Commit Graph

248 Commits

Author SHA1 Message Date
PryPurity
ffcf3ab5f8 Updated to 1.16.5, pulled commits, updated the height issue. No longer get teleported back to spawn. 2021-03-24 17:35:52 -05:00
PryPurity
d84af3f2c5
Merge pull request #30 from tinyoverflow/customizable-dynmap-label
Customizable dynmap label
2021-03-24 16:31:14 -05:00
PryPurity
b92f5c8fad
Merge pull request #23 from ParicBat/master
Add a modified chunks warning to the trim command
2021-03-24 16:31:06 -05:00
PryPurity
ef84c08429
Merge pull request #22 from Invincibot/master
add noPlayersToggle option
2021-03-24 16:30:56 -05:00
Felix Stieglitz
26f970611d
Add missing entry for dynmaplabel in plugin.yml 2021-03-13 16:11:17 +01:00
Felix Stieglitz
35cb2755fb
Bump version to 2.1.1 2021-03-13 16:06:44 +01:00
Felix Stieglitz
70927b7ecd
Add option to change the Dynmap layer label 2021-03-13 16:05:10 +01:00
ParicBat
495293cc40
Add modified chunks warning 2020-12-06 03:47:36 +01:00
vince
176bebac8f add noPlayerToggle option
this adds an option to automatically pause/unpause the worldBorder fill based on players connecting or disconnecting from the server
2020-11-25 18:08:17 +08:00
PryPurity
0ee59f99f4 Multiverse + Hyperverse are now soft dependencies. should resume fill progress upon restart. 2020-09-30 09:13:35 -05:00
PryPurity
8e82108334 whoops 2020-07-18 16:18:36 -05:00
PryPurity
51c8438143 Found a fix, maybe for the saving issues. Checked out some other forks of worldborder, and noticed that this seemed to help @Brokkonaut -> Author who fixed the issue. 2020-07-15 16:26:53 -05:00
PryPurity
30958adec0 Re-added paperlib for stability. Making sure there is always at LEAST one chunk that was processed last second, to kick in gc. 2020-07-07 13:13:59 -05:00
PryPurity
e7ee143e22 Still debugging. 2020-07-05 20:01:17 -05:00
PryPurity
c1969b3f7a Testing commented out Async PaperLib. 2020-07-04 14:28:08 -05:00
PryPurity
14fbac1951 Changed available memory required from 200MB to 400MB, Dynmap is default to false again ( For those who don't update it ); Added campfire & Potted Cactus to Painful blocks, removed duplicate Fire. 2020-07-04 01:58:13 -05:00
PryPurity
c288b18afc Cleaned it up a bit more, went back to 3x3 instead of 4 x 4 2020-07-02 02:57:19 -05:00
PryPurity
b53629e7cf 5GB of Ram, 50 Chunks/sec seems to be the new "safe spot" 2020-07-01 07:08:17 -05:00
PryPurity
8ac70874fa Testing out the 1.16.1 paper shit, don't you dare use this. 2020-06-28 01:25:37 -05:00
PryPurity
cfb818c31b Commented out paperlib till I find a fix. 2020-06-25 14:03:08 -05:00
PryPurity
74cc881077 Added back in paperlib support. Hopefully this fixes the issues with paper. 2020-06-25 06:09:46 -05:00
PryPurity
8dcb1df17d Updated paperlib api version 2020-06-25 06:07:41 -05:00
PryPurity
15b1b44b8a Merge remote-tracking branch 'origin/master' 2020-06-25 05:50:24 -05:00
PryPurity
deb703797f Updated the .gitignore, removed Bukkit API, due to bukkit not being released for 1.16.1. 2020-06-25 05:50:03 -05:00
PryPurity
b9663aed12 Update issue templates 2020-06-24 13:08:32 -05:00
PryPurity
d9958e50a5 Bit more clean up, turned the auto enable feature for dynmap back on too. 2020-06-23 01:17:11 -05:00
PryPurity
30f9173325 Paper broke it, i swear. ;c 2020-06-21 15:19:52 -05:00
PryPurity
d52cd2e5f5 Undid a few changes so config wouldn't kill itself upon starting. 2020-06-21 05:55:59 -05:00
PryPurity
8a8c5f5440 Updated pom.xml again, also added FIRE to the ouchie blocks. 2020-06-21 05:47:23 -05:00
PryPurity
8a93c11d43
Update README.md 2020-06-21 05:07:37 -05:00
PryPurity
78abe74207
Update README.md 2020-06-21 05:07:23 -05:00
PryPurity
bb9fadd2b7
Update README.md 2020-06-21 04:59:40 -05:00
PryPurity
cd2766b74f
Update README.md 2020-06-21 04:55:50 -05:00
PryPurity
20a2910ab1
Update README.md 2020-06-21 04:50:18 -05:00
PryPurity
e75b14baba Updated to 1.0.3 paperlib 2020-06-21 04:47:37 -05:00
PryPurity
35f4af67c2 Reformated + Update to support 1.15+ 2020-06-21 04:44:35 -05:00
Brett Flannigan
44f388f3ba
Added BSD license
I could have sworn I already had this in place long ago, apparently not
2020-05-11 19:00:52 -05:00
Brett Flannigan
4551e278c1
This plugin is no longer being supported 2020-05-01 19:20:51 -05:00
Brettflan
f88ede397c Fix for incorrect use of World.setChunkForceLoaded, which apparently triggers the chunk to load if it isn't, rather than just setting the "force loaded" flag for it; thanks to SpottedLeaf for pointing this out and providing example code to fix it 2019-07-26 19:52:44 -05:00
Brettflan
0d45093fa6 attempt fix for circular border displaying in DynMap in isometric view with height of 64 instead of actual height of the world (normally would be 256) 2019-06-13 01:05:01 -05:00
Brettflan
9af79183d5 Release 1.9.10 (beta) 2019-05-23 19:52:41 -05:00
Brettflan
e14d526541 Misc 1.14 updates:
* using "force loaded" chunk flag instead of canceling ChunkUnloadEvents, which is no longer possible as of Spigot 1.14
* replaced UUID lookup code with newer and slightly improved implementation
* added new 1.14 wooden sign variations to safe open blocks list
* fix for error if Fill was canceled or finished without actually loading any chunks
* added notice to end of Trim recommending server restart
2019-05-23 19:48:54 -05:00
Brettflan
179d1cfda3 Release 1.9.9 (beta) 2019-04-30 21:00:33 -05:00
Brett Flannigan
8258963fd7
Merge pull request #122 from BaronyCraft/asyncFill
Async fill support for Paper fork of Sponge
2019-04-30 19:32:39 -05:00
Guntram Blohm
7e2336fc8a set scope of stuff that shouldn't be shaded in to provided so we don't need explicit excludes/includes 2019-04-17 18:49:31 +02:00
Guntram Blohm
6ffeab72dd remove exludes, explicitly include paperlib 2019-04-17 18:46:07 +02:00
Guntram Blohm
17c0c2a886 More spaces/tabs formatting 2019-03-20 19:30:53 +01:00
Guntram Blohm
ade2ca6352 Fix formatting (spaces/tabs) 2019-03-20 19:27:10 +01:00
Guntram Blohm
21adadd7e6 Use spigot API instead of Paper API again 2019-03-20 19:26:48 +01:00
Guntram Blohm
12bb4b1da9 Use async Chunk generation, if possible, using PaperLib
This routes all world generation requests through PaperLib, which will generate Chunks asynchronously if the server allows it (Paper does, Spigot doesn't). This means changes to which chunks are still needed, and which can be unloaded, as well; the code keeps a list of Chunks that are needed for others, and will unload them only when the target chunk has been generated. Unloads by the server itself get prevented while the chunk is needed; else the server could decide on a tick that chunk has no players nearby and needs to be unloaded.
2019-03-20 19:02:55 +01:00