Fix for minor bug in border knockback code for worlds that have a single layer bedrock base at Y level 1.

The bug was that locations at Y level 1 were never treated as safe locations for border knockback, even though they can be safe on a world which has only a flat 1-block height layer of bedrock at the bottom. For reference, normal worlds have multiple layers of bedrock at the bottom.
This commit is contained in:
Brettflan 2016-01-02 04:54:10 -06:00
parent 98c98b8618
commit fd134e4527

View File

@ -315,7 +315,7 @@ public class BorderData
);
}
private static final int limBot = 1;
private static final int limBot = 0;
// find closest safe Y position from the starting position
private double getSafeY(World world, int X, int Y, int Z, boolean flying)