Alter fully generated prediction to match 1.13.x worldgen behavior

This commit is contained in:
Mike Primm 2018-09-03 11:44:20 -05:00
parent 20b4f5ed67
commit 5c648dfe2d
1 changed files with 9 additions and 8 deletions

View File

@ -134,14 +134,15 @@ public class WorldFileData
// Minecraft only fully generates a chunk when adjacent chunks are also loaded.
public boolean isChunkFullyGenerated(int x, int z)
{ // if all adjacent chunks exist, it should be a safe enough bet that this one is fully generated
return
! (
! doesChunkExist(x, z)
|| ! doesChunkExist(x+1, z)
|| ! doesChunkExist(x-1, z)
|| ! doesChunkExist(x, z+1)
|| ! doesChunkExist(x, z-1)
);
// For 1.13+, due to world gen changes, this is now effectively a 3 chunk radius requirement vs a 1 chunk radius
for (int xx = x-3; xx <= x+3; xx++) {
for (int zz = z-3; zz <= z-3; zz++) {
if (!doesChunkExist(xx, zz)) {
return false;
}
}
}
return true;
}
// Method to let us know a chunk has been generated, to update our region map.