eval("/**\n * @license React\n * react-refresh-runtime.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n\n\nif(true){\n(function(){\n'use strict';\n\n// ATTENTION\nvar REACT_FORWARD_REF_TYPE = Symbol.for('react.forward_ref');\nvar REACT_MEMO_TYPE = Symbol.for('react.memo');\n\nvar PossiblyWeakMap = typeof WeakMap === 'function' ? WeakMap : Map; // We never remove these associations.\n// It's OK to reference families, but use WeakMap/Set for types.\n\nvar allFamiliesByID = new Map();\nvar allFamiliesByType = new PossiblyWeakMap();\nvar allSignaturesByType = new PossiblyWeakMap(); // This WeakMap is read by React, so we only put families\n// that have actually been edited here. This keeps checks fast.\n// $FlowIssue\n\nvar updatedFamiliesByType = new PossiblyWeakMap(); // This is cleared on every performReactRefresh() call.\n// It is an array of [Family, NextType] tuples.\n\nvar pendingUpdates = []; // This is injected by the renderer via DevTools global hook.\n\nvar helpersByRendererID = new Map();\nvar helpersByRoot = new Map(); // We keep track of mounted roots so we can schedule updates.\n\nvar mountedRoots = new Set(); // If a root captures an error, we remember it so we can retry on edit.\n\nvar failedRoots = new Set(); // In environments that support WeakMap, we also remember the last element for every root.\n// It needs to be weak because we do this even for roots that failed to mount.\n// If there is no WeakMap, we won't attempt to do retrying.\n// $FlowIssue\n\nvar rootElements = // $FlowIssue\ntypeof WeakMap === 'function' ? new WeakMap() : null;\nvar isPerformingRefresh = false;\n\nfunction computeFullKey(signature) {\n if (signature.fullKey !== null) {\n return signature.fullKey;\n }\n\n var fullKey = signature.ownKey;\n var hooks;\n\n try {\n hooks = signature.getCustomHooks();\n } catch (err) {\n // This can happen in an edge case, e.g. if expression like Foo.useSomething\n // depends on Foo which is lazily initialized during rendering.\n // In that case just assume we'll have to remount.\n signature.forceReset = true;\n signature.fullKey = fullKey;\n return fullKey;\n }\n\n for (var i = 0; i < hooks.length; i++) {\n var hook = hooks[i];\n\n if (typeof hook !== 'function') {\n // Something's wrong. Assume we need to remount.\n signature.forceReset = true;\n signature.fullKey = fullKey;\n return fullKey;\n }\n\n var nestedHookSignature = allSignaturesByType.get(hook);\n\n if (nestedHookSignature === undefined) {\n // No signature means Hook wasn't in the source code, e.g. in a library.\n // We'll skip it because we can assume it won't change during this session.\n continue;\n }\n\n var nestedHookKey = computeFullKey(nestedHookSignature);\n\n if (nestedHookSignature.forceReset) {\n signature.forceReset = true;\n }\n\n fullKey += '\\n---\\n' + nestedHookKey;\n }\n\n signature.fullKey = fullKey;\n return fullKey;\n}\n\nfunction haveEqualSignatures(prevType, nextType) {\n var prevSignature = allSignaturesByType.get(prevType);\n var nextSignature = allSignaturesByType.get(nextType);\n\n if (prevSignature === undefined && nextSignature === undefined) {\n return true;\n }\n\n if (prevSignature === undefined || nextSignature === undefined) {\n return false;\n }\n\n if (computeFullKey(prevSignature) !== computeFullKey(nextSignature)) {\n return false;\n }\n\n if (nextSignature.forceReset) {\n return false;\n }\n\n return true;\n}\n\nfunction isReactClass(type) {\n return type.prototype && type.prototype.isReactComponent;\n}\n\nfunction canPreserveStateBetween(prevType, nextType) {\n if (isReactClass(prevType) || isReactClass(nextType)) {\n return false;\n }\n\n if (haveEqualSignatures(prevType, nextType)) {\n return true;\n }\n\n return false;\n}\n\nfunction resolveFamily(type) {\n // Only check updated types to k