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a5478d7adb
* The way that the JS modules for media are currently set up turns the existing global `wp.media` namespace into a read-only API, this is bad. * For the existing module implementation to work with plugins, those looking to override or extend a class would have to modify their own plugin to use `browserify` - we can't expect this to happen * Because the general way that plugins override media classes is via machete (resetting them to something else), we cannot use `require( 'module' )` in the internal code for media modules We CAN continue to use `require( 'fun/js' )` in the manifests for media. Future code/projects should carefully consider what is made to be public API. In 3.5, EVERYTHING was made public, so everything shall remain public. See #31684, #28510. Built from https://develop.svn.wordpress.org/trunk@31935 git-svn-id: http://core.svn.wordpress.org/trunk@31914 1a063a9b-81f0-0310-95a4-ce76da25c4cd
167 lines
4.0 KiB
JavaScript
167 lines
4.0 KiB
JavaScript
/*globals _, Backbone */
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/**
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* wp.media.view.Frame
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*
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* A frame is a composite view consisting of one or more regions and one or more
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* states.
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*
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* @see wp.media.controller.State
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* @see wp.media.controller.Region
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*
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* @class
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* @augments wp.media.View
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* @augments wp.Backbone.View
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* @augments Backbone.View
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* @mixes wp.media.controller.StateMachine
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*/
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var Frame = wp.media.View.extend({
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initialize: function() {
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_.defaults( this.options, {
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mode: [ 'select' ]
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});
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this._createRegions();
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this._createStates();
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this._createModes();
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},
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_createRegions: function() {
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// Clone the regions array.
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this.regions = this.regions ? this.regions.slice() : [];
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// Initialize regions.
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_.each( this.regions, function( region ) {
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this[ region ] = new wp.media.controller.Region({
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view: this,
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id: region,
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selector: '.media-frame-' + region
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});
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}, this );
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},
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/**
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* Create the frame's states.
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*
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* @see wp.media.controller.State
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* @see wp.media.controller.StateMachine
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*
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* @fires wp.media.controller.State#ready
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*/
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_createStates: function() {
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// Create the default `states` collection.
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this.states = new Backbone.Collection( null, {
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model: wp.media.controller.State
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});
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// Ensure states have a reference to the frame.
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this.states.on( 'add', function( model ) {
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model.frame = this;
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model.trigger('ready');
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}, this );
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if ( this.options.states ) {
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this.states.add( this.options.states );
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}
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},
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/**
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* A frame can be in a mode or multiple modes at one time.
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*
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* For example, the manage media frame can be in the `Bulk Select` or `Edit` mode.
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*/
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_createModes: function() {
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// Store active "modes" that the frame is in. Unrelated to region modes.
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this.activeModes = new Backbone.Collection();
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this.activeModes.on( 'add remove reset', _.bind( this.triggerModeEvents, this ) );
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_.each( this.options.mode, function( mode ) {
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this.activateMode( mode );
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}, this );
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},
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/**
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* Reset all states on the frame to their defaults.
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*
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* @returns {wp.media.view.Frame} Returns itself to allow chaining
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*/
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reset: function() {
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this.states.invoke( 'trigger', 'reset' );
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return this;
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},
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/**
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* Map activeMode collection events to the frame.
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*/
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triggerModeEvents: function( model, collection, options ) {
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var collectionEvent,
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modeEventMap = {
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add: 'activate',
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remove: 'deactivate'
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},
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eventToTrigger;
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// Probably a better way to do this.
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_.each( options, function( value, key ) {
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if ( value ) {
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collectionEvent = key;
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}
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} );
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if ( ! _.has( modeEventMap, collectionEvent ) ) {
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return;
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}
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eventToTrigger = model.get('id') + ':' + modeEventMap[collectionEvent];
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this.trigger( eventToTrigger );
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},
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/**
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* Activate a mode on the frame.
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*
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* @param string mode Mode ID.
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* @returns {this} Returns itself to allow chaining.
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*/
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activateMode: function( mode ) {
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// Bail if the mode is already active.
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if ( this.isModeActive( mode ) ) {
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return;
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}
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this.activeModes.add( [ { id: mode } ] );
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// Add a CSS class to the frame so elements can be styled for the mode.
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this.$el.addClass( 'mode-' + mode );
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return this;
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},
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/**
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* Deactivate a mode on the frame.
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*
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* @param string mode Mode ID.
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* @returns {this} Returns itself to allow chaining.
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*/
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deactivateMode: function( mode ) {
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// Bail if the mode isn't active.
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if ( ! this.isModeActive( mode ) ) {
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return this;
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}
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this.activeModes.remove( this.activeModes.where( { id: mode } ) );
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this.$el.removeClass( 'mode-' + mode );
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/**
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* Frame mode deactivation event.
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*
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* @event this#{mode}:deactivate
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*/
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this.trigger( mode + ':deactivate' );
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return this;
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},
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/**
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* Check if a mode is enabled on the frame.
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*
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* @param string mode Mode ID.
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* @return bool
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*/
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isModeActive: function( mode ) {
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return Boolean( this.activeModes.where( { id: mode } ).length );
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}
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});
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// Make the `Frame` a `StateMachine`.
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_.extend( Frame.prototype, wp.media.controller.StateMachine.prototype );
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module.exports = Frame;
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