Bukkit plugin for maintaining borders for your worlds to limit their sizes, as well as generating missing chunks or trimming excess chunks.
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Brettflan 36e6d2ce2b Several changes for v1.1 release:
moved border checking routine out into a timed task, for even lower server impact
added new configurable "delay" value, for the number of ticks it will wait between border checks, the default is 4 (~200ms); each server tick is ~50ms or so
added new configurable "knockback" value, for how far back inside the border to move a stray player, the default is 3.0
changed world-name encoding method for worlds with dots in the name to use an uncommon high-range ASCII character ("¨"), since forward-slash ("/") can occur in world names; don't worry, old configurations which have the "."->"/" encoding will be automatically and safely converted
split command listing to 2 pages for players, since there are too many commands to fit on the screen now
2011-04-09 09:55:57 -05:00
lib Initial commit, version 0.9 2011-04-01 13:04:08 -05:00
nbproject added direct GroupManager support, several other bits and bobs 2011-04-03 04:40:50 -05:00
src Several changes for v1.1 release: 2011-04-09 09:55:57 -05:00
.gitignore added direct GroupManager support, several other bits and bobs 2011-04-03 04:40:50 -05:00
build.xml Initial commit, version 0.9 2011-04-01 13:04:08 -05:00
manifest.mf Initial commit, version 0.9 2011-04-01 13:04:08 -05:00
README.md Several changes for v1.1 release: 2011-04-09 09:55:57 -05:00

WorldBorder

A Bukkit plugin to provide borders for your worlds, to limit their sizes.

Description

This plugin is intended to be able to supersede BorderGuard Lite and rBorder in functionality, and to impact server performance as little as possible, hopefully very close to being on par with rBorder. And, like rBorder, the source is available. Configuration and border setup is done using commands in-game or through the server console. All commands support GroupManager and Permissions plugin, so you can use either to set up command permissions.

More Info

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