is called in other protocols as well/the base protocol registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.FINISH_CONFIGURATION.getId(), -1, wrapper -> { wrapper.user().get(ConfigurationState.class).reset(); wrapper.cancel(); System.out.println("CLIENT NOW ALSO ENTERING PLAY STATE"); }); registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.CUSTOM_PAYLOAD.getId(), -1, wrapper -> { wrapper.setPacketType(ServerboundPackets1_20_2.PLUGIN_MESSAGE); wrapper.user().get(ConfigurationState.class).addPacketToQueue(wrapper, false); }); registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.KEEP_ALIVE.getId(), ServerboundPackets1_19_4.KEEP_ALIVE.getId(), wrapper -> { }); registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.PONG.getId(), ServerboundPackets1_19_4.PONG.getId(), wrapper -> { }); registerServerbound(State.CONFIGURATION, ServerboundConfigurationPackets1_20_2.RESOURCE_PACK.getId(), ServerboundPackets1_19_4.RESOURCE_PACK_STATUS.getId(), wrapper -> { }); cancelClientbound(ClientboundPackets1_19_4.UPDATE_ENABLED_FEATURES); // Sad emoji cancelServerbound(ServerboundPackets1_20_2.CONFIGURATION_ACKNOWLEDGED); // TODO Check if we can just not send batches (probably fine like this) cancelServerbound(ServerboundPackets1_20_2.CHUNK_BATCH_RECEIVED); } @Override public void transform(final Direction direction, final State state, final PacketWrapper packetWrapper) throws Exception { final ConfigurationState configurationBridge = packetWrapper.user().get(ConfigurationState.class); if (configurationBridge.bridgePhase() == ConfigurationState.BridgePhase.NONE) { super.transform(direction, state, packetWrapper); } if (direction == Direction.SERVERBOUND) { // Client and server might be on two different protocol states - always let the client packets go through super.transform(direction, configurationBridge.bridgePhase() == ConfigurationState.BridgePhase.CONFIGURATION ? State.CONFIGURATION : state, packetWrapper); return; } // Queue packets sent by the serverwhile we wait for the client to transition to the configuration state if (configurationBridge.bridgePhase() == ConfigurationState.BridgePhase.PROFILE_SENT) { System.out.println("added to queue " + packetWrapper.getId() + " " + direction + " " + state); configurationBridge.addPacketToQueue(packetWrapper, direction == Direction.CLIENTBOUND); throw CancelException.generate(); } // Map some of them to their configuration state counterparts System.out.println("Transforming " + packetWrapper.getId() + " " + direction + " " + state); System.out.println(configurationBridge.bridgePhase()); if (packetWrapper.getPacketType() == null || packetWrapper.getPacketType().state() != State.CONFIGURATION) { final int unmappedId = packetWrapper.getId(); if (state == State.PLAY) { if (unmappedId == ClientboundPackets1_19_4.PLUGIN_MESSAGE.getId()) { packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.CUSTOM_PAYLOAD); } else if (unmappedId == ClientboundPackets1_19_4.DISCONNECT.getId()) { packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.DISCONNECT); } else if (unmappedId == ClientboundPackets1_19_4.KEEP_ALIVE.getId()) { packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.KEEP_ALIVE); } else if (unmappedId == ClientboundPackets1_19_4.PING.getId()) { packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.PING); } else if (unmappedId == ClientboundPackets1_19_4.RESOURCE_PACK.getId()) { packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.RESOURCE_PACK); } else if (unmappedId == ClientboundPackets1_19_4.UPDATE_ENABLED_FEATURES.getId()) { packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.UPDATE_ENABLED_FEATURES); } else if (unmappedId == ClientboundPackets1_19_4.TAGS.getId()) { packetWrapper.setPacketType(ClientboundConfigurationPackets1_20_2.UPDATE_TAGS); } else { configurationBridge.addPacketToQueue(packetWrapper, direction == Direction.CLIENTBOUND); throw CancelException.generate(); } } } // Redirect packets during the fake configuration phase // This might mess up people using Via API/other protocols down the line, but such is life. We can't have different states for server and client super.transform(direction, State.CONFIGURATION, packetWrapper); } @Override protected @Nullable ServerboundPackets1_20_2 configurationAcknowledgedPacket() { return null; // Don't handle it in the transitioning protocol } @Override public void init(final UserConnection user) { user.put(new ConfigurationState()); addEntityTracker(user, new EntityTrackerBase(user, Entity1_19_4Types.PLAYER)); } @Override public EntityRewriter getEntityRewriter() { return entityPacketRewriter; } @Override public ItemRewriter getItemRewriter() { return itemPacketRewriter; } }