WordPress/wp-includes/js/media/views/frame.js

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/*globals _, Backbone */
/**
* wp.media.view.Frame
*
* A frame is a composite view consisting of one or more regions and one or more
* states.
*
* @see wp.media.controller.State
* @see wp.media.controller.Region
*
* @class
* @augments wp.media.View
* @augments wp.Backbone.View
* @augments Backbone.View
* @mixes wp.media.controller.StateMachine
*/
var Frame = wp.media.View.extend({
initialize: function() {
_.defaults( this.options, {
mode: [ 'select' ]
});
this._createRegions();
this._createStates();
this._createModes();
},
_createRegions: function() {
// Clone the regions array.
this.regions = this.regions ? this.regions.slice() : [];
// Initialize regions.
_.each( this.regions, function( region ) {
this[ region ] = new wp.media.controller.Region({
view: this,
id: region,
selector: '.media-frame-' + region
});
}, this );
},
/**
* Create the frame's states.
*
* @see wp.media.controller.State
* @see wp.media.controller.StateMachine
*
* @fires wp.media.controller.State#ready
*/
_createStates: function() {
// Create the default `states` collection.
this.states = new Backbone.Collection( null, {
model: wp.media.controller.State
});
// Ensure states have a reference to the frame.
this.states.on( 'add', function( model ) {
model.frame = this;
model.trigger('ready');
}, this );
if ( this.options.states ) {
this.states.add( this.options.states );
}
},
/**
* A frame can be in a mode or multiple modes at one time.
*
* For example, the manage media frame can be in the `Bulk Select` or `Edit` mode.
*/
_createModes: function() {
// Store active "modes" that the frame is in. Unrelated to region modes.
this.activeModes = new Backbone.Collection();
this.activeModes.on( 'add remove reset', _.bind( this.triggerModeEvents, this ) );
_.each( this.options.mode, function( mode ) {
this.activateMode( mode );
}, this );
},
/**
* Reset all states on the frame to their defaults.
*
* @returns {wp.media.view.Frame} Returns itself to allow chaining
*/
reset: function() {
this.states.invoke( 'trigger', 'reset' );
return this;
},
/**
* Map activeMode collection events to the frame.
*/
triggerModeEvents: function( model, collection, options ) {
var collectionEvent,
modeEventMap = {
add: 'activate',
remove: 'deactivate'
},
eventToTrigger;
// Probably a better way to do this.
_.each( options, function( value, key ) {
if ( value ) {
collectionEvent = key;
}
} );
if ( ! _.has( modeEventMap, collectionEvent ) ) {
return;
}
eventToTrigger = model.get('id') + ':' + modeEventMap[collectionEvent];
this.trigger( eventToTrigger );
},
/**
* Activate a mode on the frame.
*
* @param string mode Mode ID.
* @returns {this} Returns itself to allow chaining.
*/
activateMode: function( mode ) {
// Bail if the mode is already active.
if ( this.isModeActive( mode ) ) {
return;
}
this.activeModes.add( [ { id: mode } ] );
// Add a CSS class to the frame so elements can be styled for the mode.
this.$el.addClass( 'mode-' + mode );
return this;
},
/**
* Deactivate a mode on the frame.
*
* @param string mode Mode ID.
* @returns {this} Returns itself to allow chaining.
*/
deactivateMode: function( mode ) {
// Bail if the mode isn't active.
if ( ! this.isModeActive( mode ) ) {
return this;
}
this.activeModes.remove( this.activeModes.where( { id: mode } ) );
this.$el.removeClass( 'mode-' + mode );
/**
* Frame mode deactivation event.
*
* @event this#{mode}:deactivate
*/
this.trigger( mode + ':deactivate' );
return this;
},
/**
* Check if a mode is enabled on the frame.
*
* @param string mode Mode ID.
* @return bool
*/
isModeActive: function( mode ) {
return Boolean( this.activeModes.where( { id: mode } ).length );
}
});
// Make the `Frame` a `StateMachine`.
_.extend( Frame.prototype, wp.media.controller.StateMachine.prototype );
module.exports = Frame;