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1de40f71be
This patch, somewhat small brings a lot to WordPress. This includes features like: - DataViews. - Customization tools like box shadow, background size and repeat. - UI improvements in the site editor. - Preferences sharing between the post and site editors. - Unified panels and editors between post and site editors. - Improved template mode in the post editor. - Iterations to multiple interactive blocks. - Preparing the blocks and UI for pattern overrides. - and a lot more. Props luisherranz, gziolo, isabel_brison, costdev, jonsurrell, peterwilsoncc, get_dave, antonvlasenko, desrosj. See #60315. Built from https://develop.svn.wordpress.org/trunk@57377 git-svn-id: http://core.svn.wordpress.org/trunk@56883 1a063a9b-81f0-0310-95a4-ce76da25c4cd
522 lines
20 KiB
JavaScript
522 lines
20 KiB
JavaScript
import * as __WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__ from "@wordpress/interactivity";
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/******/ // The require scope
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/******/ var __webpack_require__ = {};
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/******/
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/************************************************************************/
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/******/ /* webpack/runtime/define property getters */
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/******/ !function() {
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/******/ // define getter functions for harmony exports
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/******/ __webpack_require__.d = function(exports, definition) {
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/******/ for(var key in definition) {
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/******/ if(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {
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/******/ Object.defineProperty(exports, key, { enumerable: true, get: definition[key] });
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/******/ }
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/******/ }
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/******/ };
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/******/ }();
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/******/
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/******/ /* webpack/runtime/hasOwnProperty shorthand */
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/******/ !function() {
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/******/ __webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }
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/******/ }();
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/******/
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/************************************************************************/
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var __webpack_exports__ = {};
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;// CONCATENATED MODULE: external "@wordpress/interactivity"
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var x = y => { var x = {}; __webpack_require__.d(x, y); return x; }
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var y = x => () => x
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var interactivity_namespaceObject = x({ ["getContext"]: () => __WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__.getContext, ["getElement"]: () => __WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__.getElement, ["store"]: () => __WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__.store });
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;// CONCATENATED MODULE: ./node_modules/@wordpress/block-library/build-module/image/view.js
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/**
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* WordPress dependencies
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*/
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const focusableSelectors = ['a[href]', 'area[href]', 'input:not([disabled]):not([type="hidden"]):not([aria-hidden])', 'select:not([disabled]):not([aria-hidden])', 'textarea:not([disabled]):not([aria-hidden])', 'button:not([disabled]):not([aria-hidden])', 'iframe', 'object', 'embed', '[contenteditable]', '[tabindex]:not([tabindex^="-"])'];
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/**
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* Stores a context-bound scroll handler.
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*
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* This callback could be defined inline inside of the store
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* object but it's created externally to avoid confusion about
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* how its logic is called. This logic is not referenced directly
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* by the directives in the markup because the scroll event we
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* need to listen to is triggered on the window; so by defining it
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* outside of the store, we signal that the behavior here is different.
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* If we find a compelling reason to move it to the store, feel free.
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*
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* @type {Function}
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*/
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let scrollCallback;
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/**
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* Tracks whether user is touching screen; used to
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* differentiate behavior for touch and mouse input.
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*
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* @type {boolean}
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*/
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let isTouching = false;
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/**
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* Tracks the last time the screen was touched; used to
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* differentiate behavior for touch and mouse input.
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*
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* @type {number}
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*/
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let lastTouchTime = 0;
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/**
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* Lightbox page-scroll handler: prevents scrolling.
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*
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* This handler is added to prevent scrolling behaviors that
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* trigger content shift while the lightbox is open.
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*
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* It would be better to accomplish this through CSS alone, but
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* using overflow: hidden is currently the only way to do so, and
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* that causes the layout to shift and prevents the zoom animation
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* from working in some cases because we're unable to account for
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* the layout shift when doing the animation calculations. Instead,
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* here we use JavaScript to prevent and reset the scrolling
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* behavior. In the future, we may be able to use CSS or overflow: hidden
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* instead to not rely on JavaScript, but this seems to be the best approach
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* for now that provides the best visual experience.
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*
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* @param {Object} ctx Context object with the `core/image` namespace.
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*/
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function handleScroll(ctx) {
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// We can't override the scroll behavior on mobile devices
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// because doing so breaks the pinch to zoom functionality, and we
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// want to allow users to zoom in further on the high-res image.
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if (!isTouching && Date.now() - lastTouchTime > 450) {
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// We are unable to use event.preventDefault() to prevent scrolling
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// because the scroll event can't be canceled, so we reset the position instead.
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window.scrollTo(ctx.scrollLeftReset, ctx.scrollTopReset);
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}
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}
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const {
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state,
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actions,
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callbacks
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} = (0,interactivity_namespaceObject.store)('core/image', {
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state: {
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windowWidth: window.innerWidth,
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windowHeight: window.innerHeight,
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get roleAttribute() {
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const ctx = (0,interactivity_namespaceObject.getContext)();
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return ctx.lightboxEnabled ? 'dialog' : null;
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},
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get ariaModal() {
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const ctx = (0,interactivity_namespaceObject.getContext)();
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return ctx.lightboxEnabled ? 'true' : null;
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},
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get dialogLabel() {
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const ctx = (0,interactivity_namespaceObject.getContext)();
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return ctx.lightboxEnabled ? ctx.dialogLabel : null;
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},
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get lightboxObjectFit() {
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const ctx = (0,interactivity_namespaceObject.getContext)();
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if (ctx.initialized) {
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return 'cover';
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}
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},
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get enlargedImgSrc() {
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const ctx = (0,interactivity_namespaceObject.getContext)();
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return ctx.initialized ? ctx.imageUploadedSrc : 'data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=';
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}
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},
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actions: {
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showLightbox(event) {
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const ctx = (0,interactivity_namespaceObject.getContext)();
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// We can't initialize the lightbox until the reference
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// image is loaded, otherwise the UX is broken.
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if (!ctx.imageLoaded) {
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return;
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}
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ctx.initialized = true;
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ctx.lastFocusedElement = window.document.activeElement;
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ctx.scrollDelta = 0;
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ctx.pointerType = event.pointerType;
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ctx.lightboxEnabled = true;
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setStyles(ctx, ctx.imageRef);
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ctx.scrollTopReset = window.pageYOffset || document.documentElement.scrollTop;
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// In most cases, this value will be 0, but this is included
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// in case a user has created a page with horizontal scrolling.
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ctx.scrollLeftReset = window.pageXOffset || document.documentElement.scrollLeft;
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// We define and bind the scroll callback here so
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// that we can pass the context and as an argument.
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// We may be able to change this in the future if we
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// define the scroll callback in the store instead, but
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// this approach seems to tbe clearest for now.
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scrollCallback = handleScroll.bind(null, ctx);
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// We need to add a scroll event listener to the window
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// here because we are unable to otherwise access it via
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// the Interactivity API directives. If we add a native way
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// to access the window, we can remove this.
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window.addEventListener('scroll', scrollCallback, false);
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},
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hideLightbox() {
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const ctx = (0,interactivity_namespaceObject.getContext)();
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ctx.hideAnimationEnabled = true;
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if (ctx.lightboxEnabled) {
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// We want to wait until the close animation is completed
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// before allowing a user to scroll again. The duration of this
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// animation is defined in the styles.scss and depends on if the
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// animation is 'zoom' or 'fade', but in any case we should wait
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// a few milliseconds longer than the duration, otherwise a user
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// may scroll too soon and cause the animation to look sloppy.
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setTimeout(function () {
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window.removeEventListener('scroll', scrollCallback);
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// If we don't delay before changing the focus,
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// the focus ring will appear on Firefox before
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// the image has finished animating, which looks broken.
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ctx.lightboxTriggerRef.focus({
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preventScroll: true
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});
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}, 450);
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ctx.lightboxEnabled = false;
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}
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},
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handleKeydown(event) {
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const ctx = (0,interactivity_namespaceObject.getContext)();
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if (ctx.lightboxEnabled) {
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if (event.key === 'Tab' || event.keyCode === 9) {
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// If shift + tab it change the direction
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if (event.shiftKey && window.document.activeElement === ctx.firstFocusableElement) {
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event.preventDefault();
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ctx.lastFocusableElement.focus();
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} else if (!event.shiftKey && window.document.activeElement === ctx.lastFocusableElement) {
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event.preventDefault();
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ctx.firstFocusableElement.focus();
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}
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}
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if (event.key === 'Escape' || event.keyCode === 27) {
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actions.hideLightbox(event);
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}
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}
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},
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// This is fired just by lazily loaded
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// images on the page, not all images.
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handleLoad() {
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const ctx = (0,interactivity_namespaceObject.getContext)();
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const {
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ref
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} = (0,interactivity_namespaceObject.getElement)();
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ctx.imageLoaded = true;
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ctx.imageCurrentSrc = ref.currentSrc;
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callbacks.setButtonStyles();
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},
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handleTouchStart() {
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isTouching = true;
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},
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handleTouchMove(event) {
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const ctx = (0,interactivity_namespaceObject.getContext)();
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// On mobile devices, we want to prevent triggering the
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// scroll event because otherwise the page jumps around as
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// we reset the scroll position. This also means that closing
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// the lightbox requires that a user perform a simple tap. This
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// may be changed in the future if we find a better alternative
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// to override or reset the scroll position during swipe actions.
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if (ctx.lightboxEnabled) {
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event.preventDefault();
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}
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},
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handleTouchEnd() {
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// We need to wait a few milliseconds before resetting
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// to ensure that pinch to zoom works consistently
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// on mobile devices when the lightbox is open.
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lastTouchTime = Date.now();
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isTouching = false;
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}
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},
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callbacks: {
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initOriginImage() {
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const ctx = (0,interactivity_namespaceObject.getContext)();
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const {
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ref
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} = (0,interactivity_namespaceObject.getElement)();
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ctx.imageRef = ref;
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if (ref.complete) {
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ctx.imageLoaded = true;
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ctx.imageCurrentSrc = ref.currentSrc;
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}
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},
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initTriggerButton() {
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const ctx = (0,interactivity_namespaceObject.getContext)();
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const {
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ref
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} = (0,interactivity_namespaceObject.getElement)();
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ctx.lightboxTriggerRef = ref;
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},
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initLightbox() {
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const ctx = (0,interactivity_namespaceObject.getContext)();
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const {
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ref
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} = (0,interactivity_namespaceObject.getElement)();
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if (ctx.lightboxEnabled) {
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const focusableElements = ref.querySelectorAll(focusableSelectors);
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ctx.firstFocusableElement = focusableElements[0];
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ctx.lastFocusableElement = focusableElements[focusableElements.length - 1];
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// Move focus to the dialog when opening it.
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ref.focus();
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}
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},
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setButtonStyles() {
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const {
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ref
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} = (0,interactivity_namespaceObject.getElement)();
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const {
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naturalWidth,
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naturalHeight,
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offsetWidth,
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offsetHeight
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} = ref;
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// If the image isn't loaded yet, we can't
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// calculate where the button should be.
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if (naturalWidth === 0 || naturalHeight === 0) {
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return;
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}
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const figure = ref.parentElement;
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const figureWidth = ref.parentElement.clientWidth;
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// We need special handling for the height because
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// a caption will cause the figure to be taller than
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// the image, which means we need to account for that
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// when calculating the placement of the button in the
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// top right corner of the image.
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let figureHeight = ref.parentElement.clientHeight;
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const caption = figure.querySelector('figcaption');
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if (caption) {
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const captionComputedStyle = window.getComputedStyle(caption);
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if (!['absolute', 'fixed'].includes(captionComputedStyle.position)) {
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figureHeight = figureHeight - caption.offsetHeight - parseFloat(captionComputedStyle.marginTop) - parseFloat(captionComputedStyle.marginBottom);
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}
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}
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const buttonOffsetTop = figureHeight - offsetHeight;
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const buttonOffsetRight = figureWidth - offsetWidth;
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const ctx = (0,interactivity_namespaceObject.getContext)();
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// In the case of an image with object-fit: contain, the
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// size of the <img> element can be larger than the image itself,
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// so we need to calculate where to place the button.
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if (ctx.scaleAttr === 'contain') {
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// Natural ratio of the image.
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const naturalRatio = naturalWidth / naturalHeight;
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// Offset ratio of the image.
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const offsetRatio = offsetWidth / offsetHeight;
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if (naturalRatio >= offsetRatio) {
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// If it reaches the width first, keep
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// the width and compute the height.
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const referenceHeight = offsetWidth / naturalRatio;
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ctx.imageButtonTop = (offsetHeight - referenceHeight) / 2 + buttonOffsetTop + 16;
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ctx.imageButtonRight = buttonOffsetRight + 16;
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} else {
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// If it reaches the height first, keep
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// the height and compute the width.
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const referenceWidth = offsetHeight * naturalRatio;
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ctx.imageButtonTop = buttonOffsetTop + 16;
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ctx.imageButtonRight = (offsetWidth - referenceWidth) / 2 + buttonOffsetRight + 16;
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}
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} else {
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ctx.imageButtonTop = buttonOffsetTop + 16;
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ctx.imageButtonRight = buttonOffsetRight + 16;
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}
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},
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setStylesOnResize() {
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const ctx = (0,interactivity_namespaceObject.getContext)();
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const {
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ref
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} = (0,interactivity_namespaceObject.getElement)();
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if (ctx.lightboxEnabled && (state.windowWidth || state.windowHeight)) {
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setStyles(ctx, ref);
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}
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}
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}
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});
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window.addEventListener('resize', debounce(() => {
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state.windowWidth = window.innerWidth;
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state.windowHeight = window.innerHeight;
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}));
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/**
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* Computes styles for the lightbox and adds them to the document.
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*
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* @function
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* @param {Object} ctx - Context for the `core/image` namespace.
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* @param {Object} ref - The element reference.
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*/
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function setStyles(ctx, ref) {
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// The reference img element lies adjacent
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// to the event target button in the DOM.
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let {
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naturalWidth,
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naturalHeight,
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offsetWidth: originalWidth,
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offsetHeight: originalHeight
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} = ref;
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let {
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x: screenPosX,
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y: screenPosY
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} = ref.getBoundingClientRect();
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// Natural ratio of the image clicked to open the lightbox.
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const naturalRatio = naturalWidth / naturalHeight;
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// Original ratio of the image clicked to open the lightbox.
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let originalRatio = originalWidth / originalHeight;
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// If it has object-fit: contain, recalculate the original sizes
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// and the screen position without the blank spaces.
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if (ctx.scaleAttr === 'contain') {
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if (naturalRatio > originalRatio) {
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const heightWithoutSpace = originalWidth / naturalRatio;
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// Recalculate screen position without the top space.
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screenPosY += (originalHeight - heightWithoutSpace) / 2;
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originalHeight = heightWithoutSpace;
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} else {
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const widthWithoutSpace = originalHeight * naturalRatio;
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// Recalculate screen position without the left space.
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screenPosX += (originalWidth - widthWithoutSpace) / 2;
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originalWidth = widthWithoutSpace;
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}
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}
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originalRatio = originalWidth / originalHeight;
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// Typically, we use the image's full-sized dimensions. If those
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// dimensions have not been set (i.e. an external image with only one size),
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// the image's dimensions in the lightbox are the same
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// as those of the image in the content.
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let imgMaxWidth = parseFloat(ctx.targetWidth !== 'none' ? ctx.targetWidth : naturalWidth);
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let imgMaxHeight = parseFloat(ctx.targetHeight !== 'none' ? ctx.targetHeight : naturalHeight);
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// Ratio of the biggest image stored in the database.
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let imgRatio = imgMaxWidth / imgMaxHeight;
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let containerMaxWidth = imgMaxWidth;
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let containerMaxHeight = imgMaxHeight;
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let containerWidth = imgMaxWidth;
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let containerHeight = imgMaxHeight;
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// Check if the target image has a different ratio than the original one (thumbnail).
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// Recalculate the width and height.
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if (naturalRatio.toFixed(2) !== imgRatio.toFixed(2)) {
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if (naturalRatio > imgRatio) {
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// If the width is reached before the height, we keep the maxWidth
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// and recalculate the height.
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// Unless the difference between the maxHeight and the reducedHeight
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// is higher than the maxWidth, where we keep the reducedHeight and
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// recalculate the width.
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const reducedHeight = imgMaxWidth / naturalRatio;
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if (imgMaxHeight - reducedHeight > imgMaxWidth) {
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imgMaxHeight = reducedHeight;
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imgMaxWidth = reducedHeight * naturalRatio;
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} else {
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imgMaxHeight = imgMaxWidth / naturalRatio;
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}
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} else {
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// If the height is reached before the width, we keep the maxHeight
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// and recalculate the width.
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// Unless the difference between the maxWidth and the reducedWidth
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// is higher than the maxHeight, where we keep the reducedWidth and
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// recalculate the height.
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const reducedWidth = imgMaxHeight * naturalRatio;
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if (imgMaxWidth - reducedWidth > imgMaxHeight) {
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imgMaxWidth = reducedWidth;
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imgMaxHeight = reducedWidth / naturalRatio;
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} else {
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imgMaxWidth = imgMaxHeight * naturalRatio;
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}
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}
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containerWidth = imgMaxWidth;
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containerHeight = imgMaxHeight;
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imgRatio = imgMaxWidth / imgMaxHeight;
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// Calculate the max size of the container.
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if (originalRatio > imgRatio) {
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containerMaxWidth = imgMaxWidth;
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containerMaxHeight = containerMaxWidth / originalRatio;
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} else {
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containerMaxHeight = imgMaxHeight;
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containerMaxWidth = containerMaxHeight * originalRatio;
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}
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}
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// If the image has been pixelated on purpose, keep that size.
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if (originalWidth > containerWidth || originalHeight > containerHeight) {
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containerWidth = originalWidth;
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containerHeight = originalHeight;
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}
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// Calculate the final lightbox image size and the
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// scale factor. MaxWidth is either the window container
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// (accounting for padding) or the image resolution.
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let horizontalPadding = 0;
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if (window.innerWidth > 480) {
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horizontalPadding = 80;
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} else if (window.innerWidth > 1920) {
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horizontalPadding = 160;
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}
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const verticalPadding = 80;
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const targetMaxWidth = Math.min(window.innerWidth - horizontalPadding, containerWidth);
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const targetMaxHeight = Math.min(window.innerHeight - verticalPadding, containerHeight);
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const targetContainerRatio = targetMaxWidth / targetMaxHeight;
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if (originalRatio > targetContainerRatio) {
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// If targetMaxWidth is reached before targetMaxHeight
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containerWidth = targetMaxWidth;
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containerHeight = containerWidth / originalRatio;
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} else {
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// If targetMaxHeight is reached before targetMaxWidth
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containerHeight = targetMaxHeight;
|
|
containerWidth = containerHeight * originalRatio;
|
|
}
|
|
const containerScale = originalWidth / containerWidth;
|
|
const lightboxImgWidth = imgMaxWidth * (containerWidth / containerMaxWidth);
|
|
const lightboxImgHeight = imgMaxHeight * (containerHeight / containerMaxHeight);
|
|
|
|
// Add the CSS variables needed.
|
|
let styleTag = document.getElementById('wp-lightbox-styles');
|
|
if (!styleTag) {
|
|
styleTag = document.createElement('style');
|
|
styleTag.id = 'wp-lightbox-styles';
|
|
document.head.appendChild(styleTag);
|
|
}
|
|
|
|
// As of this writing, using the calculations above will render the lightbox
|
|
// with a small, erroneous whitespace on the left side of the image in iOS Safari,
|
|
// perhaps due to an inconsistency in how browsers handle absolute positioning and CSS
|
|
// transformation. In any case, adding 1 pixel to the container width and height solves
|
|
// the problem, though this can be removed if the issue is fixed in the future.
|
|
styleTag.innerHTML = `
|
|
:root {
|
|
--wp--lightbox-initial-top-position: ${screenPosY}px;
|
|
--wp--lightbox-initial-left-position: ${screenPosX}px;
|
|
--wp--lightbox-container-width: ${containerWidth + 1}px;
|
|
--wp--lightbox-container-height: ${containerHeight + 1}px;
|
|
--wp--lightbox-image-width: ${lightboxImgWidth}px;
|
|
--wp--lightbox-image-height: ${lightboxImgHeight}px;
|
|
--wp--lightbox-scale: ${containerScale};
|
|
--wp--lightbox-scrollbar-width: ${window.innerWidth - document.documentElement.clientWidth}px;
|
|
}
|
|
`;
|
|
}
|
|
|
|
/**
|
|
* Debounces a function call.
|
|
*
|
|
* @function
|
|
* @param {Function} func - A function to be called
|
|
* @param {number} wait - The time to wait before calling the function
|
|
*/
|
|
function debounce(func, wait = 50) {
|
|
let timeout;
|
|
return () => {
|
|
const later = () => {
|
|
timeout = null;
|
|
func();
|
|
};
|
|
clearTimeout(timeout);
|
|
timeout = setTimeout(later, wait);
|
|
};
|
|
}
|