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b5d048b57a
Not worth the time wasted on closing invalid bug reports.
32 lines
1.7 KiB
Diff
32 lines
1.7 KiB
Diff
From f6c48a227b9dc70d97ee9c22f54d0481913535fb Mon Sep 17 00:00:00 2001
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From: Techcable <Techcable@techcable.net>
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Date: Mon, 6 Jun 2016 13:36:10 -0600
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Subject: [PATCH] Don't send KICK packets while in HANDSHAKE state
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diff --git a/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java b/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java
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index bf450f98..9e501c00 100644
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--- a/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java
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+++ b/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java
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@@ -266,7 +266,7 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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this.handshake = handshake;
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ch.setVersion( handshake.getProtocolVersion() );
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- // Starting with FML 1.8, a "\0FML\0" token is appended to the handshake. This interferes
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+ // Starting with FML 1.8, a "\0FML\0" token is appended to the handshake. This interferes
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// with Bungee's IP forwarding, so we detect it, and remove it from the host string, for now.
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// We know FML appends \00FML\00. However, we need to also consider that other systems might
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// add their own data to the end of the string. So, we just take everything from the \0 character
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@@ -547,7 +547,7 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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@Override
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public void disconnect(final BaseComponent... reason)
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{
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- if ( thisState != State.STATUS && thisState != State.PING )
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+ if ( thisState != State.STATUS && thisState != State.PING && thisState != State.HANDSHAKE ) // Waterfall: Don't kick during handshake
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{
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ch.delayedClose( new Kick( ComponentSerializer.toString( reason ) ) );
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} else
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--
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2.14.1
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