WorldBorder/src/main
Guntram Blohm 12bb4b1da9 Use async Chunk generation, if possible, using PaperLib
This routes all world generation requests through PaperLib, which will generate Chunks asynchronously if the server allows it (Paper does, Spigot doesn't). This means changes to which chunks are still needed, and which can be unloaded, as well; the code keeps a list of Chunks that are needed for others, and will unload them only when the target chunk has been generated. Unloads by the server itself get prevented while the chunk is needed; else the server could decide on a tick that chunk has no players nearby and needs to be unloaded.
2019-03-20 19:02:55 +01:00
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java/com/wimbli/WorldBorder Use async Chunk generation, if possible, using PaperLib 2019-03-20 19:02:55 +01:00
resources Update for 1.13 + Some cleanup 2018-08-22 16:39:56 +02:00