144 lines
4.8 KiB
Java
144 lines
4.8 KiB
Java
package com.wimbli.WorldBorder;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Effect;
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import org.bukkit.entity.Boat;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.Location;
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import org.bukkit.util.Vector;
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import org.bukkit.World;
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public class BorderCheckTask implements Runnable
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{
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public void run()
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{
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// if knockback is set to 0, simply return
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if (Config.KnockBack() == 0.0)
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return;
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Player[] players = Bukkit.getServer().getOnlinePlayers();
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for (int i = 0; i < players.length; i++){
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checkPlayer(players[i], null, false, true);
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}
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}
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// set targetLoc only if not current player location; set returnLocationOnly to true to have new Location returned if they need to be moved to one, instead of directly handling it
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public static Location checkPlayer(Player player, Location targetLoc, boolean returnLocationOnly, boolean notify)
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{
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if (player == null || !player.isOnline()) return null;
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Location loc = (targetLoc == null) ? player.getLocation().clone() : targetLoc;
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if (loc == null) return null;
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World world = loc.getWorld();
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if (world == null) return null;
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BorderData border = Config.Border(world.getName());
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if (border == null) return null;
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if (border.insideBorder(loc.getX(), loc.getZ(), Config.ShapeRound()))
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return null;
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// if player is in bypass list (from bypass command), allow them beyond border
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if (Config.isPlayerBypassing(player.getName()))
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return null;
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/*
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* since we need to forcibly eject players who are inside vehicles, that fires a teleport event (go figure) and
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* so would effectively double trigger for us, so we need to handle it here to prevent sending two messages and
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* two log entries etc.
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* after players are ejected we can wait a few ticks (long enough for their client to receive new entity location)
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* and then set them as passenger of the vehicle again
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*/
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if (player.isInsideVehicle())
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{
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Location newLoc = newLocation(player, loc, border, false);
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Entity ride = player.getVehicle();
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player.leaveVehicle();
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if (ride != null)
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{ // vehicles need to be offset vertically and have velocity stopped
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double vertOffset = (ride instanceof LivingEntity) ? 0 : ride.getLocation().getY() - loc.getY();
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newLoc.setY(newLoc.getY() + vertOffset);
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if (ride instanceof Boat)
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{ // boats currently glitch on client when teleported, so crappy workaround is to remove it and spawn a new one
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ride.remove();
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ride = world.spawnEntity(newLoc, EntityType.BOAT);
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}
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else
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{
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ride.setVelocity(new Vector(0, 0, 0));
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ride.teleport(newLoc);
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}
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setPassengerDelayed(ride, player, 10);
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}
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return null;
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}
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Location newLoc = newLocation(player, loc, border, notify);
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if (Config.whooshEffect())
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{ // give some particle and sound effects where the player was beyond the border
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world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
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world.playEffect(loc, Effect.ENDER_SIGNAL, 0);
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world.playEffect(loc, Effect.SMOKE, 4);
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world.playEffect(loc, Effect.SMOKE, 4);
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world.playEffect(loc, Effect.SMOKE, 4);
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world.playEffect(loc, Effect.GHAST_SHOOT, 0);
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}
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if (returnLocationOnly)
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return newLoc;
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player.teleport(newLoc);
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return null;
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}
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public static Location checkPlayer(Player player, Location targetLoc, boolean returnLocationOnly)
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{
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return checkPlayer(player, targetLoc, returnLocationOnly, true);
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}
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private static Location newLocation(Player player, Location loc, BorderData border, boolean notify)
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{
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if (Config.Debug())
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{
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Config.LogWarn((notify ? "Border crossing" : "Check was run") + " in \"" + loc.getWorld().getName() + "\". Border " + border.toString());
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Config.LogWarn("Player position X: " + Config.coord.format(loc.getX()) + " Y: " + Config.coord.format(loc.getY()) + " Z: " + Config.coord.format(loc.getZ()));
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}
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Location newLoc = border.correctedPosition(loc, Config.ShapeRound(), player.isFlying());
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// it's remotely possible (such as in the Nether) a suitable location isn't available, in which case...
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if (newLoc == null)
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{
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if (Config.Debug())
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Config.LogWarn("Target new location unviable, using spawn.");
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newLoc = player.getWorld().getSpawnLocation();
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}
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if (Config.Debug())
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Config.LogWarn("New position in world \"" + newLoc.getWorld().getName() + "\" at X: " + Config.coord.format(newLoc.getX()) + " Y: " + Config.coord.format(newLoc.getY()) + " Z: " + Config.coord.format(newLoc.getZ()));
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if (notify)
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player.sendMessage(ChatColor.RED + Config.Message());
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return newLoc;
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}
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private static void setPassengerDelayed(final Entity vehicle, final Player player, long delay)
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{
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Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(WorldBorder.plugin, new Runnable()
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{
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@Override
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public void run()
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{
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vehicle.setPassenger(player);
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}
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}, delay);
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}
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}
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