/* * This file is part of ViaVersion - https://github.com/ViaVersion/ViaVersion * Copyright (C) 2016-2024 ViaVersion and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.viaversion.viaversion.bukkit.listeners.protocol1_19_4To1_19_3; import com.viaversion.viaversion.ViaVersionPlugin; import com.viaversion.viaversion.bukkit.listeners.ViaBukkitListener; import com.viaversion.viaversion.protocols.protocol1_19_4to1_19_3.Protocol1_19_4To1_19_3; import org.bukkit.Material; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.inventory.EquipmentSlot; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.PlayerInventory; public final class ArmorToggleListener extends ViaBukkitListener { public ArmorToggleListener(final ViaVersionPlugin plugin) { super(plugin, Protocol1_19_4To1_19_3.class); } @EventHandler(priority = EventPriority.MONITOR) public void itemUse(final PlayerInteractEvent event) { final Player player = event.getPlayer(); final ItemStack item = event.getItem(); if (item == null || event.getHand() == null) { return; } final EquipmentSlot armorItemSlot = item.getType().getEquipmentSlot(); if (armorItemSlot == EquipmentSlot.HAND || armorItemSlot == EquipmentSlot.OFF_HAND || item.getType().isBlock()) { return; } if (isOnPipe(player)) { final PlayerInventory inventory = player.getInventory(); final ItemStack armor = inventory.getItem(armorItemSlot); // If two pieces of armor are equal, the client will do nothing. if (armor != null && armor.getType() != Material.AIR && !armor.equals(item)) { inventory.setItem(event.getHand(), inventory.getItem(event.getHand())); inventory.setItem(armorItemSlot, armor); } } } }