Waterfall/BungeeCord-Patches/0033-Don-t-send-KICK-packets-while-in-HANDSHAKE-state.patch
2017-05-10 18:54:46 +01:00

32 lines
1.7 KiB
Diff

From 2222e21e5db34c66ba69e801e56308b6d4d9166a Mon Sep 17 00:00:00 2001
From: Techcable <Techcable@techcable.net>
Date: Mon, 6 Jun 2016 13:36:10 -0600
Subject: [PATCH] Don't send KICK packets while in HANDSHAKE state
diff --git a/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java b/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java
index d6c0ce2a..62cbf70f 100644
--- a/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java
+++ b/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java
@@ -267,7 +267,7 @@ public class InitialHandler extends PacketHandler implements PendingConnection
this.handshake = handshake;
ch.setVersion( handshake.getProtocolVersion() );
- // Starting with FML 1.8, a "\0FML\0" token is appended to the handshake. This interferes
+ // Starting with FML 1.8, a "\0FML\0" token is appended to the handshake. This interferes
// with Bungee's IP forwarding, so we detect it, and remove it from the host string, for now.
// We know FML appends \00FML\00. However, we need to also consider that other systems might
// add their own data to the end of the string. So, we just take everything from the \0 character
@@ -548,7 +548,7 @@ public class InitialHandler extends PacketHandler implements PendingConnection
@Override
public void disconnect(final BaseComponent... reason)
{
- if ( thisState != State.STATUS && thisState != State.PING )
+ if ( thisState != State.STATUS && thisState != State.PING && thisState != State.HANDSHAKE ) // Waterfall: Don't kick during handshake
{
ch.delayedClose( new Kick( ComponentSerializer.toString( reason ) ) );
} else
--
2.12.0