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Alter fully generated prediction to match 1.13.x worldgen behavior
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@ -134,14 +134,15 @@ public class WorldFileData
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// Minecraft only fully generates a chunk when adjacent chunks are also loaded.
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public boolean isChunkFullyGenerated(int x, int z)
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{ // if all adjacent chunks exist, it should be a safe enough bet that this one is fully generated
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return
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! (
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! doesChunkExist(x, z)
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|| ! doesChunkExist(x+1, z)
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|| ! doesChunkExist(x-1, z)
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|| ! doesChunkExist(x, z+1)
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|| ! doesChunkExist(x, z-1)
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);
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// For 1.13+, due to world gen changes, this is now effectively a 3 chunk radius requirement vs a 1 chunk radius
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for (int xx = x-3; xx <= x+3; xx++) {
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for (int zz = z-3; zz <= z-3; zz++) {
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if (!doesChunkExist(xx, zz)) {
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return false;
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}
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}
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}
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return true;
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}
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// Method to let us know a chunk has been generated, to update our region map.
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