* The way that the JS modules for media are currently set up turns the existing global `wp.media` namespace into a read-only API, this is bad.
* For the existing module implementation to work with plugins, those looking to override or extend a class would have to modify their own plugin to use `browserify` - we can't expect this to happen
* Because the general way that plugins override media classes is via machete (resetting them to something else), we cannot use `require( 'module' )` in the internal code for media modules
We CAN continue to use `require( 'fun/js' )` in the manifests for media.
Future code/projects should carefully consider what is made to be public API. In 3.5, EVERYTHING was made public, so everything shall remain public.
See #31684, #28510.
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* In media manifests, ditch IIFEs and global injection, these get dynamically scoped via Browserify
* Remove the `debug` option from `browserify:media`
* Add `jshint:media` to `jshint:corejs`
* Add a trailing newline to all new module files
Props iseulde.
See #28510.
Built from https://develop.svn.wordpress.org/trunk@31385
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* Add a new folder in `wp-includes/js`, `media`
* Create manifest files for `views`, `models`, `grid`, and `audio-video`
* Make `browserify` an `npm` dependency
* Add Grunt tasks for `browserify` and `uglify:media` on `build` and `watch`
* Update the paths loaded for media files in `script-loader`
* All new files were created using `svn cp` from their original location
Please run `npm install`. While developing media JS, you must run `grunt watch`.
See #28510.
Built from https://develop.svn.wordpress.org/trunk@31373
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