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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing BungeeCord Changes: d0fa62d4 Minecraft 24w06a support 464ed018 Improve cookie support during login eda268b4 Fix 24w05b spectate packet ID 3e100752 #3612: Error when disconnecting player on PostLoginEvent b52b1469 Add PendingConnection#isTransferred API method 94d5b0d0 Minecraft 24w05b support c3f228f6 #3610, 3611: inverted isEmpty method on ComponentStyle 02c5c1ee #3602: Minecraft 24w04a support c69acf72 Add JetBrains java-annotations a1cd6943 Bump version to 1.20-R0.3-SNAPSHOT 3e2bc8e2 Release 1.20-R0.2 ad7163d2 #3600: Bump io.netty:netty-bom from 4.1.104.Final to 4.1.106.Final
114 lines
5.8 KiB
Diff
114 lines
5.8 KiB
Diff
From 5b69d2ace775a1dcbaa90faecdd258efd3f8ac87 Mon Sep 17 00:00:00 2001
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From: Ichbinjoe <joe@ibj.io>
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Date: Sat, 16 Jul 2016 20:44:01 -0400
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Subject: [PATCH] Add timeout variant to connect methods
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Also added more connect methods to ProxiedPlayer, in addition to the new method
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diff --git a/api/src/main/java/net/md_5/bungee/api/connection/ProxiedPlayer.java b/api/src/main/java/net/md_5/bungee/api/connection/ProxiedPlayer.java
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index 0fe647b8..32af4937 100644
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--- a/api/src/main/java/net/md_5/bungee/api/connection/ProxiedPlayer.java
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+++ b/api/src/main/java/net/md_5/bungee/api/connection/ProxiedPlayer.java
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@@ -128,6 +128,38 @@ public interface ProxiedPlayer extends Connection, CommandSender
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*/
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void connect(ServerInfo target, Callback<Boolean> callback);
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+ // Waterfall start
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+ /**
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+ * Connects / transfers this user to the specified connection, gracefully
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+ * closing the current one. Depending on the implementation, this method
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+ * might return before the user has been connected.
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+ *
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+ * @param target the new server to connect to
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+ * @param callback the method called when the connection is complete, or
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+ * when an exception is encountered. The boolean parameter denotes success
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+ * or failure.
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+ * @param retry whether to retry the connection if the initial connection
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+ * fails.
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+ */
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+ void connect(ServerInfo target, Callback<Boolean> callback, boolean retry);
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+
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+ /**
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+ * Connects / transfers this user to the specified connection, gracefully
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+ * closing the current one. Depending on the implementation, this method
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+ * might return before the user has been connected.
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+ *
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+ * @param target the new server to connect to
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+ * @param callback the method called when the connection is complete, or
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+ * when an exception is encountered. The boolean parameter denotes success
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+ * or failure.
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+ * @param retry whether to retry the connection if the initial connection
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+ * fails.
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+ * @param timeout timeout in milliseconds of the connection created to the
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+ * target server
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+ */
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+ void connect(ServerInfo target, Callback<Boolean> callback, boolean retry, int timeout);
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+ // Waterfall end
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+
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/**
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* Connects / transfers this user to the specified connection, gracefully
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* closing the current one. Depending on the implementation, this method
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@@ -141,6 +173,25 @@ public interface ProxiedPlayer extends Connection, CommandSender
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*/
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void connect(ServerInfo target, Callback<Boolean> callback, ServerConnectEvent.Reason reason);
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+ // Waterfall start
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+ /**
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+ * Connects / transfers this user to the specified connection, gracefully
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+ * closing the current one. Depending on the implementation, this method
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+ * might return before the user has been connected.
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+ *
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+ * @param target the new server to connect to
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+ * @param callback the method called when the connection is complete, or
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+ * when an exception is encountered. The boolean parameter denotes success
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+ * or failure.
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+ * @param retry whether to retry the connection if the initial connection
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+ * fails.
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+ * @param reason the reason for connecting to the new server
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+ * @param timeout timeout in milliseconds of the connection created to the
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+ * target server
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+ */
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+ void connect(ServerInfo target, Callback<Boolean> callback, boolean retry, ServerConnectEvent.Reason reason, int timeout);
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+ // Waterfall end
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+
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/**
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* Connects / transfers this user to the specified connection, gracefully
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* closing the current one. Depending on the implementation, this method
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diff --git a/proxy/src/main/java/net/md_5/bungee/UserConnection.java b/proxy/src/main/java/net/md_5/bungee/UserConnection.java
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index c8d5648c..7e36c0eb 100644
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--- a/proxy/src/main/java/net/md_5/bungee/UserConnection.java
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+++ b/proxy/src/main/java/net/md_5/bungee/UserConnection.java
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@@ -285,9 +285,20 @@ public final class UserConnection implements ProxiedPlayer
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public void connect(ServerInfo info, final Callback<Boolean> callback, final boolean retry, ServerConnectEvent.Reason reason)
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{
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+ // Waterfall start
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+ connect(info, callback, retry, reason, bungee.getConfig().getServerConnectTimeout());
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+ }
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+ public void connect(ServerInfo info, final Callback<Boolean> callback, final boolean retry, int timeout) {
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+ connect(info, callback, retry, ServerConnectEvent.Reason.PLUGIN, timeout);
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+ }
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+
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+ public void connect(ServerInfo info, final Callback<Boolean> callback, final boolean retry, ServerConnectEvent.Reason reason, final int timeout)
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+ {
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+ // Waterfall end
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Preconditions.checkNotNull( info, "info" );
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ServerConnectRequest.Builder builder = ServerConnectRequest.builder().retry( retry ).reason( reason ).target( info );
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+ builder.connectTimeout(timeout); // Waterfall
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if ( callback != null )
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{
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// Convert the Callback<Boolean> to be compatible with Callback<Result> from ServerConnectRequest.
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@@ -381,7 +392,7 @@ public final class UserConnection implements ProxiedPlayer
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if ( request.isRetry() && def != null && ( getServer() == null || def != getServer().getInfo() ) )
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{
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sendMessage( bungee.getTranslation( "fallback_lobby" ) );
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- connect( def, null, true, ServerConnectEvent.Reason.LOBBY_FALLBACK );
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+ connect( def, null, true, ServerConnectEvent.Reason.LOBBY_FALLBACK, request.getConnectTimeout() ); // Waterfall
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} else if ( dimensionChange )
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{
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disconnect( bungee.getTranslation( "fallback_kick", connectionFailMessage( future.cause() ) ) );
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--
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2.43.0.windows.1
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