Waterfall/BungeeCord-Patches/0028-Don-t-send-KICK-packets-while-in-HANDSHAKE-state.patch
Shane Freeder 1c8ea44393
move up Fixup ProtocolConstants to waterfall
This patch contains a trivial formatting fix, while while somewhat
pointless, I decided to keep, the main advantage is in the util
helpers which will aim to keep code cleaner (I've wished for this
to be included in waterfall for a while, and given future work, I
feel now is a good time to shift it over)
2018-10-27 22:18:13 +01:00

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Diff

From eb80d2fbc538e46b9dae8431f582ce2c73d4c958 Mon Sep 17 00:00:00 2001
From: Techcable <Techcable@techcable.net>
Date: Mon, 6 Jun 2016 13:36:10 -0600
Subject: [PATCH] Don't send KICK packets while in HANDSHAKE state
diff --git a/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java b/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java
index aa2d465e..45cd5237 100644
--- a/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java
+++ b/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java
@@ -568,7 +568,7 @@ public class InitialHandler extends PacketHandler implements PendingConnection
@Override
public void disconnect(final BaseComponent... reason)
{
- if ( thisState != State.STATUS && thisState != State.PING )
+ if ( thisState != State.STATUS && thisState != State.PING && thisState != State.HANDSHAKE ) // Waterfall: Don't kick during handshake
{
ch.delayedClose( new Kick( ComponentSerializer.toString( reason ) ) );
} else
--
2.19.1