mirror of
https://github.com/Brettflan/WorldBorder.git
synced 2024-09-20 19:01:23 +02:00
93 lines
2.5 KiB
Java
93 lines
2.5 KiB
Java
package com.wimbli.WorldBorder;
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import java.util.ConcurrentModificationException;
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import java.util.Iterator;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import org.bukkit.Location;
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import org.bukkit.Server;
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import org.bukkit.util.Vector;
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import org.bukkit.World;
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public class BorderCheckTask implements Runnable
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{
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Server server = null;
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public BorderCheckTask(Server theServer)
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{
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this.server = theServer;
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}
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public void run()
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{
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if (Config.movedPlayers.isEmpty() || server == null)
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return;
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for (Iterator<String> p = Config.movedPlayers.iterator(); p.hasNext();)
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{
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Player player = null;
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try
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{
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String playerName = p.next();
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player = server.getPlayer(playerName);
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p.remove();
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}
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catch (ConcurrentModificationException ex)
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{
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continue;
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}
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if (player == null || !player.isOnline()) continue;
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Location loc = player.getLocation();
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if (loc == null) continue;
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World world = loc.getWorld();
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if (world == null) continue;
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BorderData border = Config.Border(world.getName());
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if (border == null) continue;
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if (border.insideBorder(loc.getX(), loc.getZ(), Config.ShapeRound()))
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continue;
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Location newLoc = newLocation(player, loc, border);
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if (!player.isInsideVehicle())
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player.teleport(newLoc);
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else
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{ // vehicles need to be offset vertically and have velocity stopped
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double vertOffset = player.getVehicle().getLocation().getY() - loc.getY();
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newLoc.setY(newLoc.getY() + vertOffset);
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player.getVehicle().setVelocity(new Vector(0, 0, 0));
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player.getVehicle().teleport(newLoc);
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}
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}
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}
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private static Location newLocation(Player player, Location loc, BorderData border)
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{
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if (Config.Debug())
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{
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Config.LogWarn("Border crossing. Border " + border.toString());
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Config.LogWarn("Player position X: " + Config.coord.format(loc.getX()) + " Y: " + Config.coord.format(loc.getY()) + " Z: " + Config.coord.format(loc.getZ()));
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}
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Location newLoc = border.correctedPosition(loc, Config.ShapeRound());
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// it's remotely possible (such as in the Nether) a suitable location isn't available, in which case...
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if (newLoc == null)
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{
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if (Config.Debug())
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Config.LogWarn("Target new location unviable, using spawn.");
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newLoc = player.getServer().getWorlds().get(0).getSpawnLocation();
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}
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if (Config.Debug())
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Config.LogWarn("New position X: " + Config.coord.format(newLoc.getX()) + " Y: " + Config.coord.format(newLoc.getY()) + " Z: " + Config.coord.format(newLoc.getZ()));
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player.sendMessage(ChatColor.RED + Config.Message());
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return newLoc;
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}
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}
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