Waterfall/BungeeCord-Patches/0030-Add-timeout-variant-to-connect-methods.patch
Shane Freeder 3a793b886c
Updated Upstream (BungeeCord)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

BungeeCord Changes:
d8c222ae Update date
d20e622b Apply checkstyle to javadoc
6c8a0cce Remove m2e settings, causes useless warnings
2f547f73 Fix some javadoc warnings
5f29e939 #2720: Send different log message for pings (vs login)
46521568 #2740: Fix BaseComponent#equals() stack overflow
d2ceccd6 #2725: Various improvements to chat API
7ed4c41d #2723: Improved Send Command
2020-01-06 19:43:23 +00:00

114 lines
5.7 KiB
Diff

From 5bed49892c75624caa565d253eafd92161c2b29a Mon Sep 17 00:00:00 2001
From: Ichbinjoe <joe@ibj.io>
Date: Sat, 16 Jul 2016 20:44:01 -0400
Subject: [PATCH] Add timeout variant to connect methods
Also added more connect methods to ProxiedPlayer, in addition to the new method
diff --git a/api/src/main/java/net/md_5/bungee/api/connection/ProxiedPlayer.java b/api/src/main/java/net/md_5/bungee/api/connection/ProxiedPlayer.java
index 867e4428..f7459860 100644
--- a/api/src/main/java/net/md_5/bungee/api/connection/ProxiedPlayer.java
+++ b/api/src/main/java/net/md_5/bungee/api/connection/ProxiedPlayer.java
@@ -111,6 +111,38 @@ public interface ProxiedPlayer extends Connection, CommandSender
*/
void connect(ServerInfo target, Callback<Boolean> callback);
+ // Waterfall start
+ /**
+ * Connects / transfers this user to the specified connection, gracefully
+ * closing the current one. Depending on the implementation, this method
+ * might return before the user has been connected.
+ *
+ * @param target the new server to connect to
+ * @param callback the method called when the connection is complete, or
+ * when an exception is encountered. The boolean parameter denotes success
+ * or failure.
+ * @param retry whether to retry the connection if the initial connection
+ * fails.
+ */
+ void connect(ServerInfo target, Callback<Boolean> callback, boolean retry);
+
+ /**
+ * Connects / transfers this user to the specified connection, gracefully
+ * closing the current one. Depending on the implementation, this method
+ * might return before the user has been connected.
+ *
+ * @param target the new server to connect to
+ * @param callback the method called when the connection is complete, or
+ * when an exception is encountered. The boolean parameter denotes success
+ * or failure.
+ * @param retry whether to retry the connection if the initial connection
+ * fails.
+ * @param timeout timeout in milliseconds of the connection created to the
+ * target server
+ */
+ void connect(ServerInfo target, Callback<Boolean> callback, boolean retry, int timeout);
+ // Waterfall end
+
/**
* Connects / transfers this user to the specified connection, gracefully
* closing the current one. Depending on the implementation, this method
@@ -124,6 +156,25 @@ public interface ProxiedPlayer extends Connection, CommandSender
*/
void connect(ServerInfo target, Callback<Boolean> callback, ServerConnectEvent.Reason reason);
+ // Waterfall start
+ /**
+ * Connects / transfers this user to the specified connection, gracefully
+ * closing the current one. Depending on the implementation, this method
+ * might return before the user has been connected.
+ *
+ * @param target the new server to connect to
+ * @param callback the method called when the connection is complete, or
+ * when an exception is encountered. The boolean parameter denotes success
+ * or failure.
+ * @param retry whether to retry the connection if the initial connection
+ * fails.
+ * @param reason the reason for connecting to the new server
+ * @param timeout timeout in milliseconds of the connection created to the
+ * target server
+ */
+ void connect(ServerInfo target, Callback<Boolean> callback, boolean retry, ServerConnectEvent.Reason reason, int timeout);
+ // Waterfall end
+
/**
* Connects / transfers this user to the specified connection, gracefully
* closing the current one. Depending on the implementation, this method
diff --git a/proxy/src/main/java/net/md_5/bungee/UserConnection.java b/proxy/src/main/java/net/md_5/bungee/UserConnection.java
index 4700d1d6..7e4b375a 100644
--- a/proxy/src/main/java/net/md_5/bungee/UserConnection.java
+++ b/proxy/src/main/java/net/md_5/bungee/UserConnection.java
@@ -256,9 +256,20 @@ public final class UserConnection implements ProxiedPlayer
public void connect(ServerInfo info, final Callback<Boolean> callback, final boolean retry, ServerConnectEvent.Reason reason)
{
+ // Waterfall start
+ connect(info, callback, retry, reason, 5000); // todo: configurable
+ }
+ public void connect(ServerInfo info, final Callback<Boolean> callback, final boolean retry, int timeout) {
+ connect(info, callback, retry, ServerConnectEvent.Reason.PLUGIN, timeout);
+ }
+
+ public void connect(ServerInfo info, final Callback<Boolean> callback, final boolean retry, ServerConnectEvent.Reason reason, final int timeout)
+ {
+ // Waterfall end
Preconditions.checkNotNull( info, "info" );
ServerConnectRequest.Builder builder = ServerConnectRequest.builder().retry( retry ).reason( reason ).target( info );
+ builder.connectTimeout(timeout); // Waterfall
if ( callback != null )
{
// Convert the Callback<Boolean> to be compatible with Callback<Result> from ServerConnectRequest.
@@ -352,7 +363,7 @@ public final class UserConnection implements ProxiedPlayer
if ( request.isRetry() && def != null && ( getServer() == null || def != getServer().getInfo() ) )
{
sendMessage( bungee.getTranslation( "fallback_lobby" ) );
- connect( def, null, true, ServerConnectEvent.Reason.LOBBY_FALLBACK );
+ connect( def, null, true, ServerConnectEvent.Reason.LOBBY_FALLBACK, request.getConnectTimeout() ); // Waterfall
} else if ( dimensionChange )
{
disconnect( bungee.getTranslation( "fallback_kick", future.cause().getClass().getName() ) );
--
2.24.1