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* The way that the JS modules for media are currently set up turns the existing global `wp.media` namespace into a read-only API, this is bad. * For the existing module implementation to work with plugins, those looking to override or extend a class would have to modify their own plugin to use `browserify` - we can't expect this to happen * Because the general way that plugins override media classes is via machete (resetting them to something else), we cannot use `require( 'module' )` in the internal code for media modules We CAN continue to use `require( 'fun/js' )` in the manifests for media. Future code/projects should carefully consider what is made to be public API. In 3.5, EVERYTHING was made public, so everything shall remain public. See #31684, #28510. Built from https://develop.svn.wordpress.org/trunk@31935 git-svn-id: http://core.svn.wordpress.org/trunk@31914 1a063a9b-81f0-0310-95a4-ce76da25c4cd
57 lines
1.1 KiB
JavaScript
57 lines
1.1 KiB
JavaScript
/*globals wp, _ */
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/**
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* wp.media.view.EditImage
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*
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* @class
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* @augments wp.media.View
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* @augments wp.Backbone.View
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* @augments Backbone.View
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*/
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var View = wp.media.View,
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EditImage;
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EditImage = View.extend({
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className: 'image-editor',
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template: wp.template('image-editor'),
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initialize: function( options ) {
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this.editor = window.imageEdit;
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this.controller = options.controller;
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View.prototype.initialize.apply( this, arguments );
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},
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prepare: function() {
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return this.model.toJSON();
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},
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loadEditor: function() {
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var dfd = this.editor.open( this.model.get('id'), this.model.get('nonces').edit, this );
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dfd.done( _.bind( this.focus, this ) );
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},
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focus: function() {
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this.$( '.imgedit-submit .button' ).eq( 0 ).focus();
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},
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back: function() {
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var lastState = this.controller.lastState();
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this.controller.setState( lastState );
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},
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refresh: function() {
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this.model.fetch();
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},
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save: function() {
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var lastState = this.controller.lastState();
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this.model.fetch().done( _.bind( function() {
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this.controller.setState( lastState );
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}, this ) );
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}
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});
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module.exports = EditImage;
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