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Added a couple of new safe blocks to the list
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@ -186,12 +186,12 @@ public class BorderData
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}
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//these material IDs are acceptable for places to teleport player; breathable blocks and water
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private static final LinkedHashSet<Integer> safeOpenBlocks = new LinkedHashSet<Integer>(Arrays.asList(
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new Integer[] {0, 6, 8, 9, 27, 28, 30, 31, 32, 37, 38, 39, 40, 50, 55, 59, 63, 64, 65, 66, 68, 69, 70, 71, 72, 75, 76, 77, 78, 83, 90, 93, 94, 96, 104, 105, 106, 115}
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public static final LinkedHashSet<Integer> safeOpenBlocks = new LinkedHashSet<Integer>(Arrays.asList(
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new Integer[] {0, 6, 8, 9, 27, 28, 30, 31, 32, 37, 38, 39, 40, 50, 55, 59, 63, 64, 65, 66, 68, 69, 70, 71, 72, 75, 76, 77, 78, 83, 90, 93, 94, 96, 104, 105, 106, 115, 131, 132, 141, 142}
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));
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//these material IDs are ones we don't want to drop the player onto, like cactus or lava or fire or activated Ender portal
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private static final LinkedHashSet<Integer> painfulBlocks = new LinkedHashSet<Integer>(Arrays.asList(
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public static final LinkedHashSet<Integer> painfulBlocks = new LinkedHashSet<Integer>(Arrays.asList(
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new Integer[] {10, 11, 51, 81, 119}
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));
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