From acd2324388be857122d29ae25ccd928aa5af148b Mon Sep 17 00:00:00 2001 From: Brettflan Date: Thu, 22 Sep 2011 08:10:49 -0500 Subject: [PATCH] Removed color tags from fill and trim task progress logs, since color tags no longer work correctly for the console --- src/com/wimbli/WorldBorder/WorldFillTask.java | 4 ++-- src/com/wimbli/WorldBorder/WorldTrimTask.java | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/com/wimbli/WorldBorder/WorldFillTask.java b/src/com/wimbli/WorldBorder/WorldFillTask.java index 5fafda7..fbc59c8 100644 --- a/src/com/wimbli/WorldBorder/WorldFillTask.java +++ b/src/com/wimbli/WorldBorder/WorldFillTask.java @@ -330,7 +330,7 @@ public class WorldFillTask implements Runnable { lastReport = Config.Now(); double perc = ((double)(reportTotal + reportNum) / (double)reportTarget) * 100; - sendMessage(reportNum + " more map chunks processed (" + (reportTotal + reportNum) + " total, " + ChatColor.GREEN.toString() + Config.coord.format(perc) + "%" + ChatColor.WHITE.toString() + ")"); + sendMessage(reportNum + " more map chunks processed (" + (reportTotal + reportNum) + " total, " + Config.coord.format(perc) + "%" + ")"); reportTotal += reportNum; reportNum = 0; @@ -344,7 +344,7 @@ public class WorldFillTask implements Runnable // Due to the apparent chunk generation memory leak, we need to track memory availability int availMem = Config.AvailableMemory(); - Config.Log("[Fill] " + text + ChatColor.GOLD.toString() + " (free mem: " + availMem + " MB)"); + Config.Log("[Fill] " + text + " (free mem: " + availMem + " MB)"); if (notifyPlayer != null) notifyPlayer.sendMessage("[Fill] " + text); diff --git a/src/com/wimbli/WorldBorder/WorldTrimTask.java b/src/com/wimbli/WorldBorder/WorldTrimTask.java index 410192f..57befc2 100644 --- a/src/com/wimbli/WorldBorder/WorldTrimTask.java +++ b/src/com/wimbli/WorldBorder/WorldTrimTask.java @@ -372,7 +372,7 @@ public class WorldTrimTask implements Runnable { lastReport = Config.Now(); double perc = ((double)(reportTotal) / (double)reportTarget) * 100; - sendMessage(reportTrimmedRegions + " entire region(s) and " + reportTrimmedChunks + " individual chunk(s) trimmed so far (" + ChatColor.GREEN.toString() + Config.coord.format(perc) + "% done" + ChatColor.WHITE.toString() + ")"); + sendMessage(reportTrimmedRegions + " entire region(s) and " + reportTrimmedChunks + " individual chunk(s) trimmed so far (" + Config.coord.format(perc) + "% done" + ")"); } // send a message to the server console/log and possibly to an in-game player