WildLoaders/NMS/v1_16_R3/src/main/java/com/bgsoftware/wildloaders/nms/v1_16_R3/EntityHolograms.java

180 lines
4.8 KiB
Java

package com.bgsoftware.wildloaders.nms.v1_16_R3;
import com.bgsoftware.wildloaders.api.holograms.Hologram;
import net.minecraft.server.v1_16_R3.AxisAlignedBB;
import net.minecraft.server.v1_16_R3.DamageSource;
import net.minecraft.server.v1_16_R3.EntityArmorStand;
import net.minecraft.server.v1_16_R3.EntityHuman;
import net.minecraft.server.v1_16_R3.EnumHand;
import net.minecraft.server.v1_16_R3.EnumInteractionResult;
import net.minecraft.server.v1_16_R3.EnumItemSlot;
import net.minecraft.server.v1_16_R3.IChatBaseComponent;
import net.minecraft.server.v1_16_R3.ItemStack;
import net.minecraft.server.v1_16_R3.NBTTagCompound;
import net.minecraft.server.v1_16_R3.SoundEffect;
import net.minecraft.server.v1_16_R3.Vec3D;
import net.minecraft.server.v1_16_R3.World;
import org.bukkit.craftbukkit.v1_16_R3.entity.CraftArmorStand;
import org.bukkit.craftbukkit.v1_16_R3.entity.CraftEntity;
import org.bukkit.craftbukkit.v1_16_R3.util.CraftChatMessage;
import org.bukkit.entity.Entity;
import javax.annotation.Nullable;
@SuppressWarnings("unused")
public final class EntityHolograms extends EntityArmorStand implements Hologram {
private CraftEntity bukkitEntity;
public EntityHolograms(World world, double x, double y, double z){
super(world, x, y, z);
setInvisible(true);
setSmall(true);
setArms(false);
setNoGravity(true);
setBasePlate(true);
setMarker(true);
super.collides = false;
super.setCustomNameVisible(true);
super.a(new AxisAlignedBB(0D, 0D, 0D, 0D, 0D, 0D));
}
@Override
public void setHologramName(String name) {
super.setCustomName(CraftChatMessage.fromString(name)[0]);
}
@Override
public void removeHologram() {
super.die();
}
@Override
public Entity getEntity() {
return getBukkitEntity();
}
@Override
public void tick() {
// Disable normal ticking for this entity.
// Workaround to force EntityTrackerEntry to send a teleport packet immediately after spawning this entity.
if (this.onGround) {
this.onGround = false;
}
}
@Override
public void inactiveTick() {
// Disable normal ticking for this entity.
// Workaround to force EntityTrackerEntry to send a teleport packet immediately after spawning this entity.
if (this.onGround) {
this.onGround = false;
}
}
@Override
public void saveData(NBTTagCompound nbttagcompound) {
// Do not save NBT.
}
@Override
public boolean a_(NBTTagCompound nbttagcompound) {
// Do not save NBT.
return false;
}
@Override
public boolean d(NBTTagCompound nbttagcompound) {
// Do not save NBT.
return false;
}
@Override
public NBTTagCompound save(NBTTagCompound nbttagcompound) {
// Do not save NBT.
return nbttagcompound;
}
@Override
public void load(NBTTagCompound nbttagcompound) {
// Do not load NBT.
}
@Override
public void loadData(NBTTagCompound nbttagcompound) {
// Do not load NBT.
}
@Override
public boolean isInvulnerable(DamageSource source) {
/*
* The field Entity.invulnerable is private.
* It's only used while saving NBTTags, but since the entity would be killed
* on chunk unload, we prefer to override isInvulnerable().
*/
return true;
}
@Override
public boolean isCollidable() {
return false;
}
@Override
public void setCustomName(@Nullable IChatBaseComponent ichatbasecomponent) {
// Locks the custom name.
}
@Override
public void setCustomNameVisible(boolean flag) {
// Locks the custom name.
}
@Override
public EnumInteractionResult a(EntityHuman human, Vec3D vec3d, EnumHand enumhand) {
// Prevent stand being equipped
return EnumInteractionResult.PASS;
}
@Override
public boolean a_(int i, ItemStack item) {
// Prevent stand being equipped
return false;
}
@Override
public void setSlot(EnumItemSlot enumitemslot, ItemStack itemstack) {
// Prevent stand being equipped
}
@Override
public void a(AxisAlignedBB boundingBox) {
// Do not change it!
}
public void forceSetBoundingBox(AxisAlignedBB boundingBox) {
super.a(boundingBox);
}
@Override
public void playSound(SoundEffect soundeffect, float f, float f1) {
// Remove sounds.
}
@Override
public void die() {
// Prevent being killed.
}
@Override
public CraftEntity getBukkitEntity() {
if (bukkitEntity == null) {
bukkitEntity = new CraftArmorStand(super.world.getServer(), this);
}
return bukkitEntity;
}
}