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b191013198
* In media manifests, ditch IIFEs and global injection, these get dynamically scoped via Browserify * Remove the `debug` option from `browserify:media` * Add `jshint:media` to `jshint:corejs` * Add a trailing newline to all new module files Props iseulde. See #28510. Built from https://develop.svn.wordpress.org/trunk@31385 git-svn-id: http://core.svn.wordpress.org/trunk@31366 1a063a9b-81f0-0310-95a4-ce76da25c4cd
123 lines
3.0 KiB
JavaScript
123 lines
3.0 KiB
JavaScript
/**
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* wp.media.controller.StateMachine
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*
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* A state machine keeps track of state. It is in one state at a time,
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* and can change from one state to another.
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*
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* States are stored as models in a Backbone collection.
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*
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* @since 3.5.0
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*
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* @class
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* @augments Backbone.Model
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* @mixin
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* @mixes Backbone.Events
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*
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* @param {Array} states
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*/
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var StateMachine = function( states ) {
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// @todo This is dead code. The states collection gets created in media.view.Frame._createStates.
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this.states = new Backbone.Collection( states );
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};
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// Use Backbone's self-propagating `extend` inheritance method.
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StateMachine.extend = Backbone.Model.extend;
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_.extend( StateMachine.prototype, Backbone.Events, {
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/**
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* Fetch a state.
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*
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* If no `id` is provided, returns the active state.
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*
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* Implicitly creates states.
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*
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* Ensure that the `states` collection exists so the `StateMachine`
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* can be used as a mixin.
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*
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* @since 3.5.0
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*
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* @param {string} id
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* @returns {wp.media.controller.State} Returns a State model
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* from the StateMachine collection
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*/
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state: function( id ) {
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this.states = this.states || new Backbone.Collection();
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// Default to the active state.
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id = id || this._state;
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if ( id && ! this.states.get( id ) ) {
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this.states.add({ id: id });
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}
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return this.states.get( id );
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},
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/**
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* Sets the active state.
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*
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* Bail if we're trying to select the current state, if we haven't
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* created the `states` collection, or are trying to select a state
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* that does not exist.
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*
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* @since 3.5.0
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*
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* @param {string} id
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*
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* @fires wp.media.controller.State#deactivate
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* @fires wp.media.controller.State#activate
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*
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* @returns {wp.media.controller.StateMachine} Returns itself to allow chaining
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*/
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setState: function( id ) {
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var previous = this.state();
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if ( ( previous && id === previous.id ) || ! this.states || ! this.states.get( id ) ) {
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return this;
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}
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if ( previous ) {
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previous.trigger('deactivate');
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this._lastState = previous.id;
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}
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this._state = id;
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this.state().trigger('activate');
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return this;
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},
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/**
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* Returns the previous active state.
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*
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* Call the `state()` method with no parameters to retrieve the current
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* active state.
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*
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* @since 3.5.0
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*
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* @returns {wp.media.controller.State} Returns a State model
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* from the StateMachine collection
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*/
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lastState: function() {
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if ( this._lastState ) {
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return this.state( this._lastState );
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}
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}
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});
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// Map all event binding and triggering on a StateMachine to its `states` collection.
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_.each([ 'on', 'off', 'trigger' ], function( method ) {
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/**
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* @returns {wp.media.controller.StateMachine} Returns itself to allow chaining.
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*/
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StateMachine.prototype[ method ] = function() {
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// Ensure that the `states` collection exists so the `StateMachine`
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// can be used as a mixin.
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this.states = this.states || new Backbone.Collection();
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// Forward the method to the `states` collection.
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this.states[ method ].apply( this.states, arguments );
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return this;
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};
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});
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module.exports = StateMachine;
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