Merge pull request #99 from Brokkonaut/master

Update for 1.13.1 by Brokkonaut
This commit is contained in:
Brett Flannigan 2018-08-29 23:50:05 -05:00 committed by GitHub
commit 1b990c535b
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9 changed files with 138 additions and 43 deletions

18
pom.xml
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@ -3,7 +3,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>com.wimbli.WorldBorder</groupId>
<artifactId>WorldBorder</artifactId>
<version>1.8.7</version>
<version>1.9.0</version>
<name>WorldBorder</name>
<url>https://github.com/Brettflan/WorldBorder</url>
<issueManagement>
@ -22,7 +22,7 @@
</repository>
<repository>
<id>dynmap-repo</id>
<url>http://repo.mikeprimm.com/</url>
<url>https://repo.mikeprimm.com/</url>
</repository>
</repositories>
@ -31,19 +31,19 @@
<dependency>
<groupId>org.spigotmc</groupId>
<artifactId>spigot-api</artifactId>
<version>1.10.2-R0.1-SNAPSHOT</version>
<version>1.13.1-R0.1-SNAPSHOT</version>
</dependency>
<!--Bukkit API-->
<dependency>
<groupId>org.bukkit</groupId>
<artifactId>bukkit</artifactId>
<version>1.10.2-R0.1-SNAPSHOT</version>
<version>1.13.1-R0.1-SNAPSHOT</version>
</dependency>
<!--Dynmap API-->
<dependency>
<groupId>org.dynmap</groupId>
<groupId>us.dynmap</groupId>
<artifactId>dynmap-api</artifactId>
<version>2.0</version>
<version>2.5</version>
</dependency>
</dependencies>
@ -54,10 +54,10 @@
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>2.0.2</version>
<version>3.8.0</version>
<configuration>
<source>1.6</source>
<target>1.6</target>
<source>1.8</source>
<target>1.8</target>
</configuration>
</plugin>
</plugins>

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@ -3,14 +3,13 @@ package com.wimbli.WorldBorder;
import java.util.Collection;
import java.util.Collections;
import java.util.LinkedHashSet;
import java.util.List;
import java.util.Set;
import com.google.common.collect.ImmutableList;
import org.bukkit.Bukkit;
import org.bukkit.entity.Boat;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
@ -97,17 +96,26 @@ public class BorderCheckTask implements Runnable
// check if player has something (a pet, maybe?) riding them; only possible through odd plugins.
// it can prevent all teleportation of the player completely, so it's very much not good and needs handling
if (player.getPassenger() != null)
List<Entity> passengers = player.getPassengers();
if (!passengers.isEmpty())
{
Entity rider = player.getPassenger();
player.eject();
rider.teleport(newLoc, TeleportCause.PLUGIN);
player.sendMessage("Your passenger has been ejected.");
if (Config.Debug())
Config.logWarn("Player had a passenger riding on them: " + rider.getType());
for (Entity rider : passengers)
{
rider.teleport(newLoc, TeleportCause.PLUGIN);
if (Config.Debug())
Config.logWarn("Player had a passenger riding on them: " + rider.getType());
}
if (passengers.size() == 1)
{
player.sendMessage("Your passenger has been ejected.");
}
else
{
player.sendMessage("Your passengers have been ejected.");
}
}
// give some particle and sound effects where the player was beyond the border, if "whoosh effect" is enabled
Config.showWhooshEffect(loc);
@ -170,7 +178,7 @@ public class BorderCheckTask implements Runnable
if (vehicle == null || player == null)
return;
vehicle.setPassenger(player);
vehicle.addPassenger(player);
}
}, delay);
}

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@ -1,10 +1,10 @@
package com.wimbli.WorldBorder;
import java.util.Arrays;
import java.util.LinkedHashSet;
import java.util.EnumSet;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
@ -291,26 +291,115 @@ public class BorderData
}
//these material IDs are acceptable for places to teleport player; breathable blocks and water
public static final LinkedHashSet<Integer> safeOpenBlocks = new LinkedHashSet<Integer>(Arrays.asList(
new Integer[] {0, 6, 8, 9, 27, 28, 30, 31, 32, 37, 38, 39, 40, 50, 55, 59, 63, 64, 65, 66, 68, 69, 70, 71, 72, 75, 76, 77, 78, 83, 90, 93, 94, 96, 104, 105, 106, 115, 131, 132, 141, 142, 149, 150, 157, 171}
));
public static final EnumSet<Material> safeOpenBlocks = EnumSet.noneOf(Material.class);
static
{
safeOpenBlocks.add(Material.AIR);
safeOpenBlocks.add(Material.CAVE_AIR);
safeOpenBlocks.add(Material.OAK_SAPLING);
safeOpenBlocks.add(Material.SPRUCE_SAPLING);
safeOpenBlocks.add(Material.BIRCH_SAPLING);
safeOpenBlocks.add(Material.JUNGLE_SAPLING);
safeOpenBlocks.add(Material.ACACIA_SAPLING);
safeOpenBlocks.add(Material.DARK_OAK_SAPLING);
safeOpenBlocks.add(Material.WATER);
safeOpenBlocks.add(Material.RAIL);
safeOpenBlocks.add(Material.POWERED_RAIL);
safeOpenBlocks.add(Material.DETECTOR_RAIL);
safeOpenBlocks.add(Material.ACTIVATOR_RAIL);
safeOpenBlocks.add(Material.COBWEB);
safeOpenBlocks.add(Material.GRASS);
safeOpenBlocks.add(Material.FERN);
safeOpenBlocks.add(Material.DEAD_BUSH);
safeOpenBlocks.add(Material.DANDELION);
safeOpenBlocks.add(Material.POPPY);
safeOpenBlocks.add(Material.BLUE_ORCHID);
safeOpenBlocks.add(Material.ALLIUM);
safeOpenBlocks.add(Material.AZURE_BLUET);
safeOpenBlocks.add(Material.RED_TULIP);
safeOpenBlocks.add(Material.ORANGE_TULIP);
safeOpenBlocks.add(Material.WHITE_TULIP);
safeOpenBlocks.add(Material.PINK_TULIP);
safeOpenBlocks.add(Material.OXEYE_DAISY);
safeOpenBlocks.add(Material.BROWN_MUSHROOM);
safeOpenBlocks.add(Material.RED_MUSHROOM);
safeOpenBlocks.add(Material.TORCH);
safeOpenBlocks.add(Material.WALL_TORCH);
safeOpenBlocks.add(Material.REDSTONE_WIRE);
safeOpenBlocks.add(Material.WHEAT);
safeOpenBlocks.add(Material.SIGN);
safeOpenBlocks.add(Material.WALL_SIGN);
safeOpenBlocks.add(Material.LADDER);
safeOpenBlocks.add(Material.LEVER);
safeOpenBlocks.add(Material.LIGHT_WEIGHTED_PRESSURE_PLATE);
safeOpenBlocks.add(Material.HEAVY_WEIGHTED_PRESSURE_PLATE);
safeOpenBlocks.add(Material.STONE_PRESSURE_PLATE);
safeOpenBlocks.add(Material.OAK_PRESSURE_PLATE);
safeOpenBlocks.add(Material.SPRUCE_PRESSURE_PLATE);
safeOpenBlocks.add(Material.BIRCH_PRESSURE_PLATE);
safeOpenBlocks.add(Material.JUNGLE_PRESSURE_PLATE);
safeOpenBlocks.add(Material.ACACIA_PRESSURE_PLATE);
safeOpenBlocks.add(Material.DARK_OAK_PRESSURE_PLATE);
safeOpenBlocks.add(Material.REDSTONE_TORCH);
safeOpenBlocks.add(Material.REDSTONE_WALL_TORCH);
safeOpenBlocks.add(Material.STONE_BUTTON);
safeOpenBlocks.add(Material.SNOW);
safeOpenBlocks.add(Material.SUGAR_CANE);
safeOpenBlocks.add(Material.REPEATER);
safeOpenBlocks.add(Material.COMPARATOR);
safeOpenBlocks.add(Material.OAK_TRAPDOOR);
safeOpenBlocks.add(Material.SPRUCE_TRAPDOOR);
safeOpenBlocks.add(Material.BIRCH_TRAPDOOR);
safeOpenBlocks.add(Material.JUNGLE_TRAPDOOR);
safeOpenBlocks.add(Material.ACACIA_TRAPDOOR);
safeOpenBlocks.add(Material.DARK_OAK_TRAPDOOR);
safeOpenBlocks.add(Material.MELON_STEM);
safeOpenBlocks.add(Material.ATTACHED_MELON_STEM);
safeOpenBlocks.add(Material.PUMPKIN_STEM);
safeOpenBlocks.add(Material.ATTACHED_PUMPKIN_STEM);
safeOpenBlocks.add(Material.VINE);
safeOpenBlocks.add(Material.NETHER_WART);
safeOpenBlocks.add(Material.TRIPWIRE);
safeOpenBlocks.add(Material.TRIPWIRE_HOOK);
safeOpenBlocks.add(Material.CARROTS);
safeOpenBlocks.add(Material.POTATOES);
safeOpenBlocks.add(Material.OAK_BUTTON);
safeOpenBlocks.add(Material.SPRUCE_BUTTON);
safeOpenBlocks.add(Material.BIRCH_BUTTON);
safeOpenBlocks.add(Material.JUNGLE_BUTTON);
safeOpenBlocks.add(Material.ACACIA_BUTTON);
safeOpenBlocks.add(Material.DARK_OAK_BUTTON);
safeOpenBlocks.add(Material.SUNFLOWER);
safeOpenBlocks.add(Material.LILAC);
safeOpenBlocks.add(Material.ROSE_BUSH);
safeOpenBlocks.add(Material.PEONY);
safeOpenBlocks.add(Material.TALL_GRASS);
safeOpenBlocks.add(Material.LARGE_FERN);
safeOpenBlocks.add(Material.BEETROOTS);
}
//these material IDs are ones we don't want to drop the player onto, like cactus or lava or fire or activated Ender portal
public static final LinkedHashSet<Integer> painfulBlocks = new LinkedHashSet<Integer>(Arrays.asList(
new Integer[] {10, 11, 51, 81, 119}
));
public static final EnumSet<Material> painfulBlocks = EnumSet.noneOf(Material.class);
static
{
painfulBlocks.add(Material.LAVA);
painfulBlocks.add(Material.FIRE);
painfulBlocks.add(Material.CACTUS);
painfulBlocks.add(Material.END_PORTAL);
painfulBlocks.add(Material.MAGMA_BLOCK);
}
// check if a particular spot consists of 2 breathable blocks over something relatively solid
private boolean isSafeSpot(World world, int X, int Y, int Z, boolean flying)
{
boolean safe = safeOpenBlocks.contains((Integer)world.getBlockTypeIdAt(X, Y, Z)) // target block open and safe
&& safeOpenBlocks.contains((Integer)world.getBlockTypeIdAt(X, Y + 1, Z)); // above target block open and safe
boolean safe = safeOpenBlocks.contains(world.getBlockAt(X, Y, Z).getType()) // target block open and safe
&& safeOpenBlocks.contains(world.getBlockAt(X, Y + 1, Z).getType()); // above target block open and safe
if (!safe || flying)
return safe;
Integer below = (Integer)world.getBlockTypeIdAt(X, Y - 1, Z);
Material below = world.getBlockAt(X, Y - 1, Z).getType();
return (safe
&& (!safeOpenBlocks.contains(below) || below == 8 || below == 9) // below target block not open/breathable (so presumably solid), or is water
&& (!safeOpenBlocks.contains(below) || below == Material.WATER) // below target block not open/breathable (so presumably solid), or is water
&& !painfulBlocks.contains(below) // below target block not painful
);
}

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@ -435,7 +435,7 @@ public class Config
public static ArrayList<UUID> getPlayerBypassList()
{
return new ArrayList(bypassPlayers);
return new ArrayList<>(bypassPlayers);
}
// for converting bypass UUID list to/from String list, for storage in config
@ -670,7 +670,7 @@ public class Config
}
Boolean overrideShape = (Boolean) bord.get("shape-round");
boolean wrap = (boolean) bord.getBoolean("wrapping", false);
boolean wrap = bord.getBoolean("wrapping", false);
BorderData border = new BorderData(bord.getDouble("x", 0), bord.getDouble("z", 0), bord.getInt("radiusX", 0), bord.getInt("radiusZ", 0), overrideShape, wrap);
borders.put(worldName, border);
logConfig(BorderDescription(worldName));
@ -733,9 +733,8 @@ public class Config
cfg.set("worlds", null);
for(Entry<String, BorderData> stringBorderDataEntry : borders.entrySet())
{
Entry wdata = stringBorderDataEntry;
String name = ((String)wdata.getKey()).replace(".", "<");
BorderData bord = (BorderData)wdata.getValue();
String name = stringBorderDataEntry.getKey().replace(".", "<");
BorderData bord = stringBorderDataEntry.getValue();
cfg.set("worlds." + name + ".x", bord.getX());
cfg.set("worlds." + name + ".z", bord.getZ());

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@ -155,9 +155,8 @@ public class DynMapFeatures
Map<String, BorderData> borders = Config.getBorders();
for(Entry<String, BorderData> stringBorderDataEntry : borders.entrySet())
{
Entry wdata = stringBorderDataEntry;
String worldName = ((String)wdata.getKey());
BorderData border = (BorderData)wdata.getValue();
String worldName = stringBorderDataEntry.getKey();
BorderData border = stringBorderDataEntry.getValue();
showBorder(worldName, border);
}
}

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@ -205,7 +205,7 @@ public class WBCommand implements CommandExecutor
public Set<String> getCommandNames()
{
// using TreeSet to sort alphabetically
Set<String> commands = new TreeSet(subCommands.keySet());
Set<String> commands = new TreeSet<>(subCommands.keySet());
// removing default "commands" command as it's not normally shown or run like other commands
commands.remove("commands");
return commands;

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@ -1,6 +1,5 @@
package com.wimbli.WorldBorder;
import org.bukkit.Chunk;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;

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@ -271,7 +271,7 @@ public class WorldTrimTask implements Runnable
for (CoordXZ unload : trimChunks)
{
if (world.isChunkLoaded(unload.x, unload.z))
world.unloadChunk(unload.x, unload.z, false, false);
world.unloadChunk(unload.x, unload.z, false);
}
counter += trimChunks.size();
}

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@ -1,7 +1,8 @@
name: WorldBorder
author: Brettflan
description: Efficient, feature-rich plugin for limiting the size of your worlds.
version: 1.8.7
version: 1.9.0
api-version: 1.13
main: com.wimbli.WorldBorder.WorldBorder
softdepend:
- dynmap