import * as __WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__ from "@wordpress/interactivity"; /******/ // The require scope /******/ var __webpack_require__ = {}; /******/ /************************************************************************/ /******/ /* webpack/runtime/define property getters */ /******/ (() => { /******/ // define getter functions for harmony exports /******/ __webpack_require__.d = (exports, definition) => { /******/ for(var key in definition) { /******/ if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) { /******/ Object.defineProperty(exports, key, { enumerable: true, get: definition[key] }); /******/ } /******/ } /******/ }; /******/ })(); /******/ /******/ /* webpack/runtime/hasOwnProperty shorthand */ /******/ (() => { /******/ __webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop)) /******/ })(); /******/ /************************************************************************/ var __webpack_exports__ = {}; ;// CONCATENATED MODULE: external "@wordpress/interactivity" var x = y => { var x = {}; __webpack_require__.d(x, y); return x; } var y = x => () => x const interactivity_namespaceObject = x({ ["getContext"]: () => __WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__.getContext, ["getElement"]: () => __WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__.getElement, ["store"]: () => __WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__.store }); ;// CONCATENATED MODULE: ./node_modules/@wordpress/block-library/build-module/image/view.js /** * WordPress dependencies */ const focusableSelectors = ['a[href]', 'area[href]', 'input:not([disabled]):not([type="hidden"]):not([aria-hidden])', 'select:not([disabled]):not([aria-hidden])', 'textarea:not([disabled]):not([aria-hidden])', 'button:not([disabled]):not([aria-hidden])', 'iframe', 'object', 'embed', '[contenteditable]', '[tabindex]:not([tabindex^="-"])']; /** * Stores a context-bound scroll handler. * * This callback could be defined inline inside of the store * object but it's created externally to avoid confusion about * how its logic is called. This logic is not referenced directly * by the directives in the markup because the scroll event we * need to listen to is triggered on the window; so by defining it * outside of the store, we signal that the behavior here is different. * If we find a compelling reason to move it to the store, feel free. * * @type {Function} */ let scrollCallback; /** * Tracks whether user is touching screen; used to * differentiate behavior for touch and mouse input. * * @type {boolean} */ let isTouching = false; /** * Tracks the last time the screen was touched; used to * differentiate behavior for touch and mouse input. * * @type {number} */ let lastTouchTime = 0; /** * Lightbox page-scroll handler: prevents scrolling. * * This handler is added to prevent scrolling behaviors that * trigger content shift while the lightbox is open. * * It would be better to accomplish this through CSS alone, but * using overflow: hidden is currently the only way to do so, and * that causes the layout to shift and prevents the zoom animation * from working in some cases because we're unable to account for * the layout shift when doing the animation calculations. Instead, * here we use JavaScript to prevent and reset the scrolling * behavior. In the future, we may be able to use CSS or overflow: hidden * instead to not rely on JavaScript, but this seems to be the best approach * for now that provides the best visual experience. * * @param {Object} ctx Context object with the `core/image` namespace. */ function handleScroll(ctx) { // We can't override the scroll behavior on mobile devices // because doing so breaks the pinch to zoom functionality, and we // want to allow users to zoom in further on the high-res image. if (!isTouching && Date.now() - lastTouchTime > 450) { // We are unable to use event.preventDefault() to prevent scrolling // because the scroll event can't be canceled, so we reset the position instead. window.scrollTo(ctx.scrollLeftReset, ctx.scrollTopReset); } } const { state, actions, callbacks } = (0,interactivity_namespaceObject.store)('core/image', { state: { windowWidth: window.innerWidth, windowHeight: window.innerHeight, get roleAttribute() { const ctx = (0,interactivity_namespaceObject.getContext)(); return ctx.lightboxEnabled ? 'dialog' : null; }, get ariaModal() { const ctx = (0,interactivity_namespaceObject.getContext)(); return ctx.lightboxEnabled ? 'true' : null; }, get dialogLabel() { const ctx = (0,interactivity_namespaceObject.getContext)(); return ctx.lightboxEnabled ? ctx.dialogLabel : null; }, get lightboxObjectFit() { const ctx = (0,interactivity_namespaceObject.getContext)(); if (ctx.initialized) { return 'cover'; } }, get enlargedImgSrc() { const ctx = (0,interactivity_namespaceObject.getContext)(); return ctx.initialized ? ctx.imageUploadedSrc : 'data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs='; } }, actions: { showLightbox(event) { const ctx = (0,interactivity_namespaceObject.getContext)(); // We can't initialize the lightbox until the reference // image is loaded, otherwise the UX is broken. if (!ctx.imageLoaded) { return; } ctx.initialized = true; ctx.lastFocusedElement = window.document.activeElement; ctx.scrollDelta = 0; ctx.pointerType = event.pointerType; ctx.lightboxEnabled = true; setStyles(ctx, ctx.imageRef); ctx.scrollTopReset = window.pageYOffset || document.documentElement.scrollTop; // In most cases, this value will be 0, but this is included // in case a user has created a page with horizontal scrolling. ctx.scrollLeftReset = window.pageXOffset || document.documentElement.scrollLeft; // We define and bind the scroll callback here so // that we can pass the context and as an argument. // We may be able to change this in the future if we // define the scroll callback in the store instead, but // this approach seems to tbe clearest for now. scrollCallback = handleScroll.bind(null, ctx); // We need to add a scroll event listener to the window // here because we are unable to otherwise access it via // the Interactivity API directives. If we add a native way // to access the window, we can remove this. window.addEventListener('scroll', scrollCallback, false); }, hideLightbox() { const ctx = (0,interactivity_namespaceObject.getContext)(); ctx.hideAnimationEnabled = true; if (ctx.lightboxEnabled) { // We want to wait until the close animation is completed // before allowing a user to scroll again. The duration of this // animation is defined in the styles.scss and depends on if the // animation is 'zoom' or 'fade', but in any case we should wait // a few milliseconds longer than the duration, otherwise a user // may scroll too soon and cause the animation to look sloppy. setTimeout(function () { window.removeEventListener('scroll', scrollCallback); // If we don't delay before changing the focus, // the focus ring will appear on Firefox before // the image has finished animating, which looks broken. ctx.lightboxTriggerRef.focus({ preventScroll: true }); }, 450); ctx.lightboxEnabled = false; } }, handleKeydown(event) { const ctx = (0,interactivity_namespaceObject.getContext)(); if (ctx.lightboxEnabled) { if (event.key === 'Tab' || event.keyCode === 9) { // If shift + tab it change the direction if (event.shiftKey && window.document.activeElement === ctx.firstFocusableElement) { event.preventDefault(); ctx.lastFocusableElement.focus(); } else if (!event.shiftKey && window.document.activeElement === ctx.lastFocusableElement) { event.preventDefault(); ctx.firstFocusableElement.focus(); } } if (event.key === 'Escape' || event.keyCode === 27) { actions.hideLightbox(event); } } }, // This is fired just by lazily loaded // images on the page, not all images. handleLoad() { const ctx = (0,interactivity_namespaceObject.getContext)(); const { ref } = (0,interactivity_namespaceObject.getElement)(); ctx.imageLoaded = true; ctx.imageCurrentSrc = ref.currentSrc; callbacks.setButtonStyles(); }, handleTouchStart() { isTouching = true; }, handleTouchMove(event) { const ctx = (0,interactivity_namespaceObject.getContext)(); // On mobile devices, we want to prevent triggering the // scroll event because otherwise the page jumps around as // we reset the scroll position. This also means that closing // the lightbox requires that a user perform a simple tap. This // may be changed in the future if we find a better alternative // to override or reset the scroll position during swipe actions. if (ctx.lightboxEnabled) { event.preventDefault(); } }, handleTouchEnd() { // We need to wait a few milliseconds before resetting // to ensure that pinch to zoom works consistently // on mobile devices when the lightbox is open. lastTouchTime = Date.now(); isTouching = false; } }, callbacks: { initOriginImage() { const ctx = (0,interactivity_namespaceObject.getContext)(); const { ref } = (0,interactivity_namespaceObject.getElement)(); ctx.imageRef = ref; if (ref.complete) { ctx.imageLoaded = true; ctx.imageCurrentSrc = ref.currentSrc; } }, initTriggerButton() { const ctx = (0,interactivity_namespaceObject.getContext)(); const { ref } = (0,interactivity_namespaceObject.getElement)(); ctx.lightboxTriggerRef = ref; }, initLightbox() { const ctx = (0,interactivity_namespaceObject.getContext)(); const { ref } = (0,interactivity_namespaceObject.getElement)(); if (ctx.lightboxEnabled) { const focusableElements = ref.querySelectorAll(focusableSelectors); ctx.firstFocusableElement = focusableElements[0]; ctx.lastFocusableElement = focusableElements[focusableElements.length - 1]; // Move focus to the dialog when opening it. ref.focus(); } }, setButtonStyles() { const { ref } = (0,interactivity_namespaceObject.getElement)(); const { naturalWidth, naturalHeight, offsetWidth, offsetHeight } = ref; // If the image isn't loaded yet, we can't // calculate where the button should be. if (naturalWidth === 0 || naturalHeight === 0) { return; } const figure = ref.parentElement; const figureWidth = ref.parentElement.clientWidth; // We need special handling for the height because // a caption will cause the figure to be taller than // the image, which means we need to account for that // when calculating the placement of the button in the // top right corner of the image. let figureHeight = ref.parentElement.clientHeight; const caption = figure.querySelector('figcaption'); if (caption) { const captionComputedStyle = window.getComputedStyle(caption); if (!['absolute', 'fixed'].includes(captionComputedStyle.position)) { figureHeight = figureHeight - caption.offsetHeight - parseFloat(captionComputedStyle.marginTop) - parseFloat(captionComputedStyle.marginBottom); } } const buttonOffsetTop = figureHeight - offsetHeight; const buttonOffsetRight = figureWidth - offsetWidth; const ctx = (0,interactivity_namespaceObject.getContext)(); // In the case of an image with object-fit: contain, the // size of the element can be larger than the image itself, // so we need to calculate where to place the button. if (ctx.scaleAttr === 'contain') { // Natural ratio of the image. const naturalRatio = naturalWidth / naturalHeight; // Offset ratio of the image. const offsetRatio = offsetWidth / offsetHeight; if (naturalRatio >= offsetRatio) { // If it reaches the width first, keep // the width and compute the height. const referenceHeight = offsetWidth / naturalRatio; ctx.imageButtonTop = (offsetHeight - referenceHeight) / 2 + buttonOffsetTop + 16; ctx.imageButtonRight = buttonOffsetRight + 16; } else { // If it reaches the height first, keep // the height and compute the width. const referenceWidth = offsetHeight * naturalRatio; ctx.imageButtonTop = buttonOffsetTop + 16; ctx.imageButtonRight = (offsetWidth - referenceWidth) / 2 + buttonOffsetRight + 16; } } else { ctx.imageButtonTop = buttonOffsetTop + 16; ctx.imageButtonRight = buttonOffsetRight + 16; } }, setStylesOnResize() { const ctx = (0,interactivity_namespaceObject.getContext)(); const { ref } = (0,interactivity_namespaceObject.getElement)(); if (ctx.lightboxEnabled && (state.windowWidth || state.windowHeight)) { setStyles(ctx, ref); } } } }); window.addEventListener('resize', debounce(() => { state.windowWidth = window.innerWidth; state.windowHeight = window.innerHeight; })); /** * Computes styles for the lightbox and adds them to the document. * * @function * @param {Object} ctx - Context for the `core/image` namespace. * @param {Object} ref - The element reference. */ function setStyles(ctx, ref) { // The reference img element lies adjacent // to the event target button in the DOM. let { naturalWidth, naturalHeight, offsetWidth: originalWidth, offsetHeight: originalHeight } = ref; let { x: screenPosX, y: screenPosY } = ref.getBoundingClientRect(); // Natural ratio of the image clicked to open the lightbox. const naturalRatio = naturalWidth / naturalHeight; // Original ratio of the image clicked to open the lightbox. let originalRatio = originalWidth / originalHeight; // If it has object-fit: contain, recalculate the original sizes // and the screen position without the blank spaces. if (ctx.scaleAttr === 'contain') { if (naturalRatio > originalRatio) { const heightWithoutSpace = originalWidth / naturalRatio; // Recalculate screen position without the top space. screenPosY += (originalHeight - heightWithoutSpace) / 2; originalHeight = heightWithoutSpace; } else { const widthWithoutSpace = originalHeight * naturalRatio; // Recalculate screen position without the left space. screenPosX += (originalWidth - widthWithoutSpace) / 2; originalWidth = widthWithoutSpace; } } originalRatio = originalWidth / originalHeight; // Typically, we use the image's full-sized dimensions. If those // dimensions have not been set (i.e. an external image with only one size), // the image's dimensions in the lightbox are the same // as those of the image in the content. let imgMaxWidth = parseFloat(ctx.targetWidth !== 'none' ? ctx.targetWidth : naturalWidth); let imgMaxHeight = parseFloat(ctx.targetHeight !== 'none' ? ctx.targetHeight : naturalHeight); // Ratio of the biggest image stored in the database. let imgRatio = imgMaxWidth / imgMaxHeight; let containerMaxWidth = imgMaxWidth; let containerMaxHeight = imgMaxHeight; let containerWidth = imgMaxWidth; let containerHeight = imgMaxHeight; // Check if the target image has a different ratio than the original one (thumbnail). // Recalculate the width and height. if (naturalRatio.toFixed(2) !== imgRatio.toFixed(2)) { if (naturalRatio > imgRatio) { // If the width is reached before the height, we keep the maxWidth // and recalculate the height. // Unless the difference between the maxHeight and the reducedHeight // is higher than the maxWidth, where we keep the reducedHeight and // recalculate the width. const reducedHeight = imgMaxWidth / naturalRatio; if (imgMaxHeight - reducedHeight > imgMaxWidth) { imgMaxHeight = reducedHeight; imgMaxWidth = reducedHeight * naturalRatio; } else { imgMaxHeight = imgMaxWidth / naturalRatio; } } else { // If the height is reached before the width, we keep the maxHeight // and recalculate the width. // Unless the difference between the maxWidth and the reducedWidth // is higher than the maxHeight, where we keep the reducedWidth and // recalculate the height. const reducedWidth = imgMaxHeight * naturalRatio; if (imgMaxWidth - reducedWidth > imgMaxHeight) { imgMaxWidth = reducedWidth; imgMaxHeight = reducedWidth / naturalRatio; } else { imgMaxWidth = imgMaxHeight * naturalRatio; } } containerWidth = imgMaxWidth; containerHeight = imgMaxHeight; imgRatio = imgMaxWidth / imgMaxHeight; // Calculate the max size of the container. if (originalRatio > imgRatio) { containerMaxWidth = imgMaxWidth; containerMaxHeight = containerMaxWidth / originalRatio; } else { containerMaxHeight = imgMaxHeight; containerMaxWidth = containerMaxHeight * originalRatio; } } // If the image has been pixelated on purpose, keep that size. if (originalWidth > containerWidth || originalHeight > containerHeight) { containerWidth = originalWidth; containerHeight = originalHeight; } // Calculate the final lightbox image size and the // scale factor. MaxWidth is either the window container // (accounting for padding) or the image resolution. let horizontalPadding = 0; if (window.innerWidth > 480) { horizontalPadding = 80; } else if (window.innerWidth > 1920) { horizontalPadding = 160; } const verticalPadding = 80; const targetMaxWidth = Math.min(window.innerWidth - horizontalPadding, containerWidth); const targetMaxHeight = Math.min(window.innerHeight - verticalPadding, containerHeight); const targetContainerRatio = targetMaxWidth / targetMaxHeight; if (originalRatio > targetContainerRatio) { // If targetMaxWidth is reached before targetMaxHeight containerWidth = targetMaxWidth; containerHeight = containerWidth / originalRatio; } else { // If targetMaxHeight is reached before targetMaxWidth containerHeight = targetMaxHeight; containerWidth = containerHeight * originalRatio; } const containerScale = originalWidth / containerWidth; const lightboxImgWidth = imgMaxWidth * (containerWidth / containerMaxWidth); const lightboxImgHeight = imgMaxHeight * (containerHeight / containerMaxHeight); // Add the CSS variables needed. let styleTag = document.getElementById('wp-lightbox-styles'); if (!styleTag) { styleTag = document.createElement('style'); styleTag.id = 'wp-lightbox-styles'; document.head.appendChild(styleTag); } // As of this writing, using the calculations above will render the lightbox // with a small, erroneous whitespace on the left side of the image in iOS Safari, // perhaps due to an inconsistency in how browsers handle absolute positioning and CSS // transformation. In any case, adding 1 pixel to the container width and height solves // the problem, though this can be removed if the issue is fixed in the future. styleTag.innerHTML = ` :root { --wp--lightbox-initial-top-position: ${screenPosY}px; --wp--lightbox-initial-left-position: ${screenPosX}px; --wp--lightbox-container-width: ${containerWidth + 1}px; --wp--lightbox-container-height: ${containerHeight + 1}px; --wp--lightbox-image-width: ${lightboxImgWidth}px; --wp--lightbox-image-height: ${lightboxImgHeight}px; --wp--lightbox-scale: ${containerScale}; --wp--lightbox-scrollbar-width: ${window.innerWidth - document.documentElement.clientWidth}px; } `; } /** * Debounces a function call. * * @function * @param {Function} func - A function to be called * @param {number} wait - The time to wait before calling the function */ function debounce(func, wait = 50) { let timeout; return () => { const later = () => { timeout = null; func(); }; clearTimeout(timeout); timeout = setTimeout(later, wait); }; }