added check if vehicle is LivingEntity
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@ -3,6 +3,7 @@ package com.wimbli.WorldBorder;
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import org.bukkit.ChatColor;
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import org.bukkit.Effect;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.Location;
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import org.bukkit.Server;
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@ -66,7 +67,7 @@ public class BorderCheckTask implements Runnable
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else
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{
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Entity ride = player.getVehicle();
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if (ride != null)
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if (ride != null && !(ride instanceof LivingEntity))
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{ // vehicles need to be offset vertically and have velocity stopped
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double vertOffset = ride.getLocation().getY() - loc.getY();
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newLoc.setY(newLoc.getY() + vertOffset);
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