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https://github.com/PretzelJohn/VillagerTradeLimiter.git
synced 2024-12-04 16:13:31 +01:00
Version 1.5.1:
* Fixed an NPE that occurred when a villager has no offers To-do: * Add enchantments, data, etc. to ingredients and result * Add config editor GUI in-game
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@ -40,19 +40,20 @@ public class InventoryListener implements Listener {
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public void onPlayerStopTrading(final InventoryCloseEvent event) {
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//Don't do anything unless the player is actually finished trading with a villager
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if(event.getInventory().getType() != InventoryType.MERCHANT) return;
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if(!(event.getInventory().getHolder() instanceof Villager)) return;
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if(!(event.getPlayer() instanceof Player)) return;
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if(!(event.getInventory().getHolder() instanceof Villager)) return;
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final Player player = (Player)event.getPlayer();
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if(settings.shouldSkipNPC(player) || settings.shouldSkipNPC((Villager)event.getInventory().getHolder())) return; //Skips NPCs
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final Villager villager = (Villager)event.getInventory().getHolder();
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if(settings.shouldSkipNPC(player) || settings.shouldSkipNPC(villager)) return; //Skips NPCs
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//Reset the villager's NBT data when a player is finished trading
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final PlayerData playerData = instance.getPlayerData().get(player.getUniqueId());
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if(playerData == null) return;
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final VillagerWrapper villager = playerData.getTradingVillager();
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if(villager == null) return;
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final VillagerWrapper villagerWrapper = playerData.getTradingVillager();
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if(villagerWrapper == null) return;
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playerData.setTradingVillager(null);
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villager.reset();
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villagerWrapper.reset();
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}
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/** Handles when a player successfully trades with a villager */
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@ -63,7 +64,8 @@ public class InventoryListener implements Listener {
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if(!(event.getWhoClicked() instanceof Player)) return;
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if(event.getRawSlot() != 2) return;
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final Player player = (Player)event.getWhoClicked();
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if(settings.shouldSkipNPC(player) || settings.shouldSkipNPC((Villager)event.getInventory().getHolder())) return; //Skips NPCs
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final Villager villager = (Villager)event.getInventory().getHolder();
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if(settings.shouldSkipNPC(player) || settings.shouldSkipNPC(villager)) return; //Skips NPCs
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//Get the items involved in the trade
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final ItemStack result = event.getCurrentItem();
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@ -86,7 +88,7 @@ public class InventoryListener implements Listener {
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if(cooldownStr.equals("0") && restockStr.equals("0")) return;
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//Get the selected recipe by the items in the slots
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final MerchantRecipe selectedRecipe = getSelectedRecipe((Villager)event.getInventory().getHolder(), ingredient1, ingredient2, result);
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final MerchantRecipe selectedRecipe = getSelectedRecipe(villager, ingredient1, ingredient2, result);
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if(selectedRecipe == null) {
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event.setCancelled(true);
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return;
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@ -94,7 +96,7 @@ public class InventoryListener implements Listener {
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//Add a cooldown to the trade if the player has reached the max uses
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final PlayerData playerData = instance.getPlayerData().get(player.getUniqueId());
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final PlayerData villagerData = instance.getPlayerData().get(((Villager)event.getInventory().getHolder()).getUniqueId());
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final PlayerData villagerData = instance.getPlayerData().get(villager.getUniqueId());
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if(playerData == null || playerData.getTradingVillager() == null) return;
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Bukkit.getScheduler().runTaskLater(instance, () -> {
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int uses = selectedRecipe.getUses();
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@ -31,7 +31,9 @@ public class VillagerWrapper {
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final List<RecipeWrapper> recipes = new ArrayList<>();
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//Add the recipes from the villager's NBT data into a list of wrapped recipes
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final NBTCompoundList nbtRecipes = entity.getCompound("Offers").getCompoundList("Recipes");
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final NBTCompound offers = entity.getCompound("Offers");
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if(offers == null) return recipes;
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final NBTCompoundList nbtRecipes = offers.getCompoundList("Recipes");
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for(NBTCompound nbtRecipe : nbtRecipes) {
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recipes.add(new RecipeWrapper(nbtRecipe));
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}
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